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client2.c
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603 lines (538 loc) · 33.5 KB
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// gcc yclient2.c -o yclient2 -pthread $(sdl2-config --cflags --libs) -lSDL2_ttf
#include "SDL2/SDL.h"
#include "sdl2_ttf/2.24.0/include/SDL2/SDL_ttf.h" // SDL_ttf 사용을 위한 헤더 (선택 사항: UI 내 텍스트 표시용)
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <arpa/inet.h>
#include <sys/socket.h>
#include <sys/select.h>
#include <pthread.h>
#include <errno.h>
// 서버 및 버퍼 설정
#define SERVER_IP "127.0.0.1"
#define SERVER_PORT 12345
#define BUFFER_SIZE 1024
#define NICK_SIZE 32
#define ROOM_NAME_SIZE 32
#define INPUT_BUFFER_SIZE (BUFFER_SIZE * 2)
// SDL UI 설정
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
#define UI_AREA_HEIGHT 80
SDL_Color sdl_colors[] = {
{0, 0, 0, 255}, {255, 0, 0, 255}, {0, 255, 0, 255}, {0, 0, 255, 255}, {255, 255, 255, 255}
};
int current_sdl_color_index = 0;
int current_pen_size = 5;
// 클라이언트 상태
typedef enum {
STATE_LOBBY,
STATE_IN_ROOM
} ClientAppState;
volatile ClientAppState app_current_state = STATE_LOBBY;
int client_socket_fd;
char client_nickname[NICK_SIZE] = "익명";
volatile int client_is_nick_set = 0;
int client_current_room_id = -1;
char client_current_room_name[ROOM_NAME_SIZE] = "";
// 서버 메시지 수신 버퍼
char server_message_buffer[INPUT_BUFFER_SIZE];
int server_message_len = 0;
// SDL 관련 전역 변수
SDL_Window* app_sdl_window = NULL;
SDL_Renderer* app_sdl_renderer = NULL;
SDL_Texture* app_drawing_canvas_texture = NULL;
TTF_Font* app_ui_font = NULL;
volatile int sdl_should_be_active = 0;
volatile int sdl_render_loop_running = 0;
volatile int main_program_should_run = 1;
// 로컬 드로잉용 변수
int local_mouse_is_drawing = 0;
int local_mouse_last_x = -1;
int local_mouse_last_y = -1;
// 수신한 그림 데이터를 저장하는 구조체 (client2.c 참고)
typedef struct {
int type; // 0: POINT, 1: LINE, 2: CLEAR
int x1, y1, x2, y2, color_index, size;
} ReceivedDrawData;
ReceivedDrawData *received_draw_commands = NULL;
int received_draw_commands_count = 0;
int received_draw_commands_capacity = 20; // 초기 용량
pthread_mutex_t received_draw_commands_lock; // 이 뮤텍스 추가
// 스레드
pthread_t server_message_receiver_tid;
// --- 함수 프로토타입 ---
void send_formatted_message_to_server(const char* type_or_full_cmd, const char* payload);
void* server_message_receiver_thread_func(void* arg);
void initialize_sdl_environment();
void run_sdl_main_event_loop();
void shutdown_sdl_environment();
void render_sdl_ui_elements();
void handle_sdl_mouse_click_on_ui(int x, int y);
void apply_drawing_data_from_server(const char* full_draw_message_line);
void client_side_clear_canvas_and_notify_server();
// --- 메시지 전송 함수 ---
void send_formatted_message_to_server(const char* type_or_full_cmd, const char* payload) {
char final_message_to_send[BUFFER_SIZE];
if (payload && strlen(payload) > 0) {
snprintf(final_message_to_send, BUFFER_SIZE, "%s:%s\n", type_or_full_cmd, payload);
} else {
snprintf(final_message_to_send, BUFFER_SIZE, "%s\n", type_or_full_cmd);
}
// printf("[DEBUG 클라이언트 송신준비] %s", final_message_to_send);
if (send(client_socket_fd, final_message_to_send, strlen(final_message_to_send), 0) < 0) {
perror("send to server failed");
