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chat.html
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<!DOCTYPE html>
<html>
<!--
* Please see the included README.md file for license terms and conditions.
-->
<head>
<title>Blank HTML</title>
<meta http-equiv="Content-type" content="text/html; charset=utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
<!-- This is a blank template, include any desired javascript frameworks, libraries, CSS here and start developing the app -->
<!-- IMPORTANT: Do not include your weinre script tag as part of your release builds! -->
<!-- Place your remote debugging (weinre) script URL from the Test tab here, if it does not work below -->
<!-- <script src="http://debug-software.intel.com/target/target-script-min.js#insertabiglongfunkynumberfromthexdkstesttab"></script> -->
<script src="intelxdk.js"></script> <!-- phantom library, needed for Intel XDK api calls -->
<script src="xhr.js"></script> <!-- phantom library, needed for Intel XDK CORS -->
<script src='https://cdn.firebase.com/js/client/2.0.4/firebase.js'></script>
<script src='https://ajax.googleapis.com/ajax/libs/jquery/1.11.1/jquery.min.js'></script>
<script>
function onDeviceReady() {
if( navigator.splashscreen && navigator.splashscreen.hide ) { // Cordova API detected
navigator.splashscreen.hide() ;
}
if( window.intel && intel.xdk && intel.xdk.device ) { // Intel XDK device API detected, but...
if( intel.xdk.device.hideSplashScreen ) // ...hideSplashScreen() is inside the base plugin
intel.xdk.device.hideSplashScreen() ;
}
}
document.addEventListener("deviceready", onDeviceReady, false) ;
</script>
<link href='http://fonts.googleapis.com/css?family=Open+Sans' rel='stylesheet' type='text/css'>
<link rel = "stylesheet" href = "main.css">
</head>
<body>
<h1> Chat Time </h1>
<input type='text' id='nameInput' placeholder='Name'>
<input type='text' id='messageInput' placeholder='Message'>
<div id='messagesDiv'></div>
<script src = "main.js"> </script>
</body>
</html>