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Drawing sprites with custom alpha values #115

@xFrednet

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@xFrednet

Good morning,

I have a small question about texture rendering. I want to create a fading effect where a texture get more transparent the more you zoom in to it. Sadly I can't find a function for that. Is it currently possible to draw a texture with a set alpha value?

I've also taken a look at some other tickets and I found this one: #1. Would it maybe be possible to add a fading effect with the color attribute if it would be implemented?

Keep up the good work this is an awesome crate :)

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