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| 1 | +{-# LANGUAGE ForeignFunctionInterface, CPP #-} |
| 2 | +-------------------------------------------------------------------------------- |
| 3 | +-- | |
| 4 | +-- Module : Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects |
| 5 | +-- Copyright : (c) Sven Panne 2013 |
| 6 | +-- License : BSD3 |
| 7 | +-- |
| 8 | +-- Maintainer : Sven Panne <[email protected]> |
| 9 | +-- Stability : stable |
| 10 | +-- Portability : portable |
| 11 | +-- |
| 12 | +-- All raw functions and tokens from the separate_shader_objects, see |
| 13 | +-- <http://www.opengl.org/registry/specs/ARB/separate_shader_objects.txt>. |
| 14 | +-- |
| 15 | +-------------------------------------------------------------------------------- |
| 16 | + |
| 17 | +module Graphics.Rendering.OpenGL.Raw.ARB.SeparateShaderObjects ( |
| 18 | + -- * Functions |
| 19 | + glUseProgramStages, |
| 20 | + glActiveShaderProgram, |
| 21 | + glCreateShaderProgramv, |
| 22 | + glBindProgramPipeline, |
| 23 | + glDeleteProgramPipelines, |
| 24 | + glGenProgramPipelines, |
| 25 | + glIsProgramPipeline, |
| 26 | + glGetProgramPipelineiv, |
| 27 | + glProgramUniform1i, |
| 28 | + glProgramUniform1iv, |
| 29 | + glProgramUniform1f, |
| 30 | + glProgramUniform1fv, |
| 31 | + glProgramUniform1d, |
| 32 | + glProgramUniform1dv, |
| 33 | + glProgramUniform1ui, |
| 34 | + glProgramUniform1uiv, |
| 35 | + glProgramUniform2i, |
| 36 | + glProgramUniform2iv, |
| 37 | + glProgramUniform2f, |
| 38 | + glProgramUniform2fv, |
| 39 | + glProgramUniform2d, |
| 40 | + glProgramUniform2dv, |
| 41 | + glProgramUniform2ui, |
| 42 | + glProgramUniform2uiv, |
| 43 | + glProgramUniform3i, |
| 44 | + glProgramUniform3iv, |
| 45 | + glProgramUniform3f, |
| 46 | + glProgramUniform3fv, |
| 47 | + glProgramUniform3d, |
| 48 | + glProgramUniform3dv, |
| 49 | + glProgramUniform3ui, |
| 50 | + glProgramUniform3uiv, |
| 51 | + glProgramUniform4i, |
| 52 | + glProgramUniform4iv, |
| 53 | + glProgramUniform4f, |
| 54 | + glProgramUniform4fv, |
| 55 | + glProgramUniform4d, |
| 56 | + glProgramUniform4dv, |
| 57 | + glProgramUniform4ui, |
| 58 | + glProgramUniform4uiv, |
| 59 | + glProgramUniformMatrix2fv, |
| 60 | + glProgramUniformMatrix3fv, |
| 61 | + glProgramUniformMatrix4fv, |
| 62 | + glProgramUniformMatrix2dv, |
| 63 | + glProgramUniformMatrix3dv, |
| 64 | + glProgramUniformMatrix4dv, |
| 65 | + glProgramUniformMatrix2x3fv, |
| 66 | + glProgramUniformMatrix3x2fv, |
| 67 | + glProgramUniformMatrix2x4fv, |
| 68 | + glProgramUniformMatrix4x2fv, |
| 69 | + glProgramUniformMatrix3x4fv, |
| 70 | + glProgramUniformMatrix4x3fv, |
| 71 | + glProgramUniformMatrix2x3dv, |
| 72 | + glProgramUniformMatrix3x2dv, |
| 73 | + glProgramUniformMatrix2x4dv, |
| 74 | + glProgramUniformMatrix4x2dv, |
| 75 | + glProgramUniformMatrix3x4dv, |
| 76 | + glProgramUniformMatrix4x3dv, |
| 77 | + glValidateProgramPipeline, |
| 78 | + glGetProgramPipelineInfoLog, |
| 79 | + |
| 80 | + -- * Tokens |
| 81 | + gl_VERTEX_SHADER_BIT, |
| 82 | + gl_FRAGMENT_SHADER_BIT, |
| 83 | + gl_GEOMETRY_SHADER_BIT, |
| 84 | + gl_TESS_CONTROL_SHADER_BIT, |
| 85 | + gl_TESS_EVALUATION_SHADER_BIT, |
| 86 | + gl_ALL_SHADER_BITS, |
| 87 | + gl_PROGRAM_SEPARABLE, |
| 88 | + gl_ACTIVE_PROGRAM, |
| 89 | + gl_PROGRAM_PIPELINE_BINDING |
| 90 | +) where |
| 91 | + |
| 92 | +import Foreign.C.Types |
| 93 | +import Foreign.Ptr |
| 94 | +import Graphics.Rendering.OpenGL.Raw.Extensions |
| 95 | +import Graphics.Rendering.OpenGL.Raw.Core31.Types |
| 96 | + |
| 97 | +#include "HsOpenGLRaw.h" |
