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:CocCommand flutter.run does nothing #151
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It fails silently, I was not in the right folder. Would be nice if it showed errors when trying to run |
I would second that - for me it says server is running but I can't interact with it (e.g. doing a hot restart) |
Does anyone have this working? I can't get this to launch anything on iOS Simulator |
Sorry somehow missed this issue. |
This issue is causing trouble when developing packages instead of apps. The @Kavantix @iamcco Please clone and open my package https://github.com/martin-braun/google_maps_place_picker_mb/ in Neovim, open I can bypass this by navigating to the example folder, but this is a bit annoying, because I might edit my plugin's code at the same time. Can this be fixed neatly? This Vim plugin should detect if I'm in an App project vs plugin project. |
@lukepighetti 1. make sure you have enter flutter devices, chose your target devices you want to run.If you use enumrate on Mac, using enumlate to open it,then excute run.2.make sure you have not set http_proxy,which could caused socket not works as well! |
If I run
:CocCommand flutter.run
, I see the notice in the upper leftStarting flutter dev server...
and nothing attaches to my iOS simulatorI do see my device in
:CocCommand flutter.devices
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