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arm64 as part of the standard release binaries? #5

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turbosagat opened this issue Feb 17, 2025 · 2 comments · May be fixed by #6
Open

arm64 as part of the standard release binaries? #5

turbosagat opened this issue Feb 17, 2025 · 2 comments · May be fixed by #6

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@turbosagat
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Hey, nice project, short and to the point - using it for a PS3 PARAM.SFO to auto-create symlinks into RPCS3 hdd folders (using the title_id) to point to my hosted games rather than install or copy them to the emulator folder.

Currently compiling sfo myself on apple silicon - any chance of an arm64 binary in the standard set of release artefacts in github?

Cheers!

@hippie68
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That is a nice use case. I did not have the PS3 in mind when I wrote the program, but I am glad it works.

Unfortunately I am not aware of a method to compile for macOS without having a Mac.

turbosagat pushed a commit to turbosagat/sfo that referenced this issue Feb 18, 2025
@turbosagat turbosagat linked a pull request Feb 18, 2025 that will close this issue
@turbosagat
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Neither was I - but I discovered github offers free macos build environments. Sent a PR - the workflow currently gets triggered when you publish a release.

Marked the support as experimental - ultimately if you dont have a mac its going to be difficult to debug both build failures and any bugs, but with this PR at least mac users can take it further if needs be.

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2 participants