|
1 | 1 | name: OpenGL
|
2 | 2 | version: 2.9.3.0
|
| 3 | +synopsis: A binding for the OpenGL graphics system |
| 4 | +description: |
| 5 | + A Haskell binding for the OpenGL graphics system (GL, version 4.4) and its |
| 6 | + accompanying utility library (GLU, version 1.3). |
| 7 | + . |
| 8 | + OpenGL is the industry's most widely used and supported 2D and 3D graphics |
| 9 | + application programming interface (API), incorporating a broad set of |
| 10 | + rendering, texture mapping, special effects, and other powerful visualization |
| 11 | + functions. For more information about OpenGL and its various extensions, |
| 12 | + please see <http://www.opengl.org/> |
| 13 | + and <http://www.opengl.org/registry/>. |
| 14 | +homepage: http://www.haskell.org/haskellwiki/Opengl |
| 15 | +bug-reports: https://github.com/haskell-opengl/OpenGL/issues |
3 | 16 | license: BSD3
|
4 | 17 | license-file: LICENSE
|
| 18 | +author: Sven Panne |
5 | 19 | maintainer: Sven Panne < [email protected]>, Jason Dagit < [email protected]>
|
6 |
| -bug-reports: https://github.com/haskell-opengl/OpenGL/issues |
7 |
| -homepage: http://www.haskell.org/haskellwiki/Opengl |
8 | 20 | category: Graphics
|
9 |
| -synopsis: A binding for the OpenGL graphics system |
10 |
| -description: |
11 |
| - A Haskell binding for the OpenGL graphics system (GL, version 4.4) and its |
12 |
| - accompanying utility library (GLU, version 1.3). |
13 |
| - . |
14 |
| - OpenGL is the industry's most widely used and supported 2D and 3D graphics |
15 |
| - application programming interface (API), incorporating a broad set of |
16 |
| - rendering, texture mapping, special effects, and other powerful visualization |
17 |
| - functions. For more information about OpenGL and its various extensions, |
18 |
| - please see <http://www.opengl.org/> |
19 |
| - and <http://www.opengl.org/registry/>. |
20 | 21 | build-type: Simple
|
21 |
| -cabal-version: >= 1.6 |
| 22 | +cabal-version: >= 1.10 |
22 | 23 | extra-source-files:
|
23 | 24 | README.md
|
| 25 | + |
24 | 26 | library
|
25 | 27 | exposed-modules:
|
26 |
| - Graphics.Rendering.OpenGL, |
27 |
| - Graphics.Rendering.OpenGL.GL, |
28 |
| - Graphics.Rendering.OpenGL.GL.Antialiasing, |
29 |
| - Graphics.Rendering.OpenGL.GL.BeginEnd, |
30 |
| - Graphics.Rendering.OpenGL.GL.Bitmaps, |
31 |
| - Graphics.Rendering.OpenGL.GL.BufferObjects, |
32 |
| - Graphics.Rendering.OpenGL.GL.ByteString, |
33 |
| - Graphics.Rendering.OpenGL.GL.Clipping, |
34 |
| - Graphics.Rendering.OpenGL.GL.ColorSum, |
35 |
| - Graphics.Rendering.OpenGL.GL.Colors, |
36 |
| - Graphics.Rendering.OpenGL.GL.ConditionalRendering, |
37 |
| - Graphics.Rendering.OpenGL.GL.CoordTrans, |
38 |
| - Graphics.Rendering.OpenGL.GL.DisplayLists, |
39 |
| - Graphics.Rendering.OpenGL.GL.Evaluators, |
40 |
| - Graphics.Rendering.OpenGL.GL.Feedback, |
41 |
| - Graphics.Rendering.OpenGL.GL.FlushFinish, |
42 |
| - Graphics.Rendering.OpenGL.GL.Fog, |
43 |
| - Graphics.Rendering.OpenGL.GL.Framebuffer, |
44 |
| - Graphics.Rendering.OpenGL.GL.FramebufferObjects, |
45 |
| - Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments, |
46 |
| - Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects, |
47 |
| - Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries, |
48 |
| - Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects, |
49 |
| - Graphics.Rendering.OpenGL.GL.Hints, |
50 |
| - Graphics.Rendering.OpenGL.GL.LineSegments, |
51 |
| - Graphics.Rendering.OpenGL.GL.ObjectName, |
52 |
| - Graphics.Rendering.OpenGL.GL.PerFragment, |
53 |
| - Graphics.Rendering.OpenGL.GL.PixelRectangles, |
54 |
| - Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable, |
55 |
| - Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution, |
56 |
| - Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram, |
57 |
| - Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax, |
58 |
| - Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap, |
59 |
| - Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage, |
60 |
| - Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer, |
61 |
| - Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization, |
62 |
| - Graphics.Rendering.OpenGL.GL.PixellikeObject, |
63 |
| - Graphics.Rendering.OpenGL.GL.Points, |
64 |
| - Graphics.Rendering.OpenGL.GL.Polygons, |
65 |
| - Graphics.Rendering.OpenGL.GL.QueryObjects, |
66 |
| - Graphics.Rendering.OpenGL.GL.RasterPos, |
67 |
| - Graphics.Rendering.OpenGL.GL.ReadCopyPixels, |
68 |
| - Graphics.Rendering.OpenGL.GL.Rectangles, |
69 |
| - Graphics.Rendering.OpenGL.GL.SavingState, |
70 |
| - Graphics.Rendering.OpenGL.GL.Selection, |
71 |
| - Graphics.Rendering.OpenGL.GL.Shaders, |
72 |
| - Graphics.Rendering.OpenGL.GL.Shaders.Attribs, |
73 |
| - Graphics.Rendering.OpenGL.GL.Shaders.Limits, |
74 |
| - Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries, |
75 |
| - Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects, |
76 |
| - Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries, |
77 |
| - Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects, |
78 |
| - Graphics.Rendering.OpenGL.GL.Shaders.Uniform, |
79 |
| - Graphics.Rendering.OpenGL.GL.StateVar, |
80 |
| - Graphics.Rendering.OpenGL.GL.StringQueries, |
81 |
| - Graphics.Rendering.OpenGL.GL.SyncObjects, |
82 |
| - Graphics.Rendering.OpenGL.GL.Tensor, |
83 |
| - Graphics.Rendering.OpenGL.GL.Texturing, |
84 |
| - Graphics.Rendering.OpenGL.GL.Texturing.Application, |
85 |
| - Graphics.Rendering.OpenGL.GL.Texturing.Environments, |
86 |
| - Graphics.Rendering.OpenGL.GL.Texturing.Objects, |
87 |
| - Graphics.Rendering.OpenGL.GL.Texturing.Parameters, |
88 |
| - Graphics.Rendering.OpenGL.GL.Texturing.Queries, |
89 |
| - Graphics.Rendering.OpenGL.GL.Texturing.Specification, |
90 |
| - Graphics.Rendering.OpenGL.GL.TransformFeedback, |
91 |
| - Graphics.Rendering.OpenGL.GL.VertexArrayObjects, |
92 |
| - Graphics.Rendering.OpenGL.GL.VertexArrays, |
93 |
| - Graphics.Rendering.OpenGL.GL.VertexSpec, |
94 |
| - Graphics.Rendering.OpenGL.GLU, |
95 |
| - Graphics.Rendering.OpenGL.GLU.Errors, |
96 |
| - Graphics.Rendering.OpenGL.GLU.Initialization, |
97 |
| - Graphics.Rendering.OpenGL.GLU.Matrix, |
98 |
| - Graphics.Rendering.OpenGL.GLU.Mipmapping, |
99 |
| - Graphics.Rendering.OpenGL.GLU.NURBS, |
100 |
| - Graphics.Rendering.OpenGL.GLU.Quadrics, |
101 |
| - Graphics.Rendering.OpenGL.GLU.Tessellation |
| 28 | + Graphics.Rendering.OpenGL |
| 29 | + Graphics.Rendering.OpenGL.GL |
| 30 | + Graphics.Rendering.OpenGL.GL.Antialiasing |
| 31 | + Graphics.Rendering.OpenGL.GL.BeginEnd |
| 32 | + Graphics.Rendering.OpenGL.GL.Bitmaps |
| 33 | + Graphics.Rendering.OpenGL.GL.BufferObjects |
| 34 | + Graphics.Rendering.OpenGL.GL.ByteString |
| 35 | + Graphics.Rendering.OpenGL.GL.Clipping |
| 36 | + Graphics.Rendering.OpenGL.GL.ColorSum |
| 37 | + Graphics.Rendering.OpenGL.GL.Colors |
| 38 | + Graphics.Rendering.OpenGL.GL.ConditionalRendering |
| 39 | + Graphics.Rendering.OpenGL.GL.CoordTrans |
| 40 | + Graphics.Rendering.OpenGL.GL.DisplayLists |
| 41 | + Graphics.Rendering.OpenGL.GL.Evaluators |
| 42 | + Graphics.Rendering.OpenGL.GL.Feedback |
| 43 | + Graphics.Rendering.OpenGL.GL.FlushFinish |
| 44 | + Graphics.Rendering.OpenGL.GL.Fog |
| 45 | + Graphics.Rendering.OpenGL.GL.Framebuffer |
| 46 | + Graphics.Rendering.OpenGL.GL.FramebufferObjects |
| 47 | + Graphics.Rendering.OpenGL.GL.FramebufferObjects.Attachments |
| 48 | + Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjects |
| 49 | + Graphics.Rendering.OpenGL.GL.FramebufferObjects.Queries |
| 50 | + Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObjects |
| 51 | + Graphics.Rendering.OpenGL.GL.Hints |
| 52 | + Graphics.Rendering.OpenGL.GL.LineSegments |
| 53 | + Graphics.Rendering.OpenGL.GL.ObjectName |
| 54 | + Graphics.Rendering.OpenGL.GL.PerFragment |
| 55 | + Graphics.Rendering.OpenGL.GL.PixelRectangles |
| 56 | + Graphics.Rendering.OpenGL.GL.PixelRectangles.ColorTable |
| 57 | + Graphics.Rendering.OpenGL.GL.PixelRectangles.Convolution |
| 58 | + Graphics.Rendering.OpenGL.GL.PixelRectangles.Histogram |
| 59 | + Graphics.Rendering.OpenGL.GL.PixelRectangles.Minmax |
| 60 | + Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelMap |
| 61 | + Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelStorage |
| 62 | + Graphics.Rendering.OpenGL.GL.PixelRectangles.PixelTransfer |
| 63 | + Graphics.Rendering.OpenGL.GL.PixelRectangles.Rasterization |
| 64 | + Graphics.Rendering.OpenGL.GL.PixellikeObject |
| 65 | + Graphics.Rendering.OpenGL.GL.Points |
| 66 | + Graphics.Rendering.OpenGL.GL.Polygons |
| 67 | + Graphics.Rendering.OpenGL.GL.QueryObjects |
| 68 | + Graphics.Rendering.OpenGL.GL.RasterPos |
| 69 | + Graphics.Rendering.OpenGL.GL.ReadCopyPixels |
| 70 | + Graphics.Rendering.OpenGL.GL.Rectangles |
| 71 | + Graphics.Rendering.OpenGL.GL.SavingState |
| 72 | + Graphics.Rendering.OpenGL.GL.Selection |
| 73 | + Graphics.Rendering.OpenGL.GL.Shaders |
| 74 | + Graphics.Rendering.OpenGL.GL.Shaders.Attribs |
| 75 | + Graphics.Rendering.OpenGL.GL.Shaders.Limits |
| 76 | + Graphics.Rendering.OpenGL.GL.Shaders.ProgramBinaries |
| 77 | + Graphics.Rendering.OpenGL.GL.Shaders.ProgramObjects |
| 78 | + Graphics.Rendering.OpenGL.GL.Shaders.ShaderBinaries |
| 79 | + Graphics.Rendering.OpenGL.GL.Shaders.ShaderObjects |
| 80 | + Graphics.Rendering.OpenGL.GL.Shaders.Uniform |
| 81 | + Graphics.Rendering.OpenGL.GL.StateVar |
| 82 | + Graphics.Rendering.OpenGL.GL.StringQueries |
| 83 | + Graphics.Rendering.OpenGL.GL.SyncObjects |
| 84 | + Graphics.Rendering.OpenGL.GL.Tensor |
| 85 | + Graphics.Rendering.OpenGL.GL.Texturing |
| 86 | + Graphics.Rendering.OpenGL.GL.Texturing.Application |
| 87 | + Graphics.Rendering.OpenGL.GL.Texturing.Environments |
| 88 | + Graphics.Rendering.OpenGL.GL.Texturing.Objects |
| 89 | + Graphics.Rendering.OpenGL.GL.Texturing.Parameters |
| 90 | + Graphics.Rendering.OpenGL.GL.Texturing.Queries |
| 91 | + Graphics.Rendering.OpenGL.GL.Texturing.Specification |
| 92 | + Graphics.Rendering.OpenGL.GL.TransformFeedback |
| 93 | + Graphics.Rendering.OpenGL.GL.VertexArrayObjects |
| 94 | + Graphics.Rendering.OpenGL.GL.VertexArrays |
| 95 | + Graphics.Rendering.OpenGL.GL.VertexSpec |
| 96 | + Graphics.Rendering.OpenGL.GLU |
| 97 | + Graphics.Rendering.OpenGL.GLU.Errors |
| 98 | + Graphics.Rendering.OpenGL.GLU.Initialization |
| 99 | + Graphics.Rendering.OpenGL.GLU.Matrix |
| 100 | + Graphics.Rendering.OpenGL.GLU.Mipmapping |
| 101 | + Graphics.Rendering.OpenGL.GLU.NURBS |
| 102 | + Graphics.Rendering.OpenGL.GLU.Quadrics |
| 103 | + Graphics.Rendering.OpenGL.GLU.Tessellation |
102 | 104 | other-modules:
|
103 |
| - Graphics.Rendering.OpenGL.GL.BlendingFactor, |
104 |
| - Graphics.Rendering.OpenGL.GL.BufferMode, |
105 |
| - Graphics.Rendering.OpenGL.GL.Capability, |
106 |
| - Graphics.Rendering.OpenGL.GL.ComparisonFunction, |
107 |
| - Graphics.Rendering.OpenGL.GL.ControlPoint, |
108 |
| - Graphics.Rendering.OpenGL.GL.DataType, |
109 |
| - Graphics.Rendering.OpenGL.GL.Domain, |
110 |
| - Graphics.Rendering.OpenGL.GL.EdgeFlag, |
111 |
| - Graphics.Rendering.OpenGL.GL.Exception, |
112 |
| - Graphics.Rendering.OpenGL.GL.Face, |
113 |
| - Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject, |
114 |
| - Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment, |
115 |
| - Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget, |
116 |
| - Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject, |
117 |
| - Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget, |
118 |
| - Graphics.Rendering.OpenGL.GL.GLboolean, |
119 |
| - Graphics.Rendering.OpenGL.GL.IOState, |
120 |
| - Graphics.Rendering.OpenGL.GL.PeekPoke, |
121 |
| - Graphics.Rendering.OpenGL.GL.PixelData, |
122 |
| - Graphics.Rendering.OpenGL.GL.PixelFormat, |
123 |
| - Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset, |
124 |
| - Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink, |
125 |
| - Graphics.Rendering.OpenGL.GL.PointParameter, |
126 |
| - Graphics.Rendering.OpenGL.GL.PolygonMode, |
127 |
| - Graphics.Rendering.OpenGL.GL.PrimitiveMode, |
128 |
| - Graphics.Rendering.OpenGL.GL.QueryObject, |
129 |
| - Graphics.Rendering.OpenGL.GL.QueryUtils, |
130 |
| - Graphics.Rendering.OpenGL.GL.QueryUtils.PName, |
131 |
| - Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib, |
132 |
| - Graphics.Rendering.OpenGL.GL.RenderMode, |
133 |
| - Graphics.Rendering.OpenGL.GL.Shaders.Program, |
134 |
| - Graphics.Rendering.OpenGL.GL.Shaders.Shader, |
135 |
| - Graphics.Rendering.OpenGL.GL.Shaders.Variables, |
136 |
| - Graphics.Rendering.OpenGL.GL.Texturing.Filter, |
137 |
| - Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat, |
138 |
| - Graphics.Rendering.OpenGL.GL.Texturing.TexParameter, |
139 |
| - Graphics.Rendering.OpenGL.GL.Texturing.TextureObject, |
140 |
| - Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget, |
141 |
| - Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit, |
142 |
| - Graphics.Rendering.OpenGL.GL.VertexAttributes, |
143 |
| - Graphics.Rendering.OpenGL.GLU.ErrorsInternal |
| 105 | + Graphics.Rendering.OpenGL.GL.BlendingFactor |
| 106 | + Graphics.Rendering.OpenGL.GL.BufferMode |
| 107 | + Graphics.Rendering.OpenGL.GL.Capability |
| 108 | + Graphics.Rendering.OpenGL.GL.ComparisonFunction |
| 109 | + Graphics.Rendering.OpenGL.GL.ControlPoint |
| 110 | + Graphics.Rendering.OpenGL.GL.DataType |
| 111 | + Graphics.Rendering.OpenGL.GL.Domain |
| 112 | + Graphics.Rendering.OpenGL.GL.EdgeFlag |
| 113 | + Graphics.Rendering.OpenGL.GL.Exception |
| 114 | + Graphics.Rendering.OpenGL.GL.Face |
| 115 | + Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObject |
| 116 | + Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferObjectAttachment |
| 117 | + Graphics.Rendering.OpenGL.GL.FramebufferObjects.FramebufferTarget |
| 118 | + Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferObject |
| 119 | + Graphics.Rendering.OpenGL.GL.FramebufferObjects.RenderbufferTarget |
| 120 | + Graphics.Rendering.OpenGL.GL.GLboolean |
| 121 | + Graphics.Rendering.OpenGL.GL.IOState |
| 122 | + Graphics.Rendering.OpenGL.GL.PeekPoke |
| 123 | + Graphics.Rendering.OpenGL.GL.PixelData |
| 124 | + Graphics.Rendering.OpenGL.GL.PixelFormat |
| 125 | + Graphics.Rendering.OpenGL.GL.PixelRectangles.Reset |
| 126 | + Graphics.Rendering.OpenGL.GL.PixelRectangles.Sink |
| 127 | + Graphics.Rendering.OpenGL.GL.PointParameter |
| 128 | + Graphics.Rendering.OpenGL.GL.PolygonMode |
| 129 | + Graphics.Rendering.OpenGL.GL.PrimitiveMode |
| 130 | + Graphics.Rendering.OpenGL.GL.QueryObject |
| 131 | + Graphics.Rendering.OpenGL.GL.QueryUtils |
| 132 | + Graphics.Rendering.OpenGL.GL.QueryUtils.PName |
| 133 | + Graphics.Rendering.OpenGL.GL.QueryUtils.VertexAttrib |
| 134 | + Graphics.Rendering.OpenGL.GL.RenderMode |
| 135 | + Graphics.Rendering.OpenGL.GL.Shaders.Program |
| 136 | + Graphics.Rendering.OpenGL.GL.Shaders.Shader |
| 137 | + Graphics.Rendering.OpenGL.GL.Shaders.Variables |
| 138 | + Graphics.Rendering.OpenGL.GL.Texturing.Filter |
| 139 | + Graphics.Rendering.OpenGL.GL.Texturing.PixelInternalFormat |
| 140 | + Graphics.Rendering.OpenGL.GL.Texturing.TexParameter |
| 141 | + Graphics.Rendering.OpenGL.GL.Texturing.TextureObject |
| 142 | + Graphics.Rendering.OpenGL.GL.Texturing.TextureTarget |
| 143 | + Graphics.Rendering.OpenGL.GL.Texturing.TextureUnit |
| 144 | + Graphics.Rendering.OpenGL.GL.VertexAttributes |
| 145 | + Graphics.Rendering.OpenGL.GLU.ErrorsInternal |
144 | 146 | hs-source-dirs: src
|
145 | 147 | ghc-options: -Wall -O2
|
146 | 148 | build-depends:
|
147 |
| - base >= 3 && < 5, bytestring, text, OpenGLRaw >= 1.4.1.0, GLURaw >= 1.3.0.0 |
| 149 | + base >= 3 && < 5, bytestring, text, OpenGLRaw >= 1.4.1.0, GLURaw >= 1.3.0.0 |
148 | 150 |
|
149 | 151 | source-repository head
|
150 |
| - type: git |
151 |
| - location: https://github.com/haskell-opengl/OpenGL |
| 152 | + type: git |
| 153 | + location: https://github.com/haskell-opengl/OpenGL.git |
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