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// Zepto.js
// (c) 2010-2014 Thomas Fuchs
// Zepto.js may be freely distributed under the MIT license.
;(function($){
var touch = {},
touchTimeout, tapTimeout, swipeTimeout, longTapTimeout,
longTapDelay = 750,
gesture
function swipeDirection(x1, x2, y1, y2) {
return Math.abs(x1 - x2) >=
Math.abs(y1 - y2) ? (x1 - x2 > 0 ? 'Left' : 'Right') : (y1 - y2 > 0 ? 'Up' : 'Down')
}
function longTap() {
longTapTimeout = null
if (touch.last) {
touch.el.trigger('longTap')
touch = {}
}
}
function cancelLongTap() {
if (longTapTimeout) clearTimeout(longTapTimeout)
longTapTimeout = null
}
function cancelAll() {
if (touchTimeout) clearTimeout(touchTimeout)
if (tapTimeout) clearTimeout(tapTimeout)
if (swipeTimeout) clearTimeout(swipeTimeout)
if (longTapTimeout) clearTimeout(longTapTimeout)
touchTimeout = tapTimeout = swipeTimeout = longTapTimeout = null
touch = {}
}
function isPrimaryTouch(event){
return (event.pointerType == 'touch' ||
event.pointerType == event.MSPOINTER_TYPE_TOUCH)
&& event.isPrimary
}
function isPointerEventType(e, type){
return (e.type == 'pointer'+type ||
e.type.toLowerCase() == 'mspointer'+type)
}
$(document).ready(function(){
var now, delta, deltaX = 0, deltaY = 0, firstTouch, _isPointerType
var isScrollingFlag = 0, timer, v = 0, currentUid = 0, lastTouchMoveScrollTop, lastTouchMoveTime, scrollDomMap = {}, parentScrollTopMap = {};
if ('MSGesture' in window) {
gesture = new MSGesture()
gesture.target = document.body
}
$(document)
.bind('MSGestureEnd', function(e){
var swipeDirectionFromVelocity =
e.velocityX > 1 ? 'Right' : e.velocityX < -1 ? 'Left' : e.velocityY > 1 ? 'Down' : e.velocityY < -1 ? 'Up' : null;
if (swipeDirectionFromVelocity) {
touch.el.trigger('swipe')
touch.el.trigger('swipe'+ swipeDirectionFromVelocity)
}
})
.on('touchstart MSPointerDown pointerdown', function(e){
// fix for ios
if($.os.ios){
// generate an unique random id
currentUid = Math.random();
// clear last interval
clearInterval(timer);
// record all parents' scrollTop for checking scroll DOM element
var currEl = e.target;
var parent = currEl;
while(parent){
if(parent.id){
}else{
parent.id = "zepto_" + (new Date());
}
parentScrollTopMap[parent.id] = $(parent).scrollTop();
parent = parent.parentNode;
}
}
if((_isPointerType = isPointerEventType(e, 'down')) &&
!isPrimaryTouch(e)) return
firstTouch = _isPointerType ? e : e.touches[0]
if (e.touches && e.touches.length === 1 && touch.x2) {
// Clear out touch movement data if we have it sticking around
// This can occur if touchcancel doesn't fire due to preventDefault, etc.
touch.x2 = undefined
touch.y2 = undefined
}
now = Date.now()
delta = now - (touch.last || now)
touch.el = $('tagName' in firstTouch.target ?
firstTouch.target : firstTouch.target.parentNode)
touchTimeout && clearTimeout(touchTimeout)
touch.x1 = firstTouch.pageX
touch.y1 = firstTouch.pageY
if (delta > 0 && delta <= 250) touch.isDoubleTap = true
touch.last = now
longTapTimeout = setTimeout(longTap, longTapDelay)
// adds the current touch contact for IE gesture recognition
if (gesture && _isPointerType) gesture.addPointer(e.pointerId);
})
.on('touchmove MSPointerMove pointermove', function(e){
if((_isPointerType = isPointerEventType(e, 'move')) &&
!isPrimaryTouch(e)) return
firstTouch = _isPointerType ? e : e.touches[0]
cancelLongTap()
touch.x2 = firstTouch.pageX
touch.y2 = firstTouch.pageY
deltaX += Math.abs(touch.x1 - touch.x2)
deltaY += Math.abs(touch.y1 - touch.y2)
// when touch move, we can check which dom is scrolling
if($.os.ios){
// if checked for this time, then do nothing
if(scrollDomMap[currentUid]){
}else{
var el = e.target;
var parent = el;
// check parents' scrollTop to indentify the scroll element
while(parent){
if(Math.abs($(parent).scrollTop() - parentScrollTopMap[parent.id || " "]) > 0){
scrollDomMap[currentUid] = parent;
break;
}else{
parent = parent.parentNode;
}
}
}
// record the last scrollTop for calculating the velocity
if(scrollDomMap[currentUid]){
var scrollEl = scrollDomMap[currentUid];
lastTouchMoveScrollTop = $(scrollEl).scrollTop();
lastTouchMoveTime = + new Date();
}
}
})
.on('touchend MSPointerUp pointerup', function(e){
if((_isPointerType = isPointerEventType(e, 'up')) &&
!isPrimaryTouch(e)) return
cancelLongTap()
// swipe
if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 30) ||
(touch.y2 && Math.abs(touch.y1 - touch.y2) > 30)){
swipeTimeout = setTimeout(function() {
touch.el.trigger('swipe')
touch.el.trigger('swipe' + (swipeDirection(touch.x1, touch.x2, touch.y1, touch.y2)))
touch = {}
}, 0)
if($.os.ios){
if(scrollDomMap[currentUid]){
var scrollEl = scrollDomMap[currentUid];
lastScrollTop = $(scrollEl).scrollTop();
// calculate the velocity
var time = + new Date();
var dt = (time - lastTouchMoveTime);
v = (lastScrollTop - lastTouchMoveScrollTop) / dt;
// if velocity > 0.5, we believe that the scroll element will continue scroll
// and at the same time we can't get the correct scrollTop using js
// when it's stopped, scrollTop will be set correct immediately
if(Math.abs(v) > 0.5){
timer = setInterval(function(){
var scrollTop = $(scrollEl).scrollTop();
// if current scrollTop always equals to lastScrollTop, scroll element now is scrolling.
if(lastScrollTop == scrollTop){
isScrollingFlag = 1;
// else it's stopped
}else{
isScrollingFlag = 0;
clearInterval(timer);
}
}, 20);
}else{
isScrollingFlag = 0;
}
}else{
}
}
// normal tap
}else if ('last' in touch)
// don't fire tap when delta position changed by more than 30 pixels,
// for instance when moving to a point and back to origin
if (deltaX < 30 && deltaY < 30) {
// delay by one tick so we can cancel the 'tap' event if 'scroll' fires
// ('tap' fires before 'scroll')
tapTimeout = setTimeout(function() {
// trigger universal 'tap' with the option to cancelTouch()
// (cancelTouch cancels processing of single vs double taps for faster 'tap' response)
// if the scroll dom is scrolling,
// the first tap is to stop scrolling rather than trigger tap events
if($.os.ios && isScrollingFlag) {
isScrollingFlag = 0;
return;
}else{
};
var event = $.Event('tap')
event.cancelTouch = cancelAll
touch.el.trigger(event)
// trigger double tap immediately
if (touch.isDoubleTap) {
if (touch.el) touch.el.trigger('doubleTap')
touch = {}
}
// trigger single tap after 250ms of inactivity
else {
touchTimeout = setTimeout(function(){
touchTimeout = null
if (touch.el) touch.el.trigger('singleTap')
touch = {}
}, 250)
}
}, 0)
} else {
touch = {}
}
deltaX = deltaY = 0
})
// when the browser window loses focus,
// for example when a modal dialog is shown,
// cancel all ongoing events
.on('touchcancel MSPointerCancel pointercancel', cancelAll)
// scrolling the window indicates intention of the user
// to scroll, not tap or swipe, so cancel all ongoing events
$(window).on('scroll', cancelAll)
})
;['swipe', 'swipeLeft', 'swipeRight', 'swipeUp', 'swipeDown',
'doubleTap', 'tap', 'singleTap', 'longTap'].forEach(function(eventName){
$.fn[eventName] = function(callback){ return this.on(eventName, callback) }
})
})(Zepto)