|
| 1 | +/* |
| 2 | +First time? Check out the tutorial game: |
| 3 | +https://sprig.hackclub.com/gallery/getting_started |
| 4 | +
|
| 5 | +@title: Platformer |
| 6 | +@author: Adam Xu |
| 7 | +@tags: [] |
| 8 | +@addedOn: 2025-01-03 |
| 9 | +*/ |
| 10 | + |
| 11 | +const player = "p" |
| 12 | +const grass = "g" |
| 13 | +const platform = "c" |
| 14 | +const platform_left = "l" |
| 15 | +const platform_right = "r" |
| 16 | +const end_1 = "e" |
| 17 | +const end_2 = "f" |
| 18 | +const sky = "s" |
| 19 | +const dirt = "d" |
| 20 | + |
| 21 | +setLegend( |
| 22 | + [ player, bitmap` |
| 23 | +......0000...... |
| 24 | +.....002200..... |
| 25 | +.....022220..... |
| 26 | +.....022200..... |
| 27 | +.....00220...... |
| 28 | +......0000...... |
| 29 | +.......L0....... |
| 30 | +.......L0....... |
| 31 | +.......0L....... |
| 32 | +.......0L....... |
| 33 | +.......0L....... |
| 34 | +.......00....... |
| 35 | +.......0.0...... |
| 36 | +......0..0...... |
| 37 | +......0..0...... |
| 38 | +......0..0......` ], |
| 39 | + [ platform, bitmap` |
| 40 | +DDDDDDDDDDDDDDDD |
| 41 | +DDDDDDDDDDDDDDDD |
| 42 | +DDDCDDDDDDDCDCDD |
| 43 | +CCDCCCDCDDCCCCCD |
| 44 | +CCCCCCCCCCCCCCCC |
| 45 | +CC9CCCCCCC9CCCCC |
| 46 | +9CCCCCC9CCCCC9CC |
| 47 | +CCCCCCCCCCCCCCCC |
| 48 | +................ |
| 49 | +................ |
| 50 | +................ |
| 51 | +................ |
| 52 | +................ |
| 53 | +................ |
| 54 | +................ |
| 55 | +................` ], |
| 56 | + [ platform_left, bitmap` |
| 57 | +DDDDDDDDDDDDDDDD |
| 58 | +DDDDDDDDDDDDDDDD |
| 59 | +DDDCDDDDDDDCDCDD |
| 60 | +CCDCCCDCDDCCCCCD |
| 61 | +.CCCCCCCCCCCCCCC |
| 62 | +.CCC9CCCCC9CCCCC |
| 63 | +..CCCCC9CCCCC9CC |
| 64 | +....CCCCCCCCCCCC |
| 65 | +................ |
| 66 | +................ |
| 67 | +................ |
| 68 | +................ |
| 69 | +................ |
| 70 | +................ |
| 71 | +................ |
| 72 | +................` ], |
| 73 | + [ platform_right, bitmap` |
| 74 | +DDDDDDDDDDDDDDDD |
| 75 | +DDDDDDDDDDDDDDDD |
| 76 | +DDDCDDDDDDDCDCDD |
| 77 | +CCDCCCDCDDCCCCCD |
| 78 | +CCCCCCCCCCCCC9C. |
| 79 | +CC9CCCCCCC9CCCC. |
| 80 | +9CCCCCC9CCCCCC.. |
| 81 | +CCCCCCCCCCCC.... |
| 82 | +................ |
| 83 | +................ |
| 84 | +................ |
| 85 | +................ |
| 86 | +................ |
| 87 | +................ |
| 88 | +................ |
| 89 | +................` ], |
| 90 | + [ grass, bitmap` |
| 91 | +DDDDDDDDDDDDDDDD |
| 92 | +DDDDDDDDDDDDDDDD |
| 93 | +DDDCDDDDDDDCDCDD |
| 94 | +CCDCCCDCDDCCCCCD |
| 95 | +CCCCCCCCCCCCCCCC |
| 96 | +CCCCCCCCCC9CCCCC |
| 97 | +CC9CCC9CCCCCC9CC |
| 98 | +CCCCCCCCCCCCCCCC |
| 99 | +CCCCCCCC9CCCCCCC |
| 100 | +CCCCCCCCCCCCC9CC |
| 101 | +C9CCC9CCCCCCCCCC |
| 102 | +CCCCCCCCCCCCCCCC |
| 103 | +CCC9CCCC9CCC9CCC |
| 104 | +9CCCCCCCCCCCCCC9 |
| 105 | +CCCCCCCCCCCCCCCC |
| 106 | +CCCCC9CCCCC9CCCC` ], |
| 107 | + [ dirt, bitmap` |
| 108 | +CCCC9CCCCCCCCCCC |
| 109 | +C9CCCCCCC9CCCCCC |
| 110 | +CCCCCCCCCCCCCC9C |
| 111 | +CCCC9CCCCCCCCCCC |
| 112 | +CCCCCCCCCCCCCCCC |
| 113 | +CCCCCCCCCC9CCCCC |
| 114 | +CC9CCC9CCCCCC9CC |
| 115 | +CCCCCCCCCCCCCCCC |
| 116 | +CCCCCCCC9CCCCCCC |
