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cocos2d.js
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/****************************************************************************
Copyright (c) 2010-2012 cocos2d-x.org
Copyright (c) 2008-2010 Ricardo Quesada
Copyright (c) 2011 Zynga Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
var cc = cc = cc || {};
//Cocos2d directory
cc.Dir = '';//in relate to the html file or use absolute
cc.loadQue = [];//the load que which js files are loaded
cc.COCOS2D_DEBUG = 2;
cc._DEBUG = 1;
cc._IS_RETINA_DISPLAY_SUPPORTED = 0;
//html5 selector method
cc.$ = function (x) {
return document.querySelector(x);
};
cc.$new = function (x) {
return document.createElement(x);
};
cc.loadjs = function (filename) {
//add the file to the que
var script = cc.$new('script');
script.src = cc.Dir + filename;
script.order = cc.loadQue.length;
cc.loadQue.push(script);
script.onload = function () {
//file have finished loading,
//if there is more file to load, we should put the next file on the head
if (this.order + 1 < cc.loadQue.length) {
cc.$('head').appendChild(cc.loadQue[this.order + 1]);
//console.log(this.order);
}
else {
cc.setup("gameCanvas");
//init audio
cc.AudioManager.sharedEngine().init("mp3");
//we are ready to run the game
cc.Loader.shareLoader().onloading = function () {
cc.LoaderScene.shareLoaderScene().draw();
};
cc.Loader.shareLoader().onload = function () {
cc.AppController.shareAppController().didFinishLaunchingWithOptions();
};
//preload ressources
cc.Loader.shareLoader().preload(g_ressources);
}
};
if (script.order === 0)//if the first file to load, then we put it on the head
{
cc.$('head').appendChild(script);
}
};
cc.loadjs('Cocos2d-html5-canvasmenu-min.js');
cc.loadjs('Classes/AppDelegate.js');
cc.loadjs('Resource.js');
// Config Module
cc.loadjs('Classes/Config/Theme.js');
cc.loadjs('Classes/Config/global.js');
cc.loadjs('Classes/Actor/ToolObjects.js');
cc.loadjs('Classes/Actor/PropObjects.js');
cc.loadjs('Classes/Actor/MineObject.js');
cc.loadjs('Classes/Config/ObjectType.js');
cc.loadjs('Classes/Config/Level.js');
cc.loadjs('Classes/Config/Game.js');
// Framework Module
cc.loadjs('Classes/Framework/LevelManager.js');
//cc.loadjs('Classes/Framework/ToolManager.js');
cc.loadjs('Classes/Framework/AboutLayer.js');
cc.loadjs('Classes/Framework/GameControlMenu.js');
cc.loadjs('Classes/Framework/GameLayer.js');
cc.loadjs('Classes/Framework/singleGameLayer.js');
cc.loadjs('Classes/Framework/GameOverLayer.js');
cc.loadjs('Classes/Framework/RecordLayer.js');
cc.loadjs('Classes/Framework/SettingsLayer.js');
cc.loadjs('Classes/Framework/StoreLayer.js');
//cc.loadjs('Classes/Framework/SplashLayer.js');
cc.loadjs('Classes/Framework/StartLayer.js');
cc.loadjs('Classes/Framework/MissionLayer.js');
// Actor Module
cc.loadjs('Classes/Actor/Hook.js');
//cc.loadjs('Classes/Actor/Miner.js');
//cc.loadjs('Classes/Actor/Seller.js');
// Effect Module
cc.loadjs('Classes/Effect/Effect.js');
cc.loadjs('Classes/Effect/Explosion.js');