| 98 | + |
| 99 | +extensionNameString :: String |
| 100 | +extensionNameString = "GL_separate_shader_objects" |
| 101 | + |
| 102 | +EXTENSION_ENTRY(glUseProgramStages,GLuint -> GLbitfield -> GLuint -> IO ()) |
| 103 | +EXTENSION_ENTRY(glActiveShaderProgram,GLuint -> GLuint -> IO ()) |
| 104 | +EXTENSION_ENTRY(glCreateShaderProgramv,GLenum -> GLsizei -> Ptr (Ptr GLchar) -> IO GLuint) |
| 105 | +EXTENSION_ENTRY(glBindProgramPipeline,GLuint -> IO ()) |
| 106 | +EXTENSION_ENTRY(glDeleteProgramPipelines,GLsizei -> Ptr GLuint -> IO ()) |
| 107 | +EXTENSION_ENTRY(glGenProgramPipelines,GLsizei -> Ptr GLuint -> IO ()) |
| 108 | +EXTENSION_ENTRY(glIsProgramPipeline,GLuint -> IO GLboolean) |
| 109 | +EXTENSION_ENTRY(glGetProgramPipelineiv,GLuint -> GLenum -> Ptr GLint -> IO ()) |
| 110 | +EXTENSION_ENTRY(glProgramUniform1i,GLuint -> GLint -> GLint -> IO ()) |
| 111 | +EXTENSION_ENTRY(glProgramUniform1iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) |
| 112 | +EXTENSION_ENTRY(glProgramUniform1f,GLuint -> GLint -> GLfloat -> IO ()) |
| 113 | +EXTENSION_ENTRY(glProgramUniform1fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) |
| 114 | +EXTENSION_ENTRY(glProgramUniform1d,GLuint -> GLint -> GLdouble -> IO ()) |
| 115 | +EXTENSION_ENTRY(glProgramUniform1dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()) |
| 116 | +EXTENSION_ENTRY(glProgramUniform1ui,GLuint -> GLint -> GLuint -> IO ()) |
| 117 | +EXTENSION_ENTRY(glProgramUniform1uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) |
| 118 | +EXTENSION_ENTRY(glProgramUniform2i,GLuint -> GLint -> GLint -> GLint -> IO ()) |
| 119 | +EXTENSION_ENTRY(glProgramUniform2iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) |
| 120 | +EXTENSION_ENTRY(glProgramUniform2f,GLuint -> GLint -> GLfloat -> GLfloat -> IO ()) |
| 121 | +EXTENSION_ENTRY(glProgramUniform2fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) |
| 122 | +EXTENSION_ENTRY(glProgramUniform2d,GLuint -> GLint -> GLdouble -> GLdouble -> IO ()) |
| 123 | +EXTENSION_ENTRY(glProgramUniform2dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()) |
| 124 | +EXTENSION_ENTRY(glProgramUniform2ui,GLuint -> GLint -> GLuint -> GLuint -> IO ()) |
| 125 | +EXTENSION_ENTRY(glProgramUniform2uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) |
| 126 | +EXTENSION_ENTRY(glProgramUniform3i,GLuint -> GLint -> GLint -> GLint -> GLint -> IO ()) |
| 127 | +EXTENSION_ENTRY(glProgramUniform3iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) |
| 128 | +EXTENSION_ENTRY(glProgramUniform3f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> IO ()) |
| 129 | +EXTENSION_ENTRY(glProgramUniform3fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) |
| 130 | +EXTENSION_ENTRY(glProgramUniform3d,GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> IO ()) |
| 131 | +EXTENSION_ENTRY(glProgramUniform3dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()) |
| 132 | +EXTENSION_ENTRY(glProgramUniform3ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> IO ()) |
| 133 | +EXTENSION_ENTRY(glProgramUniform3uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) |
| 134 | +EXTENSION_ENTRY(glProgramUniform4i,GLuint -> GLint -> GLint -> GLint -> GLint -> GLint -> IO ()) |
| 135 | +EXTENSION_ENTRY(glProgramUniform4iv,GLuint -> GLint -> GLsizei -> Ptr GLint -> IO ()) |
| 136 | +EXTENSION_ENTRY(glProgramUniform4f,GLuint -> GLint -> GLfloat -> GLfloat -> GLfloat -> GLfloat -> IO ()) |
| 137 | +EXTENSION_ENTRY(glProgramUniform4fv,GLuint -> GLint -> GLsizei -> Ptr GLfloat -> IO ()) |
