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update changelog
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Packages/Ink/CHANGELOG.md

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# CHANGELOG.md
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## Version 1.1.8 (11th July 2023):
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- Update the demo scene to Unity 2020.3.25f1 to improve compatibility with more recent versions
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- Fixes a missing GUIStyle in the Ink Player Window in recent versions of Unity
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- Optimise the Ink Player Window for large projects
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- Automatically populate the changelog on the startup window
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## Version 1.1.7 (20th Feb 2022):
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- Rework of the plugin's INCLUDE hierarchy system, allowing for previously unhandled valid setups.
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- Changes the OpenInEditor function to use AssetDatabase.OpenAsset, which correctly uses the OS file editor.
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- Prevents the Ink Player Window from showing itself when scripts are recompiled.
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## Version 1.1.7 (20th Feb 2023):
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- Rework of the plugin's INCLUDE hierarchy system, allowing for previously unhandled valid setups
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- Changes the OpenInEditor function to use AssetDatabase.OpenAsset, which correctly uses the OS file editor
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- Prevents the Ink Player Window from showing itself when scripts are recompiled
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## Version 1.1.5 (2nd December 2022):
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- Adds InkSettings.suppressStartupWindow, which can be used to prevent this window from appearing (requested for some CI/CD pipelines).
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- Adds links to Discord for community support in help menu, startup window and setting menu.
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- Fixes an issue where InkSettings ScriptableObjects wouldn't be unloaded.
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- Updates build documentation for this plugin.
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- Adds InkSettings.suppressStartupWindow, which can be used to prevent this window from appearing (requested for some CI/CD pipelines)
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- Adds links to Discord for community support in help menu, startup window and setting menu
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- Fixes an issue where InkSettings ScriptableObjects wouldn't be unloaded
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- Updates build documentation for this plugin
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## Version 1.1.1 (20th October 2022):
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- Updates ink to 1.1.1.
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- Use Unity's new ScriptableSingleton for InkLibrary, InkSettings and InkCompiler on 2020+
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## Version 0.9.71:
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- Resolves some compilation issues.
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- Resolves some compilation issues
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## Version 0.9.60:
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- Moved InkLibrary and InkSettings from Assets into Library and ProjectSettings.
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- InkLibrary should no longer be tracked in source control.
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- Changes to InkSettings must be migrated manually.
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- The InkLibrary and InkSettings files in your project folder should be deleted.
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- Added a divertable list of knots, stitches and other named content to the Ink Editor Window, replacing the Diverts subpanel.
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- Moved InkLibrary and InkSettings from Assets into Library and ProjectSettings
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- InkLibrary should no longer be tracked in source control
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- Changes to InkSettings must be migrated manually
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- The InkLibrary and InkSettings files in your project folder should be deleted
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- Added a divertable list of knots, stitches and other named content to the Ink Editor Window, replacing the Diverts subpanel
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## Version 0.9.4
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Bug fixes
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## Version 0.7.1
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- Update to Unity 5.6
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- Reduced the amount of data saved in InkLibrary by storing metadata in EditorPrefs.
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- Split some parts of InkLibrary into InkSettings ScriptableObject.
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- Reduced the amount of data saved in InkLibrary by storing metadata in EditorPrefs
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- Split some parts of InkLibrary into InkSettings ScriptableObject
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## VersionAdded in 0.7
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## VersionAdded in 0.7.0
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- Update Ink to 0.7
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- New icon for manually compiled
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- Improved ink library editor
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- Improved the ease of tethering your game's Story object to the Ink Player Window via an Editor GUI field and improvements to player window.
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- Improved the ease of tethering your game's Story object to the Ink Player Window via an Editor GUI field and improvements to player window

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