WipEout Pulse: opponent ship textures display corrupted when playing online #19832
Open
5 tasks done
Labels
GE emulation
Backend-independent GPU issues
Milestone
Game or games this happens in
UCES00465 - WipEout Pulse
What area of the game / PPSSPP
When playing the game online, on both adhoc and infra, opponents in online races display with a garbled/corrupted ship texture. This is visible in races but is not visible on the lobby screen. The corruption is only visible in ppsspp, the texture displays correctly on real hardware.
This likely has to do with the game having the ability for the user to create and use custom ship skins online.
Examples of corrupted texture (OpenGL):
Example of corrupted texture (Vulkan):
Console/opponent perspective:
Opponent texture displays correctly on the lobby screen:
What should happen
Opponents texture in the race should look the same as the one visible on the lobby screen screenshot above.
Logs
No response
Platform
Linux / BSD
Mobile device model or graphics card (GPU)
AMD Radeon RX 6500 XT
PPSSPP version affected
2668caa
Last working version
No response
Graphics backend (3D API)
OpenGL / GLES
Checklist
The text was updated successfully, but these errors were encountered: