Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

WipEout Pulse: opponent ship textures display corrupted when playing online #19832

Open
5 tasks done
ChaCheeChoo opened this issue Jan 8, 2025 · 4 comments
Open
5 tasks done
Labels
GE emulation Backend-independent GPU issues
Milestone

Comments

@ChaCheeChoo
Copy link

Game or games this happens in

UCES00465 - WipEout Pulse

What area of the game / PPSSPP

When playing the game online, on both adhoc and infra, opponents in online races display with a garbled/corrupted ship texture. This is visible in races but is not visible on the lobby screen. The corruption is only visible in ppsspp, the texture displays correctly on real hardware.

This likely has to do with the game having the ability for the user to create and use custom ship skins online.

Examples of corrupted texture (OpenGL):
pic-cut-250108-2028-38
pic-cut-250108-2028-50

Example of corrupted texture (Vulkan):
pic-cut-250108-2053-17

Console/opponent perspective:
2025-01-08-202904

Opponent texture displays correctly on the lobby screen:
pic-cut-250108-2039-31

What should happen

Opponents texture in the race should look the same as the one visible on the lobby screen screenshot above.

Logs

No response

Platform

Linux / BSD

Mobile device model or graphics card (GPU)

AMD Radeon RX 6500 XT

PPSSPP version affected

2668caa

Last working version

No response

Graphics backend (3D API)

OpenGL / GLES

Checklist

  • Test in the latest git build in case it's already fixed.
  • Search for other reports of the same issue.
  • Try resetting settings or older versions and include if the issue is related.
  • Try without any cheats and without loading any save states.
  • Include logs or screenshots of issue.
@hrydgard hrydgard added this to the v1.19.0 milestone Jan 8, 2025
@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label Jan 8, 2025
@Panderner
Copy link
Contributor

Here's a GE dump:
UCES00465_0001.zip

@Panderner
Copy link
Contributor

The corrupted textures also occur in software mode:
UCES00465_00001

@hrydgard
Copy link
Owner

hrydgard commented Jan 9, 2025

Hm, that would suggest it might even be a network problem, somehow..

@ChaCheeChoo
Copy link
Author

It could be that the game sends ship textures over the network even when not using a custom skin.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
GE emulation Backend-independent GPU issues
Projects
None yet
Development

No branches or pull requests

3 participants