| 138 | +EXTENSION_ENTRY(glProgramUniform4d,GLuint -> GLint -> GLdouble -> GLdouble -> GLdouble -> GLdouble -> IO ()) |
| 139 | +EXTENSION_ENTRY(glProgramUniform4dv,GLuint -> GLint -> GLsizei -> Ptr GLdouble -> IO ()) |
| 140 | +EXTENSION_ENTRY(glProgramUniform4ui,GLuint -> GLint -> GLuint -> GLuint -> GLuint -> GLuint -> IO ()) |
| 141 | +EXTENSION_ENTRY(glProgramUniform4uiv,GLuint -> GLint -> GLsizei -> Ptr GLuint -> IO ()) |
| 142 | +EXTENSION_ENTRY(glProgramUniformMatrix2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) |
| 143 | +EXTENSION_ENTRY(glProgramUniformMatrix3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) |
| 144 | +EXTENSION_ENTRY(glProgramUniformMatrix4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) |
| 145 | +EXTENSION_ENTRY(glProgramUniformMatrix2dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) |
| 146 | +EXTENSION_ENTRY(glProgramUniformMatrix3dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) |
| 147 | +EXTENSION_ENTRY(glProgramUniformMatrix4dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) |
| 148 | +EXTENSION_ENTRY(glProgramUniformMatrix2x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) |
| 149 | +EXTENSION_ENTRY(glProgramUniformMatrix3x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) |
| 150 | +EXTENSION_ENTRY(glProgramUniformMatrix2x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) |
| 151 | +EXTENSION_ENTRY(glProgramUniformMatrix4x2fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) |
| 152 | +EXTENSION_ENTRY(glProgramUniformMatrix3x4fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) |
| 153 | +EXTENSION_ENTRY(glProgramUniformMatrix4x3fv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLfloat -> IO ()) |
| 154 | +EXTENSION_ENTRY(glProgramUniformMatrix2x3dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) |
| 155 | +EXTENSION_ENTRY(glProgramUniformMatrix3x2dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) |
| 156 | +EXTENSION_ENTRY(glProgramUniformMatrix2x4dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) |
| 157 | +EXTENSION_ENTRY(glProgramUniformMatrix4x2dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) |
| 158 | +EXTENSION_ENTRY(glProgramUniformMatrix3x4dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) |
| 159 | +EXTENSION_ENTRY(glProgramUniformMatrix4x3dv,GLuint -> GLint -> GLsizei -> GLboolean -> Ptr GLdouble -> IO ()) |
| 160 | +EXTENSION_ENTRY(glValidateProgramPipeline,GLuint -> IO ()) |
| 161 | +EXTENSION_ENTRY(glGetProgramPipelineInfoLog,GLuint -> GLsizei -> Ptr GLsizei -> Ptr GLchar -> IO ()) |
| 162 | + |
| 163 | +gl_VERTEX_SHADER_BIT :: GLbitfield |
| 164 | +gl_VERTEX_SHADER_BIT = 0x00000001 |
| 165 | + |
| 166 | +gl_FRAGMENT_SHADER_BIT :: GLbitfield |
| 167 | +gl_FRAGMENT_SHADER_BIT = 0x00000002 |
| 168 | + |
| 169 | +gl_GEOMETRY_SHADER_BIT :: GLbitfield |
| 170 | +gl_GEOMETRY_SHADER_BIT = 0x00000004 |
| 171 | + |
| 172 | +gl_TESS_CONTROL_SHADER_BIT :: GLbitfield |
| 173 | +gl_TESS_CONTROL_SHADER_BIT = 0x00000008 |
| 174 | + |
| 175 | +gl_TESS_EVALUATION_SHADER_BIT :: GLbitfield |
| 176 | +gl_TESS_EVALUATION_SHADER_BIT = 0x00000010 |
| 177 | + |
| 178 | +gl_ALL_SHADER_BITS :: GLbitfield |
| 179 | +gl_ALL_SHADER_BITS = 0xFFFFFFFF |
| 180 | + |
| 181 | +gl_PROGRAM_SEPARABLE :: GLenum |
| 182 | +gl_PROGRAM_SEPARABLE = 0x8258 |
| 183 | + |
| 184 | +gl_ACTIVE_PROGRAM :: GLenum |
| 185 | +gl_ACTIVE_PROGRAM = 0x8259 |
| 186 | + |
| 187 | +gl_PROGRAM_PIPELINE_BINDING :: GLenum |
| 188 | +gl_PROGRAM_PIPELINE_BINDING = 0x825A |
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