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254 lines (212 loc) · 6.23 KB
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace SEAssignment
{
// The Context defines the interface of interest to clients. It also
// maintains a reference to an instance of a State subclass, which
// represents the current state of the Context.
class Context
{
// A reference to the current state of the Context.
private State _state = null;
public Context(State state)
{
this.TransitionTo(state);
}
// The Context allows changing the State object at runtime.
public void TransitionTo(State state)
{
//Console.WriteLine($"Reservation: Transition to {state.GetType().Name}.");
this._state = state;
this._state.SetContext(this);
}
// The Context delegates part of its behavior to the current State
// object.
public string Request1(Reservation reservation)
{
return this._state.Handle1(reservation);
}
public string Request2(Reservation reservation)
{
return this._state.Handle2(reservation);
}
public string Request3(Reservation reservation)
{
return this._state.Handle3(reservation);
}
public string Request4(Reservation reservation)
{
return this._state.Handle4(reservation);
}
public string Request5(Reservation reservation)
{
return this._state.Handle5(reservation);
}
}
// The base State class declares methods that all Concrete State should
// implement and also provides a backreference to the Context object,
// associated with the State. This backreference can be used by States to
// transition the Context to another State.
abstract class State
{
protected Context _context;
public void SetContext(Context context)
{
this._context = context;
}
public abstract string Handle1(Reservation reservation);
public abstract string Handle2(Reservation reservation);
public abstract string Handle3(Reservation reservation);
public abstract string Handle4(Reservation reservation);
public abstract string Handle5(Reservation reservation);
}
// Concrete States implement various behaviors, associated with a state of
// the Context.
class Submitted : State
{
public override string Handle1(Reservation reservation)
{
//implementation
return "Submitted";
}
public override string Handle2(Reservation reservation)
{
if (reservation.ReservationPayment != null)
{
this._context.TransitionTo(new Confirmed());
return "Confirmed";
}
return "";
}
public override string Handle3(Reservation reservation)
{
if (reservation.Cancellation != null)
{
this._context.TransitionTo(new Cancelled());
return "Cancelled";
}
return "";
}
public override string Handle4(Reservation reservation)
{
this._context.TransitionTo(new Fulfilled());
return "Fulfilled";
}
public override string Handle5(Reservation reservation)
{
this._context.TransitionTo(new NoShow());
return "No Show";
}
}
class Confirmed : State
{
public override string Handle1(Reservation reservation)
{
return "";
}
public override string Handle2(Reservation reservation)
{
//implementation
return "";
}
public override string Handle3(Reservation reservation)
{
//implementation
return "";
}
public override string Handle4(Reservation reservation)
{
//implementation
return "";
}
public override string Handle5(Reservation reservation)
{
//implementation
return "";
}
}
class Cancelled : State
{
public override string Handle1(Reservation reservation)
{
return "";
}
public override string Handle2(Reservation reservation)
{
//implementation
return "";
}
public override string Handle3(Reservation reservation)
{
//implementation
return "";
}
public override string Handle4(Reservation reservation)
{
//implementation
return "";
}
public override string Handle5(Reservation reservation)
{
//implementation
return "";
}
}
class Fulfilled : State
{
public override string Handle1(Reservation reservation)
{
return "";
}
public override string Handle2(Reservation reservation)
{
//implementation
return "";
}
public override string Handle3(Reservation reservation)
{
//implementation
return "";
}
public override string Handle4(Reservation reservation)
{
//implementation
return "";
}
public override string Handle5(Reservation reservation)
{
//implementation
return "";
}
}
class NoShow : State
{
public override string Handle1(Reservation reservation)
{
return "";
}
public override string Handle2(Reservation reservation)
{
//implementation
return "";
}
public override string Handle3(Reservation reservation)
{
//implementation
return "";
}
public override string Handle4(Reservation reservation)
{
//implementation
return "";
}
public override string Handle5(Reservation reservation)
{
//implementation
return "";
}
}
}