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script.js
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"use strict";
// Selecting Elements
// These two are functionally equivalent, technically getElementById is quicker, but not really required.
// Adding the El is to differentiate these are hte elements as variables not the score variables tehmselves.
const score0El = document.querySelector("#score--0");
const score1El = document.getElementById("score--1");
const currentScore0El = document.querySelector("#current--0");
const currentScore1El = document.querySelector("#current--1");
const scoreMessageEl = document.querySelector(".scoreMessage");
const resultMessageEl = document.querySelector(".resultMessage");
const dice1El = document.querySelector(".dice1");
const dice2El = document.querySelector(".dice2");
const player0El = document.querySelector(".player--0");
const player1El = document.querySelector(".player--1");
const btnNew = document.querySelector(".btn--new");
const btnRoll = document.querySelector(".btn--roll");
const btnHold = document.querySelector(".btn--hold");
// declare global variables for first load
// score0El.textContent = 0;
// score1El.textContent = 0;
// diceEl.classList.add('hidden');
let scores, currentScore, activePlayer, playing, makingBacon, pigMessage;
const setupGame = function () {
scores = [0, 0]; // Scores will be held here
currentScore = 0;
activePlayer = 0; // Sets active player to player 1
playing = true;
makingBacon = false;
score0El.textContent = 0;
score1El.textContent = 0;
currentScore0El.textContent = 0;
currentScore1El.textContent = 0;
dice1El.classList.add("hidden");
dice2El.classList.add("hidden");
scoreMessageEl.textContent = "";
resultMessageEl.textContent = "";
currentScore = 0;
playing = true;
if (player0El.classList.contains("player--winner"))
player0El.classList.remove("player--winner"); //could just run this line and if its not there then will just ignore if not there
if (player1El.classList.contains("player--winner"))
player1El.classList.remove("player--winner");
activePlayer = 1; // Sets active player to 2 then calls switch player to setup properly :)
switchPlayer();
};
const setScore = function (currentScore) {
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
};
const hideDice = function () {
dice1El.classList.add("hidden");
dice2El.classList.add("hidden");
scoreMessageEl.textContent = "";
};
const switchPlayer = function () {
// Swap the player active class! <section class="player player--0 player--active">
if (activePlayer === 0) {
player0El.classList.remove("player--active");
player1El.classList.add("player--active");
// ALTERNATIVE
// player0El.classList.toggle('player-active');
// player1El.classLIst.toggle('player-active');
} else {
player1El.classList.remove("player--active");
player0El.classList.add("player--active");
}
activePlayer = activePlayer === 0 ? 1 : 0; // if active player is 0 then set to 1 or set to 0 if its one
};
const pigState = function (pigSc) {
if (pigSc > 0 && pigSc <= 34900) {
return 1;
} else if (pigSc > 34900 && pigSc <= 65100) {
return 2;
} else if (pigSc > 65100 && pigSc <= 87500) {
return 3;
} else if (pigSc > 87500 && pigSc <= 96300) {
return 4;
} else if (pigSc > 96300 && pigSc <= 99300) {
return 5;
} else if (pigSc > 99300 && pigSc <= 100000) {
return 6;
}
};
const pigScore = function (pig1, pig2) {
console.log(pig1, pig2);
if (pig1 === 1 && pig2 === 1) {
pigMessage = "Sider";
return 1;
} else if (pig1 === 1 && pig2 === 2) {
pigMessage = "Pig Out";
return 0;
} else if (pig1 === 1 && pig2 === 3) {
pigMessage = "Razorback";
return 5;
} else if (pig1 === 1 && pig2 === 4) {
pigMessage = "Trotter";
return 5;
} else if (pig1 === 1 && pig2 === 5) {
pigMessage = "Snouter";
return 10;
} else if (pig1 === 1 && pig2 === 6) {
pigMessage = "Leaning Jowler";
return 15;
} else if (pig1 === 2 && pig2 === 1) {
pigMessage = "Pig Out";
return 0;
} else if (pig1 === 2 && pig2 === 2) {
pigMessage = "Sider";
return 1;
} else if (pig1 === 2 && pig2 === 3) {
pigMessage = "Razorback";
return 5;
} else if (pig1 === 2 && pig2 === 4) {
pigMessage = "Trotter";
return 5;
} else if (pig1 === 2 && pig2 === 5) {
pigMessage = "Snouter";
return 10;
} else if (pig1 === 2 && pig2 === 6) {
pigMessage = "Leaning Jowler";
return 15;
} else if (pig1 === 3 && pig2 === 1) {
pigMessage = "Razorback";
return 5;
} else if (pig1 === 3 && pig2 === 2) {
pigMessage = "Razorback";
return 5;
} else if (pig1 === 3 && pig2 === 3) {
pigMessage = "Double Razorback";
return 20;
} else if (pig1 === 3 && pig2 === 4) {
pigMessage = "Razorback & Trotter";
return 10;
