This manual covers the three main aspects of Unity Capsicum: Entity-Component-System (ECS), C# Job System, and Burst.
- Entity-Component-System overview
- C# Job System overview
- Burst overview
- Tutorials
- Examples
- Community
- Further information, including:
- How the job system works
- Low-level overview - creating containers & custom job types
- Scheduling a job from a job - why not?
- RotationExample.unity: Loop to change component if Entity position is inside a moving sphere.