Source
- README.md and docs/godot-support.md mark Godot as partial.
- docs/godot-support.md says detection, bridge install, status, and workflow skill projection are supported, while .lux init, build, logs/events, runtime inspection, and capture remain planned or unsupported.
Current state
Godot support is intentionally not Unity parity.
Acceptance criteria
- Godot-specific .lux init is implemented and verified.
- Godot build/run/test support is either verified with GoPeak-backed evidence or remains explicitly unsupported in every projection.
- Logs/events, scene/runtime inspection, and screenshot/capture either produce supported evidence or create explicit blocker reports.
- README, usage docs, CLI/API/MCP output, and workflow skill guidance stay aligned with the actual maturity tier.
Source
Current state
Godot support is intentionally not Unity parity.
Acceptance criteria