| 117 | +CCCCCCCCCCCCC9CC |
| 118 | +C9CCC9CCCCCCCCCC |
| 119 | +CCCCCCCCCCCCCCCC |
| 120 | +CCC9CCCC9CCC9CCC |
| 121 | +9CCCCCCCCCCCCCC9 |
| 122 | +CCCCCCCCCCCCCCCC |
| 123 | +CCCCC9CCCCC9CCCC` ], |
| 124 | + [ end_1, bitmap` |
| 125 | +....57777775.... |
| 126 | +...5775555777... |
| 127 | +..755555555577.. |
| 128 | +.75577777555577. |
| 129 | +7577755577755575 |
| 130 | +5575557777755577 |
| 131 | +5755577557775557 |
| 132 | +7755775757575577 |
| 133 | +7555755775575575 |
| 134 | +7755775555775775 |
| 135 | +5755577777755755 |
| 136 | +5575555555557757 |
| 137 | +.55775555557757. |
| 138 | +..557775777555.. |
| 139 | +...5557775555... |
| 140 | +....77777777....` ], |
| 141 | + [ end_2, bitmap` |
| 142 | +....77777777.... |
| 143 | +...5557775555... |
| 144 | +..557775777555.. |
| 145 | +.55775555557757. |
| 146 | +5575555555557757 |
| 147 | +5755577777755755 |
| 148 | +7755775555775775 |
| 149 | +7555755775575575 |
| 150 | +7755775757575577 |
| 151 | +5755577557775557 |
| 152 | +5575557777755577 |
| 153 | +7577755577755575 |
| 154 | +.75577777555577. |
| 155 | +..755555555577.. |
| 156 | +...5775555777... |
| 157 | +....57777775....` ], |
| 158 | + [ sky, bitmap` |
| 159 | +2727272727272727 |
| 160 | +7272727272727272 |
| 161 | +2727272727272727 |
| 162 | +7272727272727272 |
| 163 | +2727272727272727 |
| 164 | +7272727272727272 |
| 165 | +2727272727272727 |
| 166 | +7272727272727272 |
| 167 | +2727272727272727 |
| 168 | +7272727272727272 |
| 169 | +2727272727272727 |
| 170 | +7272727272727272 |
| 171 | +2727272727272727 |
| 172 | +7272727272727272 |
| 173 | +2727272727272727 |
| 174 | +7272727272727272` ], |
| 175 | +) |
| 176 | + |
| 177 | +// setBackground(sky) |
| 178 | + |
| 179 | +setSolids([player, grass, platform, platform_left, platform_right, dirt]) |
| 180 | + |
| 181 | +let level = 0 |
| 182 | +const levels = [ |
| 183 | + map` |
| 184 | +.......... |
| 185 | +.......... |
| 186 | +.......... |
| 187 | +.lccccr... |
| 188 | +.......... |
| 189 | +.......... |
| 190 | +.p......e. |
| 191 | +gggggggggg`, |
| 192 | + map` |
| 193 | +.......... |
| 194 | +.......... |
| 195 | +.........e |
| 196 | +........lr |
| 197 | +.....lr... |
| 198 | +.......... |
| 199 | +p..lr..... |
| 200 | +gg........`, |
| 201 | + map` |
| 202 | +p......... |
| 203 | +ggr....... |
| 204 | +dd..lr.... |
| 205 | +dd.......e |
| 206 | +dd......lg |
| 207 | +dd.......d |
| 208 | +dd.......d |
| 209 | +dd.......d`, |
| 210 | + map` |
| 211 | +.......... |
| 212 | +p......... |
| 213 | +g..gcccr.. |
| 214 | +d..d...... |
| 215 | +d..de....l |
| 216 | +d..dcr.... |
| 217 | +d..d...... |
| 218 | +d..d......`, |
| 219 | + map` |
| 220 | +e......... |
| 221 | +r......... |
| 222 | +.......... |
| 223 | +cr....lr.. |
| 224 | +.......... |
| 225 | +.........l |
| 226 | +p......... |
| 227 | +ggg....ggg`, |
| 228 | + map` |
| 229 | +g........g |
| 230 | +d........d |
| 231 | +d...p....d |
| 232 | +.lccccccr. |
| 233 | +.........e |
| 234 | +.......... |
| 235 | +.......... |
| 236 | +..........` |
| 237 | +] |
| 238 | + |
| 239 | +setMap(levels[level]) |
| 240 | + |
| 241 | +setPushables({ |
| 242 | + [ player ]: [] |
| 243 | +}) |
| 244 | + |
| 245 | +addText("<A D> W^", { |
