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👤 Update publisher and author names to hyperb1iss
Change author attribution from Bliss to hyperb1iss across all effects Update publisher and author metadata in all template files and the main index.ts to ensure consistent attribution. This standardizes the naming convention across the entire project while preserving all other metadata and functionality.
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src/effects/cyber-descent/template.html

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@@ -11,7 +11,7 @@
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name="keywords"
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content="SignalRGB, cyberpunk, cityscape, WebGL, effect"
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/>
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<meta publisher="Bliss" />
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<meta publisher="hyperb1iss" />
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<!-- Controls -->
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<meta

src/effects/glow-particles/template.html

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content="A colorful particle system with glowing effects using Canvas 2D"
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/>
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<meta name="keywords" content="SignalRGB, particles, canvas, effect" />
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<meta publisher="Bliss" />
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<meta publisher="hyperb1iss" />
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<!-- Controls -->
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<meta

src/effects/puff-stuff/template.html

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content="A WebGL ray marched tunnel effect with dynamic colors and styles"
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/>
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<meta name="keywords" content="SignalRGB, tunnel, webgl, shader, effect" />
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<meta publisher="Bliss" />
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<meta publisher="hyperb1iss" />
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<!-- Controls -->
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<meta

src/effects/simple-wave/template.html

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content="A simple wave-based RGB effect with minimal resource usage"
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/>
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<meta name="keywords" content="SignalRGB, wave, webgl, shader, effect" />
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<meta publisher="Bliss" />
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<meta publisher="hyperb1iss" />
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<!-- Controls -->
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<meta

src/index.ts

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@@ -9,15 +9,15 @@ export const effects = [
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id: "puff-stuff",
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name: "Puff Stuff Tunnel",
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description: "A raymarched tunnel effect with dynamic colors and styles",
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author: "Bliss",
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author: "hyperb1iss",
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entry: "./effects/puff-stuff/main.ts",
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template: "./effects/puff-stuff/template.html",
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},
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{
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id: "simple-wave",
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name: "Simple Wave",
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description: "A simple wave-based RGB effect with minimal resource usage",
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author: "Bliss",
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author: "hyperb1iss",
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entry: "./effects/simple-wave/main.ts",
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template: "./effects/simple-wave/template.html",
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},
@@ -26,15 +26,15 @@ export const effects = [
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name: "Glow Particles",
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description:
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"A colorful particle system with glowing effects using Canvas 2D",
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author: "Bliss",
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author: "hyperb1iss",
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entry: "./effects/glow-particles/main.ts",
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template: "./effects/glow-particles/template.html",
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},
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{
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id: "cyber-descent",
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name: "Cyber Descent",
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description: "A cyberpunk city flying effect inspired by classic demos",
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author: "Bliss",
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author: "hyperb1iss",
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entry: "./effects/cyber-descent/main.ts",
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template: "./effects/cyber-descent/template.html",
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},

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