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Hey, nice project, short and to the point - using it for a PS3 PARAM.SFO to auto-create symlinks into RPCS3 hdd folders (using the title_id) to point to my hosted games rather than install or copy them to the emulator folder.
Currently compiling sfo myself on apple silicon - any chance of an arm64 binary in the standard set of release artefacts in github?
Cheers!
The text was updated successfully, but these errors were encountered:
Neither was I - but I discovered github offers free macos build environments. Sent a PR - the workflow currently gets triggered when you publish a release.
Marked the support as experimental - ultimately if you dont have a mac its going to be difficult to debug both build failures and any bugs, but with this PR at least mac users can take it further if needs be.
Hey, nice project, short and to the point - using it for a PS3 PARAM.SFO to auto-create symlinks into RPCS3 hdd folders (using the title_id) to point to my hosted games rather than install or copy them to the emulator folder.
Currently compiling sfo myself on apple silicon - any chance of an arm64 binary in the standard set of release artefacts in github?
Cheers!
The text was updated successfully, but these errors were encountered: