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README.md

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ettethread

Visual novel game engine with a focus on customization, portability, and preformance.

todo!();

  • Revamp README.md
  • Characters
  • Uniforms
  • Emotions
  • (not yet ported to Rust version) Variable system
  • (not yet ported to Rust version) Advanced logic syntax and macros
  • Custom langauge
  • Easy to learn bash-like syntax
  • Scenes
  • Easy pathing
  • Artificially generatable dialog
  • AI 'goal' system
  • (partially ported to Rust version) AI filtering system
  • Feedback-resolution loop (PID-AI)
  • Asynchronus time-based loops
  • Opacity shifting on transition
  • Opacity shifting on player entrance
  • Fancier text input
    • Clear
    • Blinking cursor
    • Typing sound
    • Character max indicator
    • Hints on high response count
    • Skill issues with players not knowing what to do