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main.cpp
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#include <bits/stdc++.h>
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include <SDL2/SDL_mixer.h>
#include "dijkstra.hpp"
using namespace std;
int main(int argc, char *args[])
{
if (argc >1){
if (argc >=2){
int x = stoi(args[1]);
if (x <3){
cout <<"Invalid number of row/columns\n";
return 0;
}
height = width = x;
}
if (argc >=3){
int x = stoi(args[2]);
cellWidth = cellHeight = x;
}
if (argc >3){
cout <<"Incorrect number of arguments, pass ./simulation <height> <cellWidth>\n";
return 0;
}
SCREEN_WIDTH = width*cellWidth;
SCREEN_HEIGHT = height*cellHeight;
}
formMaze();
if (numNodes<=0){
cout <<"No delivery location in the city\n";
return 0;
}
cout << "Enter the no. of Delivery Points: ";
cin >> no_of_delivery_points;
while( no_of_delivery_points > numNodes || no_of_delivery_points<=0){
if (no_of_delivery_points > numNodes) cout <<"Not enough areas in the city\n";
else cout <<"There must be atleast one location\n";
cout << "Enter the no. of Delivery Points: ";
cin >> no_of_delivery_points;
}
cout <<"Click on the locations where you want to deliver Pizza\n";
cout <<"The Delivery locations are:\n";
const int FPS = 40;
const int delay = 1000/FPS;
Uint32 frameStart;
int frameTime;
if (!init())
{
printf("Failed to initialize!\n");
close();
return 0;
}
if (!loadMedia())
{
printf("Failed to load media!\n");
close();
return 0;
}
//Main loop flag
bool quit = false;
//Event handler
SDL_Event e;
bool simulationRunning = false;
//While application is running
while (!quit)
{
//Going to the Main Menu
while(!simulationRunning){
while (SDL_PollEvent(&e) != 0)
{
//User requests quit
if (e.type == SDL_QUIT)
{
quit = true;
break;
}
// User presses mouse
else if (e.type == SDL_MOUSEBUTTONDOWN)
{
int x, y;
SDL_GetMouseState(&x, &y);
pair<int, int> pos = check_position(x, y);
if(maze[pos.first][pos.second] != 1 && (pos!= make_pair(1,1))){
delivery_points.insert(pos);
cout << pos.first<< " " << pos.second << endl;
}
}
}
if(quit) break;
//Clear screen
SDL_RenderClear(simulationRenderer);
//Render texture to screen
updateScreen();
//Update screen
SDL_RenderPresent(simulationRenderer);
if (delivery_points.size() == no_of_delivery_points) simulationRunning = true;
}
bool flag = false;
while(simulationRunning){
frameStart = SDL_GetTicks();
//Handle events on queue
while( SDL_PollEvent( &e ) != 0 )
{
//User requests quit
if( e.type == SDL_QUIT )
{
simulationRunning = false;
quit = true;
}
}
if (flag == false) {
if(dijkstra() < 0){
simulationRunning = false;
quit = true;
}
flag = true;
}
}
}
//Free resources and close SDL
close();
return 0;
}