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修正点击移动时的初始位置计算 #38

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@itorr

目前的初始位置计算偷懒取了 rect.left + rect.width / 2 需要计算更精确的实际位置来处理位移。

或者通过全局 pageX pageY 的坐标旋转 来判断点击元素是否在角色范围以及处理位移

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