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InjectorXLua.cs
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#if UNITY_EDITOR
using ChenPipi.CodeExecutor.Editor;
using UnityEditor;
using UnityEngine;
namespace ChenPipi.CodeExecutor.Examples
{
/// <summary>
/// 给 CodeExecutor 注入代码执行模式
/// </summary>
public static class InjectorXLua
{
/// <summary>
/// XLua 所在的程序集名称,置空则使用默认程序集 "Assembly-CSharp"
/// </summary>
public const string XLuaAssemblyName = "Assembly-CSharp";
/// <summary>
/// 注册 CodeExecutor 执行模式
/// </summary>
[CodeExecutorRegistration(1)]
private static void Register()
{
if (!CodeExecutorSettings.enableBuiltinExecModeXLua)
{
return;
}
// 初始化 xLua Helper
if (!ExecutionHelperXLua.isReady && !ExecutionHelperXLua.Init(XLuaAssemblyName))
{
return;
}
// 注册
CodeExecutorManager.RegisterExecMode(new ExecutionMode
{
name = "xLua (Standalone)",
executor = Executor,
});
}
public static object[] Executor(string code)
{
object[] results = ExecutionHelperXLua.ExecuteCode(code);
CodeExecutorManager.ShowNotification("Executed");
return results;
}
}
}
#endif