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Invizimals: Shadow Zone - adhoc mode issues #19870
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Btw, are you using built-in adhoc server or public adhoc server like socom.cc ? |
I tried both ip and public adhoc server, I could actually get in the lobby with both saves, but the freezing issue happens regardless, also regardless of who's the host, and also regardless of the connection (I tried using mobile data on phone and wifi on pc, then hotspot mobile data to pc, then both on wifi, nothing) |
ugh mobile data, most likely due to blocked port, since mobile data ISP usually doesn't allow port forwarding, while most adhoc games need to have port forwarding to works. i would suggest playing on LAN/VPN with built-in adhoc server, and use your LAN/VPN IP. Regarding mac address, not sure, because i can load both savedata you provide just fine on my PPSSPP with my own mac address. PS: i'm using the latest devbuild at https://www.ppsspp.org/devbuilds when testing this, may be it have already fixed the freezing issue. Edit: It's saying the savedata is corrupt now after loading it, strange |
I did as told, using LAN with built-in PRO adhoc server, with LAN IP (not with mobile data, but with wifi on both mobile and pc), I also installed the latest devbuild on both and it did not fix the freezing issue, I'm in the same situation as before edit: I also reset the settings, even the controls, nothing changed edit: I also tried to use two instances on my pc, to recreate the situation you had in your second screenshot, this worked, with localhost I can connect. I was even able to battle |
I'm not sure, localhost keeps functioning (multiple instance), maybe for android vs windows is the LAN IP, although I've been using the one in toggle list so I really don't know |
When playing on LAN/VPN, select your LAN/VPN IP from the toggle list, and enable built-in adhoc server, and then run the game to make sure the built-in adhoc server is ready (assuming this is the Player1) While other players need to put Player1's IP in their proAdhoc Server IP address, and run the game after Player1 already have the game running, so they can connect to Player1's built-in adhoc server. PS: Do Not use localhost for anything other than multiple-instance! |
I did do that, but the freezing issue still happens |
Game or games this happens in
Invizimals: Shadow Zone
What area of the game / PPSSPP
I was able to connect with android, but whenever I try to challenge, trade, coop capture and even chat, the game freezes for one second and nothing happens, effectively not enabling me to play adhoc
save I'm using on pc:
save.zip
I've progressed in the save I'm using on mobile, but I don't think there should be any significant difference, here's original:
Invizimals_PSP_Solo_onlyCoopCreatures.zip (pick the shadow zone one)
extra note: the first save comes from a user who was able to connect with the maker of the second, they traded with each other with a real psp, I think it's worth mentioning
What should happen
it should probably send a notification to the other user when trying to challenge, it shouldn't freeze
Logs
I actually have no idea how to do that, it's the first time I report an issue on github
Platform
Windows
Mobile device model or graphics card (GPU)
Intel(R) UHD Graphics
PPSSPP version affected
1.18.1
Last working version
No response
Graphics backend (3D API)
OpenGL / GLES
Checklist
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