}
}
// --- 서버 메시지 수신 스레드 ---
void* server_message_receiver_thread_func(void* arg) {
char temp_chunk_buffer[BUFFER_SIZE];
int bytes_read;
printf("[클라이언트:수신스레드] 시작됨.\n");
while (main_program_should_run) {
bytes_read = recv(client_socket_fd, temp_chunk_buffer, BUFFER_SIZE - 1, 0);
if (bytes_read <= 0) {
if (bytes_read == 0) printf("\r[클라이언트:수신스레드] 서버 연결 정상 종료됨.\n> ");
else perror("\r[클라이언트:수신스레드] 서버 메시지 수신 오류");
main_program_should_run = 0;
if(sdl_render_loop_running) sdl_should_be_active = 0;
break;
}
temp_chunk_buffer[bytes_read] = '\0';
if (server_message_len + bytes_read < INPUT_BUFFER_SIZE) {
strncat(server_message_buffer, temp_chunk_buffer, bytes_read);
server_message_len += bytes_read;
} else {
fprintf(stderr, "\r[클라이언트:수신스레드] 수신 버퍼 오버플로우.\n> ");
server_message_len = 0; memset(server_message_buffer, 0, INPUT_BUFFER_SIZE);
continue;
}
char* current_line_ptr = server_message_buffer;
char* newline_char_found;
while ((newline_char_found = strchr(current_line_ptr, '\n')) != NULL) {
*newline_char_found = '\0';
char server_response_line[INPUT_BUFFER_SIZE];
strcpy(server_response_line, current_line_ptr);
printf("\r[서버 응답 수신] %s\n> ", server_response_line); // 모든 서버 메시지 출력
fflush(stdout);
if (strncmp(server_response_line, "SMSG:", 5) == 0) {
const char* smsg_payload_content = server_response_line + 5;
char temp_room_name[ROOM_NAME_SIZE]; // 임시 변수 사용
int temp_room_id; // 임시 변수 사용
if (strstr(smsg_payload_content, "닉네임이 설정되었습니다.") || strstr(smsg_payload_content, "(으)로 설정되었습니다.")) {
// ... (닉네임 처리 부분은 이전과 동일) ...
char confirmed_nickname_str[NICK_SIZE];
if (sscanf(smsg_payload_content, "닉네임이 '%[^']'(으)로 설정되었습니다.", confirmed_nickname_str) == 1) {
strcpy(client_nickname, confirmed_nickname_str);
client_is_nick_set = 1;
printf("\r[클라이언트:수신스레드] === 상태 변경: 닉네임 '%s' 설정 (client_is_nick_set = %d) ===\n> ", client_nickname, client_is_nick_set);
} else {
printf("\r[클라이언트:수신스레드] 닉네임 설정 응답 파싱 실패: %s\n> ", smsg_payload_content);
}
// "SMSG:방 '이름'(ID:번호)에 입장했습니다." 또는 "SMSG:방 '이름'(ID:번호)이(가) 생성되었고 입장했습니다." 와 같은 형식으로 가정
} else if (sscanf(smsg_payload_content, "방 '%[^']'(ID:%d)에 입장했습니다.", temp_room_name, &temp_room_id) == 2 ||
sscanf(smsg_payload_content, "방 '%[^']'(ID:%d)이(가) 생성되었고 입장했습니다.", temp_room_name, &temp_room_id) == 2) {
strcpy(client_current_room_name, temp_room_name);
client_current_room_id = temp_room_id;
printf("\r[클라이언트:수신스레드] 방 '%s'(ID:%d) 입장/생성 정보 파싱 성공.\n> ", client_current_room_name, client_current_room_id);
app_current_state = STATE_IN_ROOM; // *** 중요: 방 상태로 변경 ***
printf("\r[클라이언트:수신스레드] === 상태 변경: app_current_state = STATE_IN_ROOM (%d) ===\n> ", app_current_state);
if (client_is_nick_set) {
sdl_should_be_active = 1;
printf("\r[클라이언트:수신스레드] === 상태 변경: SDL UI 활성화 요청 (sdl_should_be_active = %d) ===\n> ", sdl_should_be_active);
} else {
printf("\r[클라이언트:수신스레드] 경고: 방 진입 성공했으나, client_is_nick_set이 false. SDL UI 보류.\n> ");
}
} else if (strstr(smsg_payload_content, "방에서 퇴장했습니다.")) {
printf("\r[클라이언트:수신스레드] === 상태 변경: 방 퇴장 ===\n> ");
app_current_state = STATE_LOBBY;
client_current_room_id = -1;
strcpy(client_current_room_name, "");
if (sdl_render_loop_running) sdl_should_be_active = 0;
printf("\r[클라이언트:수신스레드] 로비로 돌아감 (app_current_state = STATE_LOBBY, sdl_should_be_active = %d)\n> ", sdl_should_be_active);
}
} else if (strncmp(server_response_line, "ERR_NICK_TAKEN:", 15) == 0) {
printf("\r[클라이언트:수신스레드] 오류: 해당 닉네임은 이미 사용 중입니다.\n> ");
} else if (strncmp(server_response_line, "ERR_NICK_REQUIRED:", 18) == 0) {
printf("\r[클라이언트:수신스레드] 서버 요구: 닉네임 설정이 필요합니다.\n> ");
} else if (strncmp(server_response_line, "DRAW_POINT:", 11) == 0) {
ReceivedDrawData data = {0}; // POINT 타입
data.type = 0;
if (sscanf(server_response_line + 11, "%d,%d,%d,%d", &data.x1, &data.y1, &data.color_index, &data.size) == 4) {
pthread_mutex_lock(&received_draw_commands_lock);
if (received_draw_commands_count >= received_draw_commands_capacity) {
received_draw_commands_capacity *= 2;
received_draw_commands = realloc(received_draw_commands, received_draw_commands_capacity * sizeof(ReceivedDrawData));
// realloc 오류 처리 추가 필요
}
received_draw_commands[received_draw_commands_count++] = data;
pthread_mutex_unlock(&received_draw_commands_lock);
// printf("[수신스레드] DRAW_POINT 저장\n");
}
} else if (strncmp(server_response_line, "DRAW_LINE:", 10) == 0) {
ReceivedDrawData data = {0}; // LINE 타입
data.type = 1;
if (sscanf(server_response_line + 10, "%d,%d,%d,%d,%d,%d", &data.x1, &data.y1, &data.x2, &data.y2, &data.color_index, &data.size) == 6) {
pthread_mutex_lock(&received_draw_commands_lock);
if (received_draw_commands_count >= received_draw_commands_capacity) {
// ... realloc ...
}
received_draw_commands[received_draw_commands_count++] = data;
pthread_mutex_unlock(&received_draw_commands_lock);
// printf("[수신스레드] DRAW_LINE 저장\n");
}
} else if (strcmp(server_response_line, "DRAW_CLEAR") == 0) {
ReceivedDrawData data = {0}; // CLEAR 타입
data.type = 2;
pthread_mutex_lock(&received_draw_commands_lock);
if (received_draw_commands_count >= received_draw_commands_capacity) {
// ... realloc ...
}
received_draw_commands[received_draw_commands_count++] = data;
pthread_mutex_unlock(&received_draw_commands_lock);
// printf("[수신스레드] DRAW_CLEAR 저장\n");
}
current_line_ptr = newline_char_found + 1;
}
if (current_line_ptr > server_message_buffer && strlen(current_line_ptr) > 0) {
char temp_buf[INPUT_BUFFER_SIZE]; strcpy(temp_buf, current_line_ptr);
memset(server_message_buffer, 0, INPUT_BUFFER_SIZE); strcpy(server_message_buffer, temp_buf);
server_message_len = strlen(server_message_buffer);
} else {
server_message_len = 0; memset(server_message_buffer, 0, INPUT_BUFFER_SIZE);
}
}
printf("[클라이언트:수신스레드] 종료됨.\n");
return NULL;
}
void initialize_sdl_environment() {
if (sdl_render_loop_running || app_sdl_window) {
printf("[클라이언트:SDL] 초기화 시도: 이미 실행 중이거나 윈도우 존재 (sdl_render_loop_running=%d, app_sdl_window=%p)\n", sdl_render_loop_running, (void*)app_sdl_window);
return;
}
printf("[클라이언트:SDL] UI 초기화 시작 (방: '%s', 닉네임: '%s')\n", client_current_room_name, client_nickname);
if (SDL_Init(SDL_INIT_VIDEO) < 0) { fprintf(stderr, "SDL Init 실패: %s\n", SDL_GetError()); main_program_should_run = 0; return; }
if (TTF_Init() == -1) { fprintf(stderr, "TTF Init 실패: %s (계속 진행)\n", TTF_GetError()); }
char win_title[128];
snprintf(win_title, sizeof(win_title), "그림판 - 방: %s (%s)", client_current_room_name, client_nickname);
app_sdl_window = SDL_CreateWindow(win_title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN);
if (!app_sdl_window) { fprintf(stderr, "윈도우 생성 실패: %s\n", SDL_GetError()); main_program_should_run = 0; SDL_Quit(); return; }
app_sdl_renderer = SDL_CreateRenderer(app_sdl_window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (!app_sdl_renderer) { SDL_DestroyWindow(app_sdl_window); app_sdl_window=NULL; fprintf(stderr, "렌더러 생성 실패: %s\n", SDL_GetError()); main_program_should_run = 0; SDL_Quit(); return; }
app_drawing_canvas_texture = SDL_CreateTexture(app_sdl_renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, WINDOW_WIDTH, WINDOW_HEIGHT - UI_AREA_HEIGHT);
if (!app_drawing_canvas_texture) { fprintf(stderr, "캔버스 텍스처 생성 실패: %s\n", SDL_GetError()); shutdown_sdl_environment(); main_program_should_run = 0; return; }
SDL_SetRenderTarget(app_sdl_renderer, app_drawing_canvas_texture);
SDL_SetRenderDrawColor(app_sdl_renderer, 255, 255, 255, 255);
SDL_RenderClear(app_sdl_renderer);
SDL_SetRenderTarget(app_sdl_renderer, NULL);
sdl_render_loop_running = 1;
printf("[클라이언트:SDL] UI 초기화 완료, 루프 실행 준비됨 (sdl_render_loop_running = %d).\n", sdl_render_loop_running);
}
void shutdown_sdl_environment() {
if (!app_sdl_window && !app_sdl_renderer && !app_drawing_canvas_texture && !sdl_render_loop_running) {
// printf("[클라이언트:SDL] 종료 시도: 이미 정리되었거나 실행되지 않음.\n");
return;
}
printf("[클라이언트:SDL] UI 종료 시작...\n");
if (app_drawing_canvas_texture) { SDL_DestroyTexture(app_drawing_canvas_texture); app_drawing_canvas_texture = NULL; printf(" 캔버스 텍스처 해제됨.\n");}
if (app_sdl_renderer) { SDL_DestroyRenderer(app_sdl_renderer); app_sdl_renderer = NULL; printf(" 렌더러 해제됨.\n");}
if (app_sdl_window) { SDL_DestroyWindow(app_sdl_window); app_sdl_window = NULL; printf(" 윈도우 해제됨.\n");}
if (app_ui_font) { TTF_CloseFont(app_ui_font); app_ui_font = NULL; printf(" 폰트 해제됨.\n");}
sdl_render_loop_running = 0;
sdl_should_be_active = 0; // 중요: 외부에서의 재시작 방지
printf("[클라이언트:SDL] UI 자원 해제 완료 (sdl_render_loop_running = %d, sdl_should_be_active = %d).\n", sdl_render_loop_running, sdl_should_be_active);
}
void render_sdl_ui_elements() { /* 이전과 동일 */
if (!app_sdl_renderer) return;
SDL_Rect ui_bg_rect = {0, 0, WINDOW_WIDTH, UI_AREA_HEIGHT};
SDL_SetRenderDrawColor(app_sdl_renderer, 220, 220, 220, 255);
SDL_RenderFillRect(app_sdl_renderer, &ui_bg_rect);
for (int i = 0; i < 5; i++) {
SDL_Rect btn = {10 + i * 45, 10, 40, 30};
SDL_SetRenderDrawColor(app_sdl_renderer, sdl_colors[i].r, sdl_colors[i].g, sdl_colors[i].b, 255);
SDL_RenderFillRect(app_sdl_renderer, &btn);
if (i == current_sdl_color_index) {
SDL_SetRenderDrawColor(app_sdl_renderer, 255, 255, 0, 255); SDL_RenderDrawRect(app_sdl_renderer, &btn);
}
}
int pen_sizes_options[] = {3, 8, 15};
for (int i = 0; i < 3; i++) {
SDL_Rect btn = {10 + i * 45, 45, 40, 30};
SDL_SetRenderDrawColor(app_sdl_renderer, 180 - i*10, 180 - i*10, 180 - i*10, 255);
SDL_RenderFillRect(app_sdl_renderer, &btn);
if (pen_sizes_options[i] == current_pen_size) {
SDL_SetRenderDrawColor(app_sdl_renderer, 255, 255, 0, 255); SDL_RenderDrawRect(app_sdl_renderer, &btn);
}
}
SDL_Rect clear_btn = {WINDOW_WIDTH - 90, 10, 80, 30};
SDL_SetRenderDrawColor(app_sdl_renderer, 230, 80, 80, 255);
SDL_RenderFillRect(app_sdl_renderer, &clear_btn);
}
void handle_sdl_mouse_click_on_ui(int x, int y) { /* 이전과 동일 */
for (int i = 0; i < 5; i++) {
if (x >= 10 + i * 45 && x <= 10 + i * 45 + 40 && y >= 10 && y <= 10 + 30) {
current_sdl_color_index = i; return;
}
}
int pen_sizes_opt[] = {3, 8, 15};
for (int i = 0; i < 3; i++) {
if (x >= 10 + i * 45 && x <= 10 + i * 45 + 40 && y >= 45 && y <= 45 + 30) {
current_pen_size = pen_sizes_opt[i]; return;
}
}
if (x >= WINDOW_WIDTH - 90 && x <= WINDOW_WIDTH - 10 && y >= 10 && y <= 10 + 30) {
client_side_clear_canvas_and_notify_server(); return;
}
}
void client_side_clear_canvas_and_notify_server() { /* 이전과 동일 */
if (!app_drawing_canvas_texture || !app_sdl_renderer) return;
SDL_SetRenderTarget(app_sdl_renderer, app_drawing_canvas_texture);
SDL_SetRenderDrawColor(app_sdl_renderer, 255, 255, 255, 255);
SDL_RenderClear(app_sdl_renderer);
SDL_SetRenderTarget(app_sdl_renderer, NULL);
send_formatted_message_to_server("DRAW_CLEAR", NULL);
}
void apply_drawing_data_from_server(const char* full_draw_message_line) { /* 이전과 동일 */
if (!app_drawing_canvas_texture || !app_sdl_renderer || !sdl_render_loop_running) return;
SDL_SetRenderTarget(app_sdl_renderer, app_drawing_canvas_texture);
int x1,y1,x2,y2,c_idx,psize;
if (strncmp(full_draw_message_line, "DRAW_LINE:", 10) == 0) {
if (sscanf(full_draw_message_line + 10, "%d,%d,%d,%d,%d,%d", &x1, &y1, &x2, &y2, &c_idx, &psize) == 6) {
if (c_idx >= 0 && c_idx < 5) {
SDL_SetRenderDrawColor(app_sdl_renderer, sdl_colors[c_idx].r, sdl_colors[c_idx].g, sdl_colors[c_idx].b, 255);
for (int dx_offset = -psize/2; dx_offset <= psize/2; ++dx_offset) {
for (int dy_offset = -psize/2; dy_offset <= psize/2; ++dy_offset) {
if(dx_offset*dx_offset + dy_offset*dy_offset <= (psize/2)*(psize/2) +1 ){
SDL_RenderDrawLine(app_sdl_renderer, x1 + dx_offset, (y1 - UI_AREA_HEIGHT) + dy_offset, x2 + dx_offset, (y2 - UI_AREA_HEIGHT) + dy_offset);
}
}
}
}
}
} else if (strncmp(full_draw_message_line, "DRAW_POINT:", 11) == 0) {
if (sscanf(full_draw_message_line + 11, "%d,%d,%d,%d", &x1, &y1, &c_idx, &psize) == 4) {
if (c_idx >= 0 && c_idx < 5) {
SDL_SetRenderDrawColor(app_sdl_renderer, sdl_colors[c_idx].r, sdl_colors[c_idx].g, sdl_colors[c_idx].b, 255);
SDL_Rect pr = {x1 - psize/2, (y1 - UI_AREA_HEIGHT) - psize/2, psize, psize};
SDL_RenderFillRect(app_sdl_renderer, &pr);
}
}
} else if (strcmp(full_draw_message_line, "DRAW_CLEAR") == 0) {
SDL_SetRenderDrawColor(app_sdl_renderer, 255, 255, 255, 255);
SDL_RenderClear(app_sdl_renderer);
}
SDL_SetRenderTarget(app_sdl_renderer, NULL);
}
void run_sdl_main_event_loop() {
if (!sdl_render_loop_running) { // initialize_sdl_environment에서 이미 루프 실행 중으로 설정
printf("[클라이언트:SDL루프] 시작 시도: sdl_render_loop_running이 false입니다. 초기화 실패 가능성.\n");
return;
}
if (!app_sdl_renderer || !app_sdl_window) {
printf("[클라이언트:SDL루프] 시작 시도: 렌더러 또는 윈도우가 NULL입니다.\n");
shutdown_sdl_environment(); // 혹시 모르니 정리
return;
}
printf("[클라이언트:SDL루프] === 그래픽 루프 시작 (방: '%s', 닉네임: '%s') ===\n", client_current_room_name, client_nickname);
SDL_Event e_handler;
Uint32 frame_start_tick;
while (sdl_render_loop_running && sdl_should_be_active && app_current_state == STATE_IN_ROOM && client_is_nick_set) {
frame_start_tick = SDL_GetTicks();
while (SDL_PollEvent(&e_handler)) {
if (e_handler.type == SDL_QUIT) {
printf("[클라이언트:SDL루프] 종료 이벤트 (X 버튼). EXIT_ROOM 전송.\n");
send_formatted_message_to_server("EXIT_ROOM", NULL);
sdl_should_be_active = 0; // 루프 즉시 종료 유도 (서버 응답 기다리지 않고)
break;
}
if (e_handler.type == SDL_MOUSEBUTTONDOWN && e_handler.button.button == SDL_BUTTON_LEFT) {
int m_x = e_handler.button.x; int m_y = e_handler.button.y;
if (m_y < UI_AREA_HEIGHT) { handle_sdl_mouse_click_on_ui(m_x, m_y); }
else {
local_mouse_is_drawing = 1; local_mouse_last_x = m_x; local_mouse_last_y = m_y;
char point_payload[BUFFER_SIZE];
snprintf(point_payload, BUFFER_SIZE, "%d,%d,%d,%d", m_x, m_y, current_sdl_color_index, current_pen_size);
send_formatted_message_to_server("DRAW_POINT", point_payload);
char temp_full_draw_msg[BUFFER_SIZE]; snprintf(temp_full_draw_msg, BUFFER_SIZE, "DRAW_POINT:%s", point_payload);
apply_drawing_data_from_server(temp_full_draw_msg);
}
} else if (e_handler.type == SDL_MOUSEMOTION && local_mouse_is_drawing) {
int m_x = e_handler.motion.x; int m_y = e_handler.motion.y;
if (m_y >= UI_AREA_HEIGHT) {
char line_payload[BUFFER_SIZE];
snprintf(line_payload, BUFFER_SIZE, "%d,%d,%d,%d,%d,%d", local_mouse_last_x, local_mouse_last_y, m_x, m_y, current_sdl_color_index, current_pen_size);
send_formatted_message_to_server("DRAW_LINE", line_payload);
char temp_full_draw_msg[BUFFER_SIZE]; snprintf(temp_full_draw_msg, BUFFER_SIZE, "DRAW_LINE:%s", line_payload);
apply_drawing_data_from_server(temp_full_draw_msg);
local_mouse_last_x = m_x; local_mouse_last_y = m_y;
}
} else if (e_handler.type == SDL_MOUSEBUTTONUP && e_handler.button.button == SDL_BUTTON_LEFT) {
local_mouse_is_drawing = 0; local_mouse_last_x = -1; local_mouse_last_y = -1;
}
}
if (!sdl_should_be_active) break; // SDL_QUIT 등으로 외부에서 종료 요청 시 즉시 PollEvent 다음 루프 종료
pthread_mutex_lock(&received_draw_commands_lock);
if (received_draw_commands_count > 0) {
SDL_SetRenderTarget(app_sdl_renderer, app_drawing_canvas_texture);
for (int i = 0; i < received_draw_commands_count; i++) {
ReceivedDrawData cmd = received_draw_commands[i];
if (cmd.type == 0) { // POINT
SDL_SetRenderDrawColor(app_sdl_renderer, sdl_colors[cmd.color_index].r, sdl_colors[cmd.color_index].g, sdl_colors[cmd.color_index].b, 255);
SDL_Rect pr = {cmd.x1 - cmd.size/2, (cmd.y1 - UI_AREA_HEIGHT) - cmd.size/2, cmd.size, cmd.size};
SDL_RenderFillRect(app_sdl_renderer, &pr);
} else if (cmd.type == 1) { // LINE
SDL_SetRenderDrawColor(app_sdl_renderer, sdl_colors[cmd.color_index].r, sdl_colors[cmd.color_index].g, sdl_colors[cmd.color_index].b, 255);
for (int dx = -cmd.size/2; dx <= cmd.size/2; ++dx) {
for (int dy = -cmd.size/2; dy <= cmd.size/2; ++dy) {
if(dx*dx + dy*dy <= (cmd.size/2)*(cmd.size/2) +1 ){
SDL_RenderDrawLine(app_sdl_renderer, cmd.x1 + dx, (cmd.y1 - UI_AREA_HEIGHT) + dy, cmd.x2 + dx, (cmd.y2 - UI_AREA_HEIGHT) + dy);
}
}
}
} else if (cmd.type == 2) { // CLEAR
SDL_SetRenderDrawColor(app_sdl_renderer, 255, 255, 255, 255);
SDL_RenderClear(app_sdl_renderer);
}
}
SDL_SetRenderTarget(app_sdl_renderer, NULL); // 기본 렌더 타겟으로 복원
received_draw_commands_count = 0; // 버퍼 비우기
}
pthread_mutex_unlock(&received_draw_commands_lock);
// --- 여기까지 추가/수정 ---
// 기존 렌더링 로직 (UI 요소들 그리기 및 최종 화면 표시)
SDL_SetRenderDrawColor(app_sdl_renderer, 50, 50, 50, 255); // 배경색
SDL_RenderClear(app_sdl_renderer); // 윈도우 전체 클리어
SDL_Rect canvas_display_rect = {0, UI_AREA_HEIGHT, WINDOW_WIDTH, WINDOW_HEIGHT - UI_AREA_HEIGHT};
SDL_RenderCopy(app_sdl_renderer, app_drawing_canvas_texture, NULL, &canvas_display_rect); // 캔버스 텍스처 복사
render_sdl_ui_elements(); // UI 버튼 등 그리기
SDL_RenderPresent(app_sdl_renderer); // 최종 화면 업데이트
// 프레임 딜레이
Uint32 frame_elapsed_time = SDL_GetTicks() - frame_start_tick;
if (frame_elapsed_time < 16) { SDL_Delay(16 - frame_elapsed_time); }
// 루프 종료 조건 체크 (SDL_QUIT 처리 후 sdl_should_be_active가 0이 되므로)
if (!(sdl_render_loop_running && sdl_should_be_active && app_current_state == STATE_IN_ROOM && client_is_nick_set)){
break;
}
}
shutdown_sdl_environment();
printf("[클라이언트:SDL루프] === 그래픽 루프 종료됨 ===\n");
}
int main(int argc, char* argv[]) {
struct sockaddr_in server_address;
client_socket_fd = socket(AF_INET, SOCK_STREAM, 0);
if (client_socket_fd < 0) { perror("socket"); exit(1); }
memset(&server_address, 0, sizeof(server_address));
server_address.sin_family = AF_INET;
server_address.sin_port = htons(SERVER_PORT);
if (inet_pton(AF_INET, SERVER_IP, &server_address.sin_addr) <= 0) {
perror("inet_pton"); close(client_socket_fd); exit(1);
}
if (connect(client_socket_fd, (struct sockaddr*)&server_address, sizeof(server_address)) < 0) {
perror("connect"); close(client_socket_fd); exit(1);
}
printf("[클라이언트:메인] 서버 연결 성공 (IP: %s, Port: %d)\n", SERVER_IP, SERVER_PORT);
if (pthread_create(&server_message_receiver_tid, NULL, server_message_receiver_thread_func, NULL) != 0) {
perror("수신 스레드 생성 실패"); close(client_socket_fd); exit(1);
}
pthread_mutex_init(&received_draw_commands_lock, NULL); // 뮤텍스 초기화
// 동적 배열 초기화
received_draw_commands = malloc(received_draw_commands_capacity * sizeof(ReceivedDrawData));
if (received_draw_commands == NULL) {
perror("[클라이언트:메인] received_draw_commands 메모리 할당 실패");
exit(1);
}
char terminal_input_line[BUFFER_SIZE];
printf("> "); fflush(stdout);
while (main_program_should_run) {
// SDL UI 실행/종료 로직
// printf("[DEBUG:메인루프] 상태: app_current_state=%d, client_is_nick_set=%d, sdl_should_be_active=%d, sdl_render_loop_running=%d\n",
// app_current_state, client_is_nick_set, sdl_should_be_active, sdl_render_loop_running);
if (app_current_state == STATE_IN_ROOM && client_is_nick_set && sdl_should_be_active && !sdl_render_loop_running) {
printf("[클라이언트:메인] SDL UI 시작 조건 충족. 초기화 시도...\n");
initialize_sdl_environment();
if (sdl_render_loop_running) { // initialize_sdl_environment 성공 시 sdl_render_loop_running = 1
run_sdl_main_event_loop(); // 이 함수는 내부에서 루프가 끝나면 shutdown_sdl_environment를 호출함
} else {
printf("[클라이언트:메인] SDL 초기화 실패 또는 루프 진입 못함. sdl_render_loop_running = %d\n", sdl_render_loop_running);
sdl_should_be_active = 0; // 재시도 방지
// 방 상태라면 로비로 돌리는 로직 (서버가 EXIT_ROOM 처리해주면 좋음)
if(app_current_state == STATE_IN_ROOM) {
printf("[클라이언트:메인] SDL 실패로 방 퇴장 시도.\n");
send_formatted_message_to_server("EXIT_ROOM", NULL);
// app_current_state = STATE_LOBBY; // 서버 응답 기다리는 것이 좋음
}
}
// SDL 루프가 종료된 후
printf("\r[클라이언트:메인] SDL 루프 관련 처리 후. 현재 상태: sdl_should_be_active=%d, sdl_render_loop_running=%d\n> ", sdl_should_be_active, sdl_render_loop_running);
fflush(stdout);
}
fd_set terminal_read_fds;
