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Most code runs on the UI thread and is thus blocking. That includes DLL Injection, which is bad because it can take a while.
This also prevents embarrassing issues such as 0xd4d/dnSpy#1212.
The text was updated successfully, but these errors were encountered:
Planning on implementing this on the unity-dll-injection branch.
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Not needed yet and pretty invasive, I'll do this later when we're actually trying to perform work on the UI thread.
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Most code runs on the UI thread and is thus blocking. That includes DLL Injection, which is bad because it can take a while.
This also prevents embarrassing issues such as 0xd4d/dnSpy#1212.
The text was updated successfully, but these errors were encountered: