You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Should we go through and replace map.prompt.room with gmcp.room.info.name everywhere or define it once and for all at the beginning? It's not a local variable so the user can alter it as intended, but would there ever be a reason to do so? discMapper sets the room name based on what the game sends rather than misidentified text or location as previously.
The text was updated successfully, but these errors were encountered:
I dunno. I left this in. It's a non-local variable that can be accessed external to the script. I'm not sure what use it might be in the future given that rooms are now GMCP-derived, but it seems like pretty negligible tech debt to leave in... or add back for that matter. Undecided.
Should we go through and replace
map.prompt.room
withgmcp.room.info.name
everywhere or define it once and for all at the beginning? It's not a local variable so the user can alter it as intended, but would there ever be a reason to do so? discMapper sets the room name based on what the game sends rather than misidentified text or location as previously.The text was updated successfully, but these errors were encountered: