Chunks should be generated as needed to send to the clients.
Maybe having a higher area than view distance (aka player's Entity Interest range) would be better, so chunks generate before the client needs them.
Should make sure the generation is spread across workers.
This does not include chunk decoration (trees, plants, structures, ...)
Chunks should be generated as needed to send to the clients.
Maybe having a higher area than view distance (aka player's Entity Interest range) would be better, so chunks generate before the client needs them.
Should make sure the generation is spread across workers.
This does not include chunk decoration (trees, plants, structures, ...)