Skip to content

Godot: finish evidence-backed runtime support beyond partial tier #11

Description

@islee23520

Source

  • README.md and docs/godot-support.md mark Godot as partial.
  • docs/godot-support.md says detection, bridge install, status, and workflow skill projection are supported, while .lux init, build, logs/events, runtime inspection, and capture remain planned or unsupported.

Current state

Godot support is intentionally not Unity parity.

Acceptance criteria

  • Godot-specific .lux init is implemented and verified.
  • Godot build/run/test support is either verified with GoPeak-backed evidence or remains explicitly unsupported in every projection.
  • Logs/events, scene/runtime inspection, and screenshot/capture either produce supported evidence or create explicit blocker reports.
  • README, usage docs, CLI/API/MCP output, and workflow skill guidance stay aligned with the actual maturity tier.

Metadata

Metadata

Assignees

No one assigned

    Labels

    enhancementNew feature or requestroadmapLux roadmap tracking itemunaddressed-featureKnown feature or capability gap not yet verified complete

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions