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BAMSEQ2.ASM
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**************************************************************
*
* Software: Jamie Rivett
* Initiated: 5/17/94
*
* COPYRIGHT (C) 1992 WILLIAMS ELECTRONICS GAMES, INC.
*
**************************************************************
.file "bamseq2.asm"
.title "Bam Bam Bigelo animation sequences"
.width 132
.option b,d,l,t
.mnolist
.include "macros.h"
.include "mproc.equ" ;Mproc equates
.include "sys.equ"
.include "game.equ"
.include "plyr.equ"
.include "anim.equ"
.include "sound.h"
.include "ring.equ"
.include "bamimg.h"
.include "damage.equ"
.INCLUDE "SWEAT.EQU"
******************************************************************************
* EXTERNAL REFERENCES
.ref MOVE_NAME_ANNC,hit_nearest,WORLDTLX,set_tbukl_airmode
.ref free_toss_check,setup_freetoss
.ref DO_WAIL,CALL_ANI_AVERAGE_MOVE,DO_BLOCKED
.ref create_impact,create_impact2,create_impact_salt
.ref SET_DIR_FACE,start_run_anim,HIT_THE_MAT,SMALL_BOUNCE
.ref choose_2or4,no_bk_xvel,CALL_MISSES,CALL_NASTY_MOVE
.ref DO_CROWD_CHEER,check_xvel,BAMBLU_P,pal_getf
.ref am_I_dead,win_announce,create_impact3
.ref bam_pogo_anim,bam_3_pile_driver_anim,DO_GRUNT
.ref bam_3_head_held_anim,set_tbukl_confine
.ref bam_combo_pogo_anim,grnd_hit,fix_bnc_flip
.ref bam_fireball,CALL_SPECIAL_MOVE,ckzpos
.ref bam_4_graboh_anim,DO_COMBO_MESS,bam_combo_graboh_anim
.ref hit_puppet_even_if_dead,check_raisearm_bit
.ref skick_delay,spunch_delay,bam_combo_pile_driver_anim
.ref DO_FLAME_HIT_SND,create_impact_flykick,CALL_SETUP
.ref set_buckoff_vels,hiptoss_delay,lex_tossed2_anim
.ref fling_delay,DO_FLAME_SND,impact_sound,start_run_flung
******************************************************************************
* SYMBOLS DEFINED IN THIS FILE
******************************************************************************
* EQUATES FOR THIS FILE
#*****************************************************************************
SUBR bam_2_fpunch_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
; .word ANI_SETFACING ;ANI_XFLIP <- not primary anim
; .word ANI_SET_WRESTLER_XFLIP
.word ANI_DETACH
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SET_RPTCOUNT,2 ;1 times
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
#loop
.word ANI_CLR_BUTCOUNT
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
; LEAPATOPP 08h,999,54h,45,90000h,TGT_HEAD,50,105,10
LEAPATOPP 08h,999,54h,45,90000h,TGT_HEAD,30,105,10
WL ANI_CODE,no_bk_xvel
.word ANI_STARTATTACK,AT_PUNCH,10
WL 2,B2FH3Z+FR1
WL 3,B2FH3Z+FR2
WL 3,B2FH3Z+FR3
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 2,B2FH3Z+FR4
.word ANI_ATTACK_ON, AMODE_FIRE_PUNCH,7,44,59,68 ;mode,x,y,w,h
WL 3,B2FH3Z+FR5
.word ANI_ATTACK_OFF
WL ANI_IFBLOCKED,#blocked
WL ANI_IFSTATUS,#gotim
;missed
WL 3,B2FH3Z+FR6
WL 20,B2FH3Z+FR7
WL ANI_CODE,CALL_MISSES
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#gotim
.word ANI_IMMOBILIZE,20
#blocked
WL ANI_CODE,DO_FLAME_HIT_SND
WL ANI_CODE,CALL_NASTY_MOVE
.word ANI_STARTATTACK,AT_PUNCH,6
WL ANI_CODE,#set_opp_xy
WL 2,B2FH3Z+FR6
WL 3,B2FH3Z+FR7
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
; LEAPATOPP 08h,999,54h,45,90000h,TGT_HEAD,40,105,-10
LEAPATOPP 08h,999,54h,45,90000h,TGT_HEAD,20,105,-10
.word ANI_STARTATTACK,AT_PUNCH,10
WL 2,B4FH3Z+FR1
WL 3,B4FH3Z+FR2
WL 3,B4FH3Z+FR3
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 2,B4FH3Z+FR4
.word ANI_ATTACK_ON, AMODE_FIRE_PUNCH,7,44,59,68 ;mode,x,y,w,h
WL 3,B4FH3Z+FR5
.word ANI_ATTACK_OFF
WL ANI_IFBLOCKED,#blocked2
WL ANI_IFSTATUS,#gotim2
;missed
WL 3,B4FH3Z+FR6
WL 20,B4FH3Z+FR7
WL ANI_CODE,CALL_MISSES
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#gotim2
.word ANI_IMMOBILIZE,20
#blocked2
WL ANI_CODE,#set_opp_xy
WL 2,B4FH3Z+FR6
WL 3,B4FH3Z+FR7
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,4,#fail
.word ANI_DEC_RPTCOUNT
WL ANI_IF_RPTCOUNT,#loop
.word ANI_DRAW_NAME,15
#fail
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
SUBR bam_4_fpunch_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
; .word ANI_SETFACING ;ANI_XFLIP <- not primary anim
; .word ANI_SET_WRESTLER_XFLIP
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_DETACH
.word ANI_SET_RPTCOUNT,2 ;3 times
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
#loop2
.word ANI_STARTATTACK,AT_PUNCH,10
.word ANI_CLR_BUTCOUNT
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
; LEAPATOPP 08h,999,54h,45,90000h,TGT_HEAD,50,105,-10
LEAPATOPP 08h,999,54h,45,90000h,TGT_HEAD,30,105,-10
WL ANI_CODE,no_bk_xvel
WL 2,B4FH3Z+FR1
WL 3,B4FH3Z+FR2
WL 3,B4FH3Z+FR3
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 2,B4FH3Z+FR4
.word ANI_ATTACK_ON, AMODE_FIRE_PUNCH,7,44,59,68 ;mode,x,y,w,h
WL 3,B4FH3Z+FR5
.word ANI_ATTACK_OFF
WL ANI_IFBLOCKED,#blocked2a
WL ANI_IFSTATUS,#gotim2a
;missed
WL 3,B4FH3Z+FR6
WL 20,B4FH3Z+FR7
WL ANI_CODE,CALL_MISSES
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#gotim2a
.word ANI_IMMOBILIZE,20
#blocked2a
WL ANI_CODE,DO_FLAME_HIT_SND
.word ANI_STARTATTACK,AT_PUNCH,15
WL ANI_CODE,CALL_NASTY_MOVE
WL ANI_CODE,#set_opp_xy
WL 2,B4FH3Z+FR6
WL 3,B4FH3Z+FR7
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
; LEAPATOPP 08h,999,54h,45,90000h,TGT_HEAD,40,105,10
LEAPATOPP 08h,999,54h,45,90000h,TGT_HEAD,20,105,10
WL 2,B2FH3Z+FR1
WL 3,B2FH3Z+FR2
WL 3,B2FH3Z+FR3
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL 2,B2FH3Z+FR4
.word ANI_ATTACK_ON, AMODE_FIRE_PUNCH,7,44,59,68 ;mode,x,y,w,h
WL 3,B2FH3Z+FR5
.word ANI_ATTACK_OFF
WL ANI_IFBLOCKED,#blockeda
WL ANI_IFSTATUS,#gotima
;missed
WL 3,B2FH3Z+FR6
WL 20,B2FH3Z+FR7
WL ANI_CODE,CALL_MISSES
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#gotima
.word ANI_IMMOBILIZE,20
#blockeda
WL ANI_CODE,#set_opp_xy
WL 2,B2FH3Z+FR6
WL 3,B2FH3Z+FR7
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,4,#fail2
.word ANI_DEC_RPTCOUNT
WL ANI_IF_RPTCOUNT,#loop
.word ANI_DRAW_NAME,15
#fail2
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#set_opp_xy
move *a13(WHOIHIT),a0,L
movi [2,0],a14
move a14,*a0(OBJ_YVEL),L
movi -[2,0],a1
move *a0(NEW_FACING_DIR),a14
btst MOVE_RIGHT_BIT,a14
jrnz #abs ;right
neg a1 ;left
#abs
move a1,*a0(OBJ_XVEL),L
calla create_impact3
rets
SUBR bam_combo_fpunch
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_DETACH
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SET_RPTCOUNT,2 ;3 times
WLW ANI_SET_XVEL,30000h,AM_FACE_REL
.word ANI_STARTATTACK,AT_PUNCH,8
WL ANI_CODE,DO_FLAME_SND
WL 2,B2FH3Z+FR1
WL 2,B2FH3Z+FR2
WL 2,B2FH3Z+FR3
WL 2,B2FH3Z+FR4
WLW ANI_SET_XVEL,0h,AM_FACE_REL
.word ANI_ATTACK_ON, AMODE_FIRE_PUNCH,7,44,79,68 ;mode,x,y,w,h
WL 2,B2FH3Z+FR5
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#MISSED_2
WL ANI_CODE,DO_FLAME_HIT_SND
WL ANI_CODE,create_impact
.WORD ANI_INC_COMBO
.word ANI_STARTATTACK,AT_PUNCH,12
WL ANI_SET_YVEL,18000h
.word ANI_SET_ATTACH
WWWL ANI_IFROPE,RC_FRONT,100,#AVOID_VELSB
WLLL ANI_SETOPPVELS,10000H,10000h,0h ;x,y,z vels
WLW ANI_SET_XVEL,10000h,AM_FACE_REL
#AVOID_VELSB
WL 2,B2FH3Z+FR6
WL 2,B2FH3Z+FR7
WL 2,B4FH3Z+FR1
WL 2,B4FH3Z+FR2
WL 2,B4FH3Z+FR3
WL 2,B4FH3Z+FR4
.word ANI_CLR_STATUS
.word ANI_ATTACK_ON, AMODE_FIRE_PUNCH,7,44,79,68 ;mode,x,y,w,h
WL 2,B4FH3Z+FR5
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#MISSED_4
WWWL ANI_IFROPE,RC_FRONT,100,#AVOID_VELS2B
WLLL ANI_SETOPPVELS,10000H,10000h,0h ;x,y,z vels
WLW ANI_SET_XVEL,10000h,AM_FACE_REL
#AVOID_VELS2B
WL ANI_CODE,create_impact
.WORD ANI_INC_COMBO
WL ANI_SET_YVEL,18000h
WL 2,B4FH3Z+FR6
WL 2,B4FH3Z+FR7
#loop_c
.word ANI_CLR_BUTCOUNT
.word ANI_STARTATTACK,AT_PUNCH,8
WL ANI_CODE,DO_FLAME_SND
WL 2,B2FH3Z+FR1
WL 2,B2FH3Z+FR2
WL 2,B2FH3Z+FR3
WL 2,B2FH3Z+FR4
WLW ANI_SET_XVEL,0h,AM_FACE_REL
.word ANI_ATTACK_ON, AMODE_FIRE_PUNCH,7,44,79,68 ;mode,x,y,w,h
WL 2,B2FH3Z+FR5
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#MISSED_2
WL ANI_CODE,DO_FLAME_HIT_SND
WL ANI_CODE,create_impact
.WORD ANI_INC_COMBO
.word ANI_STARTATTACK,AT_PUNCH,12
WL ANI_SET_YVEL,18000h
.word ANI_SET_ATTACH
WWWL ANI_IFROPE,RC_FRONT,100,#AVOID_VELS
WLLL ANI_SETOPPVELS,10000H,10000h,0h ;x,y,z vels
WLW ANI_SET_XVEL,10000h,AM_FACE_REL
#AVOID_VELS
WL 2,B2FH3Z+FR6
WL 2,B2FH3Z+FR7
WL 2,B4FH3Z+FR1
WL 2,B4FH3Z+FR2
WL 2,B4FH3Z+FR3
WL 2,B4FH3Z+FR4
.word ANI_CLR_STATUS
.word ANI_ATTACK_ON, AMODE_FIRE_PUNCH,7,44,79,68 ;mode,x,y,w,h
WL 2,B4FH3Z+FR5
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#MISSED_4
WWWL ANI_IFROPE,RC_FRONT,100,#AVOID_VELS2
WLLL ANI_SETOPPVELS,10000H,10000h,0h ;x,y,z vels
WLW ANI_SET_XVEL,10000h,AM_FACE_REL
#AVOID_VELS2
WL ANI_CODE,create_impact
.WORD ANI_INC_COMBO
WL ANI_SET_YVEL,18000h
WL 2,B4FH3Z+FR6
WL 2,B4FH3Z+FR7
.word ANI_DEC_RPTCOUNT
WL ANI_IF_RPTCOUNT,#loop_c
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#CHECK_ANOTHER_2
.word ANI_DETACH
WL ANI_CHANGEANIM,bam_combo_hiptoss_anim
#CHECK_ANOTHER_2
WWWL ANI_IF_BUTCOUNT_LT,PUNCHB_COUNT,1,#CHECK_ANOTHER
.word ANI_DETACH
WL ANI_CHANGEANIM,bam_flying_kick_no_xvel
#CHECK_ANOTHER
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#CHECK_ANOTHER_BUT2
WL ANI_CHANGEANIM,bam_combo_slap_anim
#CHECK_ANOTHER_BUT2
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#MISSED_4B
WL ANI_CHANGEANIM,bam_combo_pogo_anim
#MISSED_4
WL 3,B4FH3Z+FR6
WL 3,B4FH3Z+FR7
#MISSED_4B
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
WL ANI_CODE,CALL_MISSES
.word ANI_FACEUP
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#MISSED_2
WL 3,B2FH3Z+FR6
WL 3,B2FH3Z+FR7
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
WL ANI_CODE,CALL_MISSES
.word ANI_FACEDOWN
.word ANI_SETMODE,MODE_NORMAL
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* #2 NORMAL PUNCH
SUBR bam_2_punch_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
WL 1,B2PU3C+FR4
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
WL 1,B2PU3C+FR4
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
WL 1,B2PU3C+FR5
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
.word ANI_STARTATTACK,AT_PUNCH,7
WL 1,B2PU3C+FR5
WL 2,B2PU3C+FR6
.word ANI_ATTACK_ON, AMODE_PUNCH,28,92,56,10 ;mode,x,y,w,h
WL 3,B2PU3C+FR7
.word ANI_ATTACK_OFF
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
WL ANI_SET_YVEL,30000h
WL 3,B2PU3C+FR7
#no_hit
WL 1,B2PU3C+FR7
WL 2,B2PU3C+FR8
WL 2,B2PU3C+FR9
WL 2,B2PU3C+FR10
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#************
*
* #4 NORMAL PUNCH
SUBR bam_4_punch_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
WL 1,B4PU3D+FR2
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
WL 1,B4PU3D+FR2
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
WL 1,B4PU3D+FR3
WWL ANI_IFBUTTONS,PLAYER_PUNCH_VAL|PLAYER_KICK_VAL,start_run_anim
.word ANI_STARTATTACK,AT_PUNCH,7
WL 1,B4PU3D+FR3
WL 2,B4PU3D+FR4
.word ANI_ATTACK_ON, AMODE_PUNCH,28,92,56,10 ;mode,x,y,w,h
WL 3,B4PU3D+FR5
.word ANI_ATTACK_OFF
WWL ANI_SLIDE_BACK,30h,-70000h,#no_hit
WL ANI_SET_YVEL,30000h
WL 3,B4PU3D+FR5
#no_hit
WL 1,B4PU3D+FR5
WL 2,B4PU3D+FR6
WL 2,B4PU3D+FR7
WL 2,B4PU3D+FR9
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
SUBR bam_combo_punch_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ZEROVELS
.WORD ANI_CLEAR_COMBO
WL 2,B4PU3D+FR2
.word ANI_STARTATTACK,AT_PUNCH,7
WL 2,B4PU3D+FR3
WL 2,B4PU3D+FR4
WL 2,B4PU3D+FR5
.WORD ANI_INC_COMBO
.word ANI_ATTACK_ON, AMODE_PUNCH,28,42,56,60 ;mode,x,y,w,h
WL 2,B4PU3D+FR5
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#no_hit4
.WORD ANI_INC_COMBO
WL ANI_SET_YVEL,18000h
WL 2,B4PU3D+FR5
WL 2,B2PU3C+FR4
.word ANI_STARTATTACK,AT_PUNCH,7
WL 2,B2PU3C+FR5
WL 2,B2PU3C+FR6
WL 2,B2PU3C+FR7
.word ANI_ATTACK_ON, AMODE_PUNCH,28,92,56,10 ;mode,x,y,w,h
WL 2,B2PU3C+FR7
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#no_hit2
.WORD ANI_INC_COMBO
WL ANI_SET_YVEL,18000h
WL 2,B2PU3C+FR7
.word ANI_SET_RPTCOUNT,3 ;3 times
#p_loop
.word ANI_CLR_BUTCOUNT
WL 2,B4PU3D+FR2
.word ANI_STARTATTACK,AT_PUNCH,7
WL 1,B4PU3D+FR3
WL 2,B4PU3D+FR4
WL 1,B4PU3D+FR5
.word ANI_ATTACK_ON, AMODE_PUNCH,28,42,56,60 ;mode,x,y,w,h
WL 2,B4PU3D+FR5
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#no_hit4
.WORD ANI_INC_COMBO
WL ANI_SET_YVEL,18000h
WL 1,B4PU3D+FR5
WL 2,B2PU3C+FR4
.word ANI_STARTATTACK,AT_PUNCH,7
WL 1,B2PU3C+FR5
WL 2,B2PU3C+FR6
WL 1,B2PU3C+FR7
.word ANI_ATTACK_ON, AMODE_PUNCH,28,92,56,10 ;mode,x,y,w,h
WL 2,B2PU3C+FR7
.word ANI_ATTACK_OFF
WL ANI_IFNOTSTATUS,#no_hit2
.WORD ANI_INC_COMBO
WL ANI_SET_YVEL,18000h
WL 1,B2PU3C+FR7
.word ANI_DEC_RPTCOUNT
WL ANI_IF_RPTCOUNT,#p_loop
WWWL ANI_IF_BUTCOUNT_LT,KICKB_COUNT,1,#CHECK_NEXT2
.word ANI_DETACH
WL ANI_CHANGEANIM,bam_combo_hiptoss_anim
#CHECK_NEXT2
WWWL ANI_IF_BUTCOUNT_LT,SKICKB_COUNT,1,#CHECK_NEXT1
.word ANI_DETACH
WL ANI_CHANGEANIM,bam_flying_kick_no_xvel
#CHECK_NEXT1
WWWL ANI_IF_BUTCOUNT_LT,SPUNCHB_COUNT,1,#no_hit2
WL ANI_CHANGEANIM,bam_combo_superkick_anim
#no_hit2
.WORD ANI_DETACH
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
WL 2,B2PU3C+FR7
WL 3,B2PU3C+FR8
WL 2,B2PU3C+FR9
WL 2,B2PU3C+FR10
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#no_hit4
.WORD ANI_DETACH
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
WL 2,B4PU3D+FR5
WL 3,B4PU3D+FR6
WL 2,B4PU3D+FR7
WL 2,B4PU3D+FR9
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#************
*
* #4 PUSH
SUBR bam_4_push_anim
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
WL ANI_SETFLAG,M_PUSH
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
.word ANI_STARTATTACK,AT_PUSH,9
WL 3,B4PS3A+FR2
WL 3,B4PS3A+FR3
WL 3,B4PS3A+FR4
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_ATTACK_ON, AMODE_PUSH,36,85,49,17 ;mode,x,y,w,h
WL 3,B4PS3A+FR5
.word ANI_ATTACK_OFF
WWL ANI_SLIDE_BACK,40h,-70000h,#no_hit ;range,vel,addr
WL 15,B4PS3A+FR5
#no_hit
WL 3,B4PS3A+FR5
WL ANI_IFSTATUS,#hit
WL 5,B4PS3A+FR5
#hit
WL 3,B4PS3A+FR4
WL 3,B4PS3A+FR3
WL 3,B4PS3A+FR2
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
;#fireball
; move a13,a11
; CREATE0 bam_fireball
; rets
******************************************************************************
*
* #2 RUNNING BOUNCE OFF OF OPPONENT
SUBR bam_2_bncoff_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
.word ANI_FRICTION,3000h
WL 3,B2AH2A+FR2
WL 15,B2AH2A+FR3
WL 3,B2AH2A+FR4
WL 3,B2AH2A+FR5
WL 3,B2AH2A+FR6
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
* #4 RUNNING BOUNCE OFF OF OPPONENT
SUBR bam_4_bncoff_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
.word ANI_FRICTION,3000h
WL 3,B4AH4A+FR2
WL 3,B4AH4A+FR3
WL 14,B4AH4A+FR4
WL 2,B4AH4A+FR5
WL 2,B4AH4A+FR6
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
* #4 RUNNING BOUNCE OFF OF OPPONENT
;Bounce off but stay dizzy!
SUBR bam_4_bncoff_dizzy_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP ;uninterruptable
.word ANI_SETSPEED,100h
.word ANI_FRICTION,3000h
.word ANI_SETPLYRMODE,MODE_DIZZY
WL 3,B4AH4A+FR2
WL 3,B4AH4A+FR3
WL 14,B4AH4A+FR4
WL 2,B4AH4A+FR5
WL 2,B4AH4A+FR6
; .word ANI_SETPLYRMODE,MODE_DIZZY
WL ANI_CHANGEANIM,bam_dizzy_anim
; .word ANI_END
******************************************************************************
*
* #4 LOSE BALANCE
SUBR bam_4_losebal_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP
.word ANI_ZEROVELS
.word ANI_FRICTION,3000h
.word ANI_SETSPEED,100h
.word ANI_SETFACING ;ANI_XFLIP <- not primary anim
.word ANI_SET_WRESTLER_XFLIP
WLW ANI_SET_XVEL,-60000h,AM_HIT_REL
WLWWWW ANI_CREATEPROC,CREATE_SWEAT,0,SPRAYA_SWEAT,SWEAT_PER,0
WL 3,B4LB4B+FR1
WL 3,B4LB4B+FR2
WL 3,B4LB4B+FR3
WL 3,B4LB4B+FR4
WL 3,B4LB4B+FR5
WL 3,B4LB4B+FR6
WL 3,B4LB4B+FR7
.word ANI_FACE,MOVE_RIGHT|MOVE_DOWN
.word ANI_SETPLYRMODE,MODE_NORMAL
.word ANI_SETMODE,MODE_NORMAL
.word ANI_END
#*****************************************************************************
*
* #2 ELBOW DROP
#yoff equ 50
SUBR bam_2_lbowdrop_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_SETSPEED,100h
.word ANI_ZEROVELS
.word ANI_STARTATTACK,AT_LBDROP,-1
WL 3,B2PJ3A+FR3
WL 3,B2PJ3A+FR4
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
;if we're gonna miss, do a leapat
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,19,-6,-40,33,31,50
WL 1,B2PJ3A+FR5
.word ANI_ATTACK_OFF
WL ANI_IFSTATUS,#no_leapat
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
.word ANI_TARGET,TGT_CHEST,TGT_GROIN,ATM_CLOSEST
LEAPATOPP 20,999,160,140,90000h,TGT_USER,35,0+#yoff,-40
.word ANI_SETPLYRMODE,MODE_INAIR
WL ANI_CODE,no_bk_xvel
#no_leapat
WL 3,B2PJ3A+FR5
WL 3,B2PJ3A+FR6
.word ANI_OFFSET,0,#yoff,0
WL 4,B2PJ3A+FR7
WL 4,B2PJ3A+FR8
.word ANI_WAITHITGND
.word ANI_SHAKER,25
WL ANI_CODE,HIT_THE_MAT
.word ANI_ZEROVELS
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_ATTACK_ON_Z,AMODE_LBOWDROP,19,-6,-40,33,31,50
WL 1,B2PJ3A+FR9
.word ANI_ATTACK_OFF
.WORD ANI_ADD_MOVE,MOVE_C_2,2,2
WL ANI_IFNOTSTATUS,#missed
.word ANI_SHAKEALL,2
WL ANI_SET_YVEL,40000h
WLW ANI_SET_ZVEL,18000h,AM_ABS
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL ANI_GOTO,#hit
#missed
WL ANI_CODE,CALL_MISSES
#hit
.word ANI_DRAW_NAME,18
WL 3,B2PJ3A+FR9
WL 4,B2PJ3A+FR10
.word ANI_SETMODE,MODE_NORMAL
WL ANI_CHANGEANIM,bam_2_faceup_getup2_anim
#*****************************************************************************
*
* #4 ELBOW DROP
#yoff equ 40
SUBR bam_combo_lbowdrop_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
.word ANI_STARTATTACK,AT_LBDROP,-1
WL 3,B3PJ3B+FR3
WL 3,B3PJ3B+FR4
;if we're gonna miss, do a leapat
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,19,-6,-40,33,31,50
WL 1,B3PJ3B+FR5
.word ANI_ATTACK_OFF
WL ANI_IFSTATUS,#no_leapatc
.word ANI_TARGET,TGT_CHEST,TGT_GROIN,ATM_CLOSEST
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
LEAPATOPP 20,999,112,96,90000h,TGT_USER,32,#yoff,40
WL ANI_CODE,no_bk_xvel
#no_leapatc
WL 2,B3PJ3B+FR5
.word ANI_OFFSET,0,#yoff,0
WL 3,B3PJ3B+FR6
WL 3,B3PJ3B+FR7
WL 3,B3PJ3B+FR8
.word ANI_WAITHITGND
.word ANI_ZEROVELS
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_ATTACK_ON_Z,AMODE_LBOWDROP,12,-9,-10,42,42,50
WL 1,B3PJ3B+FR9
.word ANI_ATTACK_OFF
.WORD ANI_ADD_MOVE,MOVE_C_2,2,2
WL ANI_IFNOTSTATUS,#missedc
.word ANI_SHAKER,20
.word ANI_SHAKEALL,2
;bounce off the guy
.WORD ANI_INC_COMBO
WL ANI_SET_YVEL,40000h
WLW ANI_SET_ZVEL,-18000h,AM_ABS
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL ANI_GOTO,#hitc
#missedc
WL ANI_CODE,CALL_MISSES
#hitc
WL ANI_CODE,DO_COMBO_MESS
.WORD ANI_CLEAR_COMBO
WL 3,B3PJ3B+FR9
WL 4,B3GU4A+FR4
.word ANI_SETMODE,MODE_NORMAL
WL ANI_CHANGEANIM,bam_4_faceup_getup2_anim
SUBR bam_4_lbowdrop_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_ZEROVELS
.word ANI_SETSPEED,100h
.word ANI_STARTATTACK,AT_LBDROP,-1
WL 3,B3PJ3B+FR3
WL 3,B3PJ3B+FR4
.WORD ANI_ADD_MOVE,MOVE_C_7,2,2
;if we're gonna miss, do a leapat
.word ANI_ATTACK_ON_Z,AMODE_HITCHECK,19,-6,-40,33,31,50
WL 1,B3PJ3B+FR5
.word ANI_ATTACK_OFF
WL ANI_IFSTATUS,#no_leapat
.word ANI_TARGET,TGT_CHEST,TGT_GROIN,ATM_CLOSEST
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
LEAPATOPP 20,999,160,140,90000h,TGT_USER,32,#yoff,40
WL ANI_CODE,no_bk_xvel
#no_leapat
WL 2,B3PJ3B+FR5
.word ANI_OFFSET,0,#yoff,0
WL 3,B3PJ3B+FR6
WL 3,B3PJ3B+FR7
WL 3,B3PJ3B+FR8
.word ANI_WAITHITGND
.word ANI_ZEROVELS
.word ANI_SHAKER,25
WL ANI_CODE,HIT_THE_MAT
.word ANI_SETPLYRMODE,MODE_ONGROUND
.word ANI_ATTACK_ON_Z,AMODE_LBOWDROP,12,-9,-10,42,42,50
WL 1,B3PJ3B+FR9
.word ANI_ATTACK_OFF
.WORD ANI_ADD_MOVE,MOVE_C_2,2,2
WL ANI_IFNOTSTATUS,#missed
.word ANI_SHAKEALL,2
;bounce off the guy
WL ANI_SET_YVEL,40000h
WLW ANI_SET_ZVEL,-18000h,AM_ABS
.word ANI_WAITHITGND
.word ANI_ZEROVELS
WL ANI_GOTO,#hit
#missed
WL ANI_CODE,CALL_MISSES
#hit
.word ANI_DRAW_NAME,18
WL 3,B3PJ3B+FR9
WL 3,B3GU4A+FR4
.word ANI_SETMODE,MODE_NORMAL
WL ANI_CHANGEANIM,bam_4_faceup_getup2_anim
#*****************************************************************************
*
* #3 FLYING BUTT-DROP
#yoff equ 51
SUBR bam_combo_butt_drop_anim
.word ANI_SETMODE,MODE_UNINT|MODE_NOAUTOFLIP|MODE_OVERLAP
.word ANI_SETSPEED,100h
.word ANI_STARTATTACK,AT_BUTTSTOMP,38
WL 4,B3JK3A+FR4
WL 4,B3JK3A+FR5
; .word ANI_TARGET,TGT_HEAD,TGT_GROIN,ATM_FARTHEST
; ticks,range max,hiX,hiZ,hiYvel,tgt,Xoff,Yoff,Zoff
LEAPATOPP 30,999,112,96,90000h,TGT_CHEST,9,3+#yoff,-20
.word ANI_SETPLYRMODE,MODE_INAIR
WL ANI_CODE,no_bk_xvel