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ManeuverNodeController.csproj
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40 lines (39 loc) · 1.76 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>default</LangVersion>
<ImplicitUsings>true</ImplicitUsings>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="..\external_dlls\SpaceWarp.dll" />
<Reference Include="..\external_dlls\UnityEngine.dll" />
<Reference Include="..\external_dlls\UnityEngine.IMGUIModule.dll" />
<Reference Include="..\external_dlls\UnityEngine.CoreModule.dll" />
<Reference Include="..\external_dlls\Assembly-CSharp.dll" />
<Reference Include="..\external_dlls\Assembly-CSharp-firstpass.dll" />
<Reference Include="..\external_dlls\NewtonSoft.Json.dll" />
<Reference Include="..\external_dlls\NewtonSoft.Json.dll" />
<Reference Include="..\external_dlls\UnityEngine.InputLegacyModule.dll" />
<Reference Include="..\external_dlls\UnityEngine.InputLegacyModule.dll" />
<Reference Include="..\external_dlls\BepInEx*.dll" />
</ItemGroup>
</Project>