| 246 | + x: 3, |
| 247 | + y: 4, |
| 248 | + color: color`D` |
| 249 | +}) |
| 250 | + |
| 251 | +isJumping = false; |
| 252 | +isDied = false; |
| 253 | + |
| 254 | +function gravity() { |
| 255 | + let prev_y = getFirst(player).y; |
| 256 | + const gravity_interval = setInterval(function() { |
| 257 | + if (isDied) { |
| 258 | + clearInterval(gravity_interval); |
| 259 | + return; |
| 260 | + } |
| 261 | + prev_y = getFirst(player).y; |
| 262 | + getFirst(player).y += 1; |
| 263 | + if (getFirst(player).y == prev_y) { |
| 264 | + clearInterval(gravity_interval); |
| 265 | + isJumping = false; |
| 266 | + } else if (getFirst(player).y == 7) { |
| 267 | + clearInterval(gravity_interval); |
| 268 | + isDied = true; |
| 269 | + setMap(map` |
| 270 | +.......... |
| 271 | +.......... |
| 272 | +.......... |
| 273 | +.......... |
| 274 | +.......... |
| 275 | +cccccccccc |
| 276 | +.......... |
| 277 | +..........`); |
| 278 | + addText("You Died", { |
| 279 | + x: 6, |
| 280 | + y: 7, |
| 281 | + color: color`D` |
| 282 | + }); |
| 283 | + return; |
| 284 | + } |
| 285 | + after_move(); |
| 286 | + }, 250); |
| 287 | + // clearInterval(gravity_interval); |
| 288 | +} |
| 289 | + |
| 290 | +onInput("w", () => { |
| 291 | + if (!isDied) { |
| 292 | + if (!isJumping) { |
| 293 | + isJumping = true |
| 294 | + getFirst(player).y -= 1; |
| 295 | + setTimeout(function(){ getFirst(player).y -= 1;}, 50); |
| 296 | + setTimeout(gravity, 100); |
| 297 | + } |
| 298 | + } |
| 299 | +}); |
| 300 | +onInput("a", () => { |
| 301 | + if (!isDied) { |
| 302 | + getFirst(player).x -= 1; |
| 303 | + if (!isJumping) gravity(); |
| 304 | + } |
| 305 | +}); |
| 306 | +onInput("d", () => { |
| 307 | + if (!isDied) { |
| 308 | + getFirst(player).x += 1; |
| 309 | + if (!isJumping) gravity(); |
| 310 | + } |
| 311 | +}); |
| 312 | + |
| 313 | +function after_move() { |
| 314 | + if (tilesWith(player, end_1).length == 1 || tilesWith(player, end_2).length == 1) { |
| 315 | + level = level + 1; |
| 316 | + |
| 317 | + const currentLevel = levels[level]; |
| 318 | + |
| 319 | + if (currentLevel !== undefined) { |
| 320 | + setMap(currentLevel); |
| 321 | + animation = false; |
| 322 | + clearText(); |
| 323 | + if (level == 5) { |
| 324 | + addText("Thanks for playing!", { |
| 325 | + x: 1, |
| 326 | + y: 14, |
| 327 | + color: color`D` |
| 328 | + }) |
| 329 | + } |
| 330 | + } |
| 331 | + } |
| 332 | +} |
| 333 | + |
| 334 | +afterInput(() => { |
| 335 | + after_move(); |
| 336 | +}) |
| 337 | + |
| 338 | +var animation = false |
| 339 | + |
| 340 | +const portal_animate = setInterval(function() { |
| 341 | + if (!isDied) { |
| 342 | + if (animation) { |
| 343 | + animation = false |
| 344 | + let tmp = getFirst(end_2) |
| 345 | + clearTile(tmp.x, tmp.y) |
| 346 | + addSprite(tmp.x, tmp.y, end_1) |
| 347 | + } else { |
| 348 | + animation = true |
| 349 | + let tmp = getFirst(end_1) |
| 350 | + clearTile(tmp.x, tmp.y) |
| 351 | + addSprite(tmp.x, tmp.y, end_2) |
| 352 | + } |
| 353 | + } else { |
| 354 | + clearInterval(portal_animate); |
| 355 | + } |
| 356 | +}, 250); |
| 357 | + |
| 358 | + |
| 359 | + |
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