} else if (pig1 === 3 && pig2 === 5) {
pigMessage = "Razorback & Snouter";
return 15;
} else if (pig1 === 3 && pig2 === 6) {
pigMessage = "Razorback & Jowler";
return 20;
} else if (pig1 === 4 && pig2 === 1) {
pigMessage = "Trotter";
return 5;
} else if (pig1 === 4 && pig2 === 2) {
pigMessage = "Trotter";
return 5;
} else if (pig1 === 4 && pig2 === 3) {
pigMessage = "Trotter & Razorback";
return 10;
} else if (pig1 === 4 && pig2 === 4) {
pigMessage = "Double Trotter";
return 20;
} else if (pig1 === 4 && pig2 === 5) {
pigMessage = "Trotter & Snouter";
return 15;
} else if (pig1 === 4 && pig2 === 6) {
pigMessage = "Trotter & Jowler";
return 20;
} else if (pig1 === 5 && pig2 === 1) {
pigMessage = "Snouter";
return 10;
} else if (pig1 === 5 && pig2 === 2) {
pigMessage = "Snouter";
return 10;
} else if (pig1 === 5 && pig2 === 3) {
pigMessage = "Snouter & Razorback";
return 15;
} else if (pig1 === 5 && pig2 === 4) {
pigMessage = "Snouter & Trotter";
return 15;
} else if (pig1 === 5 && pig2 === 5) {
pigMessage = "Double Snouter";
return 40;
} else if (pig1 === 5 && pig2 === 6) {
pigMessage = "Snouter & Jowler";
return 25;
} else if (pig1 === 6 && pig2 === 1) {
pigMessage = "Leaning Jowler";
return 15;
} else if (pig1 === 6 && pig2 === 2) {
pigMessage = "Leaning Jowler";
return 15;
} else if (pig1 === 6 && pig2 === 3) {
pigMessage = "Jowler & Razorback";
return 20;
} else if (pig1 === 6 && pig2 === 4) {
pigMessage = "Jowler & Trotter";
return 20;
} else if (pig1 === 6 && pig2 === 5) {
pigMessage = "Jowler & Snouter";
return 25;
} else if (pig1 === 6 && pig2 === 6) {
pigMessage = "Double Leaning Jowler";
return 60;
}
};
// *** *** FUNCTIONALITY *** ***
setupGame();
// *** Rolling the dice ***
btnRoll.addEventListener("click", function () {
if (playing) {
// 1. Generate a random dice roll
makingBacon = false;
const pig1Sc = Math.trunc(Math.random() * 100000) + 1; // I'm truncating here so I can do probabilities to 3 decial places in order to set the pig state:)
const pig2Sc = Math.trunc(Math.random() * 100000) + 1; // I'm truncating here so I can do probabilities to 3 decial places in order to set the pig state:)
const mbSc = Math.trunc(Math.random() * 1000) + 1; // I'm truncating here so I can do probabilities to 3 decial places in order to set the pig state:)
console.log(`Pig1Sc = ${pig1Sc} - Pig2Sc = ${pig2Sc}`);
//1 = Side no do, 2 = side dot, 3 = razorback, 4 = trotter, 5 = snouter, 6 = leaning jowler
let pig1, pig2;
pig1 = pigState(pig1Sc);
pig2 = pigState(pig2Sc);
if (mbSc > 998) makingBacon = true;
//TODO TEMPOARY PIGS with no probabilities
// pig1 = Math.trunc(Math.random() * 6) + 1;
// pig2 = Math.trunc(Math.random() * 6) + 1;
console.log(
`Pig 1 is a ${pig1} & Pig 2 is a ${pig2} & Making Bacon = ${makingBacon}`
);
// console.log(dice);
// 2. Display the dice
dice1El.classList.remove("hidden");
dice2El.classList.remove("hidden");
// Need to manipulate the src variables in the image <img src="dice-5.png" alt="Playing dice" class="dice" />
if (makingBacon === true) {
dice1El.src = `pig-7.png`;
dice2El.src = `pig-7.png`;
scoreMessageEl.textContent = "Making Bacon!";
scores[activePlayer] = 0;
document.getElementById(`score--${activePlayer}`).textContent =
scores[activePlayer];
switchPlayer();
} else {
dice1El.src = `pig-${pig1}.png`;
dice2El.src = `pig-${pig2}.png`;
let result = pigScore(pig1, pig2);
scoreMessageEl.textContent = pigMessage;
resultMessageEl.textContent = `${result} points!`;
console.log(result);
if (result != 0) {
currentScore = currentScore + result;
console.log(`Current Score ${currentScore}`);
setScore(currentScore);
} else {
resultMessageEl.textContent = "Sorry you lose your points this turn!";
currentScore = 0;
setScore(currentScore);
switchPlayer();
}
}
}
});
btnHold.addEventListener("click", function () {
if (playing) {
//Add current score to active plaers score
scores[activePlayer] = scores[activePlayer] + currentScore;
document.getElementById(`score--${activePlayer}`).textContent =
scores[activePlayer];
// check if score is >= 100
if (scores[activePlayer] >= 100) {
// console.log(`Player ${activePlayer + 1} WINNS!`);
// set .player--winner class to active player who has won.
document
.querySelector(`.player--${activePlayer}`)
.classList.remove("player--active");
document
.querySelector(`.player--${activePlayer}`)
.classList.add("player--winner");
playing = false;
dice1El.classList.add("hidden");
dice2El.classList.add("hidden");
} else {
currentScore = 0;
setScore();
switchPlayer();
hideDice();
}
//then finish game
//or swithc players.
}
});
btnNew.addEventListener("click", setupGame);