I am trying to simulate crane lifts in my Synchro model and use the model in Unreal Engine via the plug in, the Synchro 4D model is working correctly, I have checked t he movement on BIC and it is simulating the rotations as I was expecting.
However, when I bring the model into Unreal Engine via the plug in, there seems to be something that sends the rotating object (crane mast and cabin) very far away from its original location.
Any support on ensuring the paths maintain their true location would be really helpful.
I am trying to simulate crane lifts in my Synchro model and use the model in Unreal Engine via the plug in, the Synchro 4D model is working correctly, I have checked t he movement on BIC and it is simulating the rotations as I was expecting.
However, when I bring the model into Unreal Engine via the plug in, there seems to be something that sends the rotating object (crane mast and cabin) very far away from its original location.
Any support on ensuring the paths maintain their true location would be really helpful.