FD_ZERO(&terminal_read_fds);
FD_SET(STDIN_FILENO, &terminal_read_fds);
struct timeval short_timeout = {0, 100000}; // 0.1초
int activity_on_stdin = select(STDIN_FILENO + 1, &terminal_read_fds, NULL, NULL, &short_timeout);
if (activity_on_stdin < 0 && errno != EINTR) { perror("select on stdin"); main_program_should_run = 0; break;}
if (FD_ISSET(STDIN_FILENO, &terminal_read_fds)) {
if (fgets(terminal_input_line, BUFFER_SIZE, stdin) == NULL) {
printf("\r[클라이언트:메인] 입력 EOF. 종료합니다.\n");
send_formatted_message_to_server("QUIT", NULL); main_program_should_run = 0; break;
}
terminal_input_line[strcspn(terminal_input_line, "\n")] = 0;
if (strlen(terminal_input_line) > 0) {
char command_part[BUFFER_SIZE];
char argument_part[BUFFER_SIZE] = "";
sscanf(terminal_input_line, "%s %[^\n]", command_part, argument_part);
// printf("[DEBUG:메인 입력] 명령어:'%s', 인자:'%s', 닉네임설정:%d, 방상태:%d\n", command_part, argument_part, client_is_nick_set, app_current_state);
if (strcmp(command_part, "/nick") == 0) {
if (strlen(argument_part) > 0) send_formatted_message_to_server("NICK", argument_part);
else printf("> 사용법: /nick <닉네임>\n> ");
} else if (!client_is_nick_set) {
printf("> 명령어 사용 전 /nick <닉네임>으로 닉네임을 먼저 설정해주세요. (현재 client_is_nick_set = %d)\n> ", client_is_nick_set);
} else if (strcmp(command_part, "/create") == 0) {
if (strlen(argument_part) > 0) send_formatted_message_to_server("CREATE_ROOM", argument_part);
else printf("> 사용법: /create <방이름>\n> ");
} else if (strcmp(command_part, "/join") == 0) {
if (strlen(argument_part) > 0) send_formatted_message_to_server("JOIN_ROOM", argument_part);
else printf("> 사용법: /join <방ID 또는 방이름>\n> ");
} else if (strcmp(command_part, "/roomlist") == 0) {
send_formatted_message_to_server("LIST_ROOMS", NULL);
} else if (strcmp(command_part, "/exit") == 0) {
if (app_current_state == STATE_IN_ROOM) send_formatted_message_to_server("EXIT_ROOM", NULL);
else printf("> 현재 방에 참여하고 있지 않습니다.\n> ");
} else if (strcmp(command_part, "/quit") == 0) {
send_formatted_message_to_server("QUIT", NULL); main_program_should_run = 0;
} else if (terminal_input_line[0] == '/') {
printf("\r[클라이언트:메인] 알 수 없는 명령어: %s\n> ", terminal_input_line);
}
else { // 일반 채팅
// 채팅 조건: 방에 있고, 닉네임 설정 완료
if (app_current_state == STATE_IN_ROOM && client_is_nick_set) {
send_formatted_message_to_server("MSG", terminal_input_line);
} else {
printf("\r[클라이언트:메인] 채팅 불가 (방상태:%d, 닉네임설정:%d)\n> ", app_current_state, client_is_nick_set);
}
}
}
if (main_program_should_run && !sdl_render_loop_running) {
printf("> "); fflush(stdout);
}
}
}
printf("[클라이언트:메인] 메인 루프 종료. 리소스 정리 시작...\n");
main_program_should_run = 0; // 수신 스레드 및 SDL 루프 종료 유도
sdl_should_be_active = 0;
if (client_socket_fd >= 0) shutdown(client_socket_fd, SHUT_RDWR); // 수신 스레드 recv 블록 해제
pthread_join(server_message_receiver_tid, NULL); // 수신 스레드 완전히 종료될 때까지 대기
if (client_socket_fd >= 0) { close(client_socket_fd); client_socket_fd = -1;}
// SDL 관련 자원은 run_sdl_main_event_loop 또는 initialize_sdl_environment 실패 시 내부에서 shutdown_sdl_environment 호출
// 프로그램 최종 종료 전 한 번 더 확인
if (app_sdl_window || app_sdl_renderer || app_drawing_canvas_texture) {
shutdown_sdl_environment();
}
TTF_Quit();
SDL_Quit();
printf("[클라이언트:메인] 프로그램 완전 종료.\n");
return 0;
}