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The WebSocket is created successfully, then the user clicks on logout, then the game crashes with the following.
Platform: Android Version: 4.6.12-patch1 (Build 868) Rulesets: [Civ V - Vanilla, Civ V - Gods & Kings] Last Screen:com.unciv.ui.screens.mainmenuscreen.MainMenuScreen
API Level: 33
Message:
kotlinx.coroutines.channels.ClosedReceiveChannelException: Channel was closed
at kotlinx.coroutines.channels.Closed.getReceiveException(AbstractChannel.kt:1108)
at kotlinx.coroutines.channels.AbstractChannel$ReceiveElement.resumeReceiveClosed(AbstractChannel.kt:913)
at kotlinx.coroutines.channels.AbstractSendChannel.helpClose(AbstractChannel.kt:342)
at kotlinx.coroutines.channels.AbstractSendChannel.close(AbstractChannel.kt:271)
at kotlinx.coroutines.channels.SendChannel$DefaultImpls.close$default(Channel.kt:93)
at com.unciv.logic.multiplayer.apiv2.ApiV2.afterLogout(ApiV2.kt:438)
at com.unciv.logic.multiplayer.apiv2.ApiV2Wrapper$auth$2.invoke(ApiV2Wrapper.kt:126)
at com.unciv.logic.multiplayer.apiv2.ApiV2Wrapper$auth$2.invoke(ApiV2Wrapper.kt:126)
at com.unciv.logic.multiplayer.apiv2.AuthApi.logout(EndpointImplementations.kt:526)
at com.unciv.logic.multiplayer.apiv2.AuthApi$logout$1.invokeSuspend(Unknown Source:15)
at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33)
at kotlinx.coroutines.DispatchedTask.run(DispatchedTask.kt:106)
at com.unciv.utils.CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:173)
at com.unciv.utils.CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:173)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandling$1.invoke(CrashHandlingExtensions.kt:17)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
at com.unciv.utils.CrashHandlingDispatcher.dispatch$lambda$0(Concurrency.kt:173)
at com.unciv.utils.CrashHandlingDispatcher.$r8$lambda$GFMOlD6QMgmLfgwAvPAW33Ob6HE(Unknown Source:0)
at com.unciv.utils.CrashHandlingDispatcher$$ExternalSyntheticLambda0.run(Unknown Source:2)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1137)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:637)
at java.lang.Thread.run(Thread.java:1012)
The text was updated successfully, but these errors were encountered:
The WebSocket is created successfully, then the user clicks on logout, then the game crashes with the following.
Platform: Android
Version: 4.6.12-patch1 (Build 868)
Rulesets: [Civ V - Vanilla, Civ V - Gods & Kings]
Last Screen:
com.unciv.ui.screens.mainmenuscreen.MainMenuScreen
API Level: 33
Message:
The text was updated successfully, but these errors were encountered: