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glcv.cpp
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#include "mrgl.h"
#include "mropencv.h"
GLuint textureID;
VideoCapture capture(0);
cv::Mat img;
float angle = 0;
float dist = 1.0f;
void draw_gl1(){
glPushMatrix();
glTranslatef(0,0,-dist);
glRotatef(angle,0,0,1);
glBegin(GL_TRIANGLES);
glColor3f(1.0,0.0,0.0);
glVertex3f(0,0.5,0);
glColor3f(0.0,1.0,0.0);
glVertex3f(-0.5,-0.5,0);
glColor3f(0.0,0.0,1.0);
glVertex3f(0.5,-0.5,0);
glEnd();
glPopMatrix();
angle += 1;
}
void drawFrame(){
glPushMatrix();
capture >> img;
flip(img, img, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img.cols, img.rows, 0, GL_BGR, GL_UNSIGNED_BYTE, img.data);
float aspect = img.cols * 1.0f / img.rows;
glBegin(GL_QUADS);
glColor3f(1.0, 1.0, 1.0);
glTexCoord2f(0.0, 0.0); glVertex3f(-aspect*dist, -dist, -dist);
glTexCoord2f(0.0, 1.0); glVertex3f(-aspect*dist, dist, -dist);
glTexCoord2f(1.0, 1.0); glVertex3f(aspect*dist, dist, -dist);
glTexCoord2f(1.0, 0.0); glVertex3f(aspect*dist, -dist, -dist);
glEnd();
glPopMatrix();
}
void display(void){
glClearColor(0.0, 0.0, 0.0, 1.0);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
drawFrame();
draw_gl1();
glutSwapBuffers();
glutPostRedisplay();
}
void reshape(int w, int h){
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(90, w * 1.0f / h, 0.1, 10.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
void on_timer(int val){
glutPostRedisplay();
glutTimerFunc(20,on_timer,0);
}
void initOpenGL(){
capture >> img;
if (!img.data){
std::cout<<"Failed to open camera "<<std::endl;
exit(-1);
}
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);
glutInitWindowSize(img.cols, img.rows);
glutCreateWindow("glcv");
glEnable(GL_DEPTH_TEST);
glEnable(GL_TEXTURE_2D);
glGenTextures(1, &textureID);
glBindTexture(GL_TEXTURE_2D, textureID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutTimerFunc(30,on_timer,0);
}
int main(int argc, char **argv)
{
glutInit(&argc, argv);
initOpenGL();
glutMainLoop();
return 0;
}