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intervalset.go
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package bandit
import (
"strings"
)
type (
IntervalSet struct {
Tree
}
)
const defaultIntervalSetCapacity = 8
func NewSet(capacity int) *IntervalSet {
return NewIntervalSetWithCapacity(uint(capacity))
}
func NewIntervalSetWithCapacity(capacity uint, intervals ...Interval) *IntervalSet {
if capacity == 0 {
capacity = 1
}
set := newIntervalSetWithNodeStorage(make([]node, 1, capacity*5+1), intervals...)
return &set
}
func NewIntervalSet(intervals ...Interval) *IntervalSet {
return NewIntervalSetWithCapacity(defaultIntervalSetCapacity, intervals...)
}
func newIntervalSetWithNodeStorage(storage []node, intervals ...Interval) IntervalSet {
var set IntervalSet
set.nodes = storage[:1]
for _, ival := range intervals {
set.mergeRoot(&set.Tree, &ival.Tree, set.root, ival.root, set.ul, ival.ul, or)
}
return set
}
func (z *IntervalSet) Cap() int {
return cap(z.nodes)
}
func (z *IntervalSet) Iterator() *IntervalIterator {
return NewIntervalIterator(z.Tree)
}
func (z *IntervalSet) String() string {
if z.root == 0 {
if z.ul {
return infinite
}
return empty
}
s := make([]string, 0, z.Cardinality())
for iterator := z.Iterator(); iterator.Next(); {
s = append(s, iterator.Interval().String())
}
return strings.Join(s, ", ")
}
func (z *IntervalSet) Copy(x *IntervalSet) *IntervalSet {
switch {
case z == x:
return x
case x == nil:
z.Clear()
default:
z.root = x.root
z.nextfree = x.nextfree
z.numfree = x.numfree
z.ul = x.ul
z.nodes = append(z.nodes[:0:0], x.nodes...)
}
return z
}
func (z *IntervalSet) Add(x *IntervalSet, ival ...Interval) *IntervalSet {
if z != x {
z.Clear()
z.Copy(x)
}
for _, iv := range ival {
z.mergeRoot(&z.Tree, &iv.Tree, z.root, iv.root, z.ul, iv.ul, or)
}
return z
}
func (z *IntervalSet) Complement(x *IntervalSet) *IntervalSet {
switch {
case x == nil:
z.Clear()
case z != x:
z.Copy(x)
}
z.ul = !z.ul
return z
}
func (z *IntervalSet) Cardinality() int {
if z.root == 0 {
if z.ul {
return 1
}
return 0
}
i := (&z.nodes[z.root]).count / 2
if z.ul || i == 0 {
i += 1
}
return int(i)
}
func (z *IntervalSet) FirstInterval() Interval {
if z.IsEmpty() {
return Empty()
}
if z.IsUnbounded() {
return Unbounded()
}
var ival Interval
l, ul := z.leftmostLeaf(z.root, z.ul)
if ul {
ival.Tree.mergeRoot(&z.Tree, &z.Tree, 0, l, true, z.ul, and)
} else {
ival.Tree.mergeRoot(&z.Tree, &z.Tree, l, z.nextLeaf(l), ul, !ul, and)
}
return ival
}
func (z *IntervalSet) Extent() Interval {
if z.IsEmpty() {
return Empty()
}
if z.IsUnbounded() {
return Unbounded()
}
ival := Empty()
//z.Check()
l, lul := z.leftmostLeaf(z.root, z.ul)
r, rul := z.rightmostLeaf(z.root, z.ul)
ival.Tree.mergeRoot(&z.Tree, &z.Tree, l, r, lul, rul, and)
//ival.Check()
return ival
}
func (z *IntervalSet) Intersection(x, y *IntervalSet) *IntervalSet {
switch {
case x == nil, y == nil:
z.Clear()
case z != x && z != y:
z.Clear()
fallthrough
default:
z.mergeRoot(&x.Tree, &y.Tree, x.root, y.root, x.ul, y.ul, and)
//z.Check()
}
return z
}
func (z *IntervalSet) Union(x, y *IntervalSet) *IntervalSet {
switch {
case x == nil || x.IsEmpty():
z.Copy(y)
case y == nil || y.IsEmpty():
z.Copy(x)
case z != x && z != y:
z.Clear()
fallthrough
default:
/*
z.Check()
x.Check()
y.Check()
*/
z.mergeRoot(&x.Tree, &y.Tree, x.root, y.root, x.ul, y.ul, or)
}
return z
}
func (z *IntervalSet) SymmetricDifference(x, y *IntervalSet) *IntervalSet {
switch {
case x == nil:
z.Copy(y)
case y == nil:
z.Copy(x)
case z != x && z != y:
z.Clear()
fallthrough
default:
z.mergeRoot(&x.Tree, &y.Tree, x.root, y.root, x.ul, y.ul, xor)
}
return z
}
func (z *IntervalSet) Difference(x, y *IntervalSet) *IntervalSet {
switch {
case x == nil:
z.Clear()
case y == nil:
z.Copy(x)
case z != x && z != y:
z.Clear()
fallthrough
default:
z.mergeRoot(&x.Tree, &y.Tree, x.root, y.root, x.ul, !y.ul, and)
}
return z
}
func (z *IntervalSet) Equals(other *IntervalSet) bool {
if other == nil {
return z.IsEmpty()
}
return z.ul == other.ul && treeEquals(&z.Tree, &other.Tree, z.root, other.root)
}
func (z *IntervalSet) IsEmpty() bool {
return z.root == 0 && !z.ul
}
func (z *IntervalSet) IsUnbounded() bool {
return z.root == 0 && z.ul
}
func (z *IntervalSet) IntervalContaining(val uint64) (ival Interval) {
idx, ul := z.Tree.leftEdge(val)
n := &z.Tree.nodes[idx]
switch {
case idx == 0:
if !z.ul {
return Empty()
}
ival = Unbounded()
case ul && (n.prefix == val || !n.boundBoth()):
return Empty()
case n.boundAbove(), n.boundBoth():
ival = Above(n.prefix)
case n.boundBelow():
ival = AtOrAbove(n.prefix)
}
idx, ul = z.Tree.rightEdge(val)
if idx == 0 {
return
} else if !ul {
return Empty()
}
n = &z.Tree.nodes[idx]
var rival Interval
switch {
case n.boundBelow(), n.boundBoth():
rival = Below(n.prefix)
case n.boundAbove():
rival = AtOrBelow(n.prefix)
}
ival = ival.Intersection(rival)
return
}