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EventLoopThreadPool.cc
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#include "EventLoopThreadPool.h"
#include "EventLoopThread.h"
#include <memory>
EventLoopThreadPool::EventLoopThreadPool(EventLoop *baseLoop, const std::string &name)
: baseLoop_(baseLoop)
, name_(name)
, started_(false)
, numThreads_(0)
, next_(0) {}
EventLoopThreadPool::~EventLoopThreadPool() {
}
void EventLoopThreadPool::start(const ThreadInitCallBack &cb) {
started_ = true;
for(int i = 0; i<numThreads_; ++i) {
char buf[name_.size() + 32];
snprintf(buf, sizeof buf, "%s%d", name_.c_str(), i);
EventLoopThread *t = new EventLoopThread(cb, buf);
threads_.push_back(std::unique_ptr<EventLoopThread>(t));
loops_.push_back(t->startLoop()); // 底层创建线程,绑定一个新的EventLoop,并返回该loop的地址
}
if(numThreads_ == 0 && cb) {
cb(baseLoop_);
}
}
EventLoop* EventLoopThreadPool::getNextLoop() {
EventLoop *loop = baseLoop_;
if(!loops_.empty()) {
loop = loops_[next_];
++next_;
if(next_ >= loops_.size()) {
next_ = 0;
}
}
return loop;
}
std::vector<EventLoop*> EventLoopThreadPool::getAllLoops() {
if(loops_.empty()) {
return std::vector<EventLoop*>(1, baseLoop_);
}
else {
return loops_;
}
}