-
Notifications
You must be signed in to change notification settings - Fork 3
/
Copy pathExecutionHelperCSharp.cs
233 lines (200 loc) · 8 KB
/
ExecutionHelperCSharp.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using System.Text;
using UnityEngine;
using System.Reflection;
using System.CodeDom.Compiler;
using Microsoft.CSharp;
namespace ChenPipi.CodeExecutor.Examples
{
/// <summary>
/// CodeExecutor C# 执行工具
/// </summary>
public static class ExecutionHelperCSharp
{
/// <summary>
/// 执行信息
/// </summary>
public struct ExecutionInfo
{
public string namespaceName;
public string className;
public string methodName;
}
/// <summary>
/// 默认执行信息
/// </summary>
private static readonly ExecutionInfo s_DefaultExecutionInfo = new ExecutionInfo()
{
namespaceName = "WrapperNamespace",
className = "WrapperClass",
methodName = "WrapperMethod",
};
/// <summary>
/// 执行代码段
/// </summary>
/// <param name="code"></param>
/// <returns></returns>
public static object[] ExecuteSnippetCode(string code)
{
// 用临时的命名空间和类包裹代码段
string wrappedCode = WrapCodeSnippet(code, s_DefaultExecutionInfo);
Debug.Log($"[CodeExecutor] Wrapped code:\r\n{wrappedCode}");
// 执行
return ExecuteCode(wrappedCode, s_DefaultExecutionInfo);
}
/// <summary>
/// 执行代码
/// </summary>
/// <param name="code"></param>
/// <param name="executionInfo"></param>
/// <returns></returns>
public static object[] ExecuteCode(string code, ExecutionInfo executionInfo)
{
// 编译代码
Assembly assembly = CompileCode(code);
if (assembly == null)
{
return null;
}
// 获取包装类型
string typeName = new string[] { executionInfo.namespaceName, executionInfo.className }.Join(".", true);
object tempClassInstance = assembly.CreateInstance(typeName);
if (tempClassInstance == null)
{
Debug.LogError($"[CodeExecutor] Cannot find class \'{typeName}\'");
return null;
}
// 获取包装函数
MethodInfo executeMethodInfo = tempClassInstance!.GetType().GetMethod(executionInfo.methodName);
if (executeMethodInfo == null)
{
Debug.LogError($"[CodeExecutor] Cannot find method \'{executionInfo.methodName}\'");
return null;
}
// 执行
object result = executeMethodInfo!.Invoke(tempClassInstance, null);
// 打印结果
if (result != null)
{
Debug.Log($"[CodeExecutor] Code execution results: <color=#00FF00>{result}</color>\n");
}
// 返回结果
return new[] { result };
}
/// <summary>
/// 使用命名空间和类包裹代码段
/// </summary>
/// <param name="code"></param>
/// <param name="executionInfo"></param>
/// <returns></returns>
private static string WrapCodeSnippet(string code, ExecutionInfo executionInfo)
{
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.Append("using System;\r\n");
stringBuilder.Append("using UnityEngine;\r\n\r\n");
if (!string.IsNullOrEmpty(executionInfo.namespaceName))
{
stringBuilder.Append($"namespace {executionInfo.namespaceName}\r\n");
stringBuilder.Append("{\r\n");
}
stringBuilder.Append($" public class {executionInfo.className}\r\n");
stringBuilder.Append(" {\r\n");
stringBuilder.Append($" public object {executionInfo.methodName}()\r\n");
stringBuilder.Append(" {\r\n");
stringBuilder.Append("#pragma warning disable 0162\r\n"); // Avoid "Unreachable code detected"
stringBuilder.Append($" // ---------- Here are your codes ---------- \r\n");
string[] lines = code.Split(';');
foreach (string line in lines)
{
if (string.IsNullOrWhiteSpace(line)) continue;
stringBuilder.Append($" {line.Replace("\n", "")};\r\n");
}
stringBuilder.Append($" // ---------- Here are your codes ---------- \r\n");
stringBuilder.Append(" return null;\r\n");
stringBuilder.Append("#pragma warning restore 0162\r\n");
stringBuilder.Append(" }\r\n");
stringBuilder.Append(" }\r\n");
if (!string.IsNullOrEmpty(executionInfo.namespaceName))
{
stringBuilder.Append("}\r\n");
}
return stringBuilder.ToString();
}
/// <summary>
/// 编译代码
/// </summary>
/// <param name="code"></param>
/// <returns></returns>
public static Assembly CompileCode(string code)
{
// 创建 CSharpCodeProvider 实例
CSharpCodeProvider provider = new CSharpCodeProvider();
// 创建编译参数容器
CompilerParameters parameters = new CompilerParameters();
// 添加所有程序集引用
foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
{
if (assembly.IsDynamic || assembly.Location.Contains("mscorlib.dll")) continue;
parameters.ReferencedAssemblies.Add(assembly.Location);
}
// 添加程序集引用
// string unityAsmPath = $"{EditorApplication.applicationContentsPath}/Managed/UnityEngine";
// string projectAsmPath = $"{Application.dataPath.Replace("Assets", "")}Library/ScriptAssemblies";
// string[] assemblyPaths = new[]
// {
// $"System.dll",
// $"{s_UnityAsmPath}/UnityEngine.dll",
// $"{s_UnityAsmPath}/UnityEngine.CoreModule.dll",
// $"{s_ProjectAsmPath}/Assembly-CSharp.dll",
// };
// foreach (string path in assemblyPaths)
// {
// compilerParameters.ReferencedAssemblies.Add(path);
// }
// 只编译到内存中,不生成文件
parameters.GenerateExecutable = false;
parameters.GenerateInMemory = true;
// // 编译代码
// #pragma warning disable CS0618
// ICodeCompiler compiler = provider.CreateCompiler();
// #pragma warning restore CS0618
// CompilerResults results = compiler.CompileAssemblyFromSource(parameters, code);
// 编译代码
CompilerResults results = provider.CompileAssemblyFromSource(parameters, code);
// 编译失败
if (results.Errors.Count > 0)
{
Debug.LogError("[CodeExecutor] Compilation failed!");
foreach (CompilerError err in results.Errors)
{
Debug.LogError(err.ErrorText);
}
return null;
}
// 返回程序集
return results.CompiledAssembly;
}
#region List Extension
private static string Join<T>(this IList<T> list, string separator = "", bool ignoreEmptyOrNull = true)
{
StringBuilder builder = new StringBuilder();
for (int i = 0; i < list.Count; ++i)
{
if (ignoreEmptyOrNull && string.IsNullOrEmpty(list[i].ToString()))
{
continue;
}
builder.Append(list[i]);
if (i < list.Count - 1)
{
builder.Append(separator);
}
}
return builder.ToString();
}
#endregion
}
}
#endif