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Collision Calculating and Loading #114

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@TJ-OVERSITE

I’ve set up a third-person walkabout using the plugin, but I’m encountering collisions with iModels that aren’t visible in the 4D view.
It appears that collision data is loaded at startup, which then blocks the actor’s movement even when those models are not currently shown.
How and when are collisions generated for Cesium tiles? Is there a way to manage them or force a refresh when the schedule changes?

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