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The SLD editor could benefit from more overlay information on hover on different objects. This would go hand in hand with refactoring the LayerComponents.
Other possible improvements:
Make the color of SLD elements semi-transparent to reveal the SLD curve beneath.
Make roughness handles visible when sigma=0.0
Cleanup LayerElementItem from P_SIDE_THICKNESS and similar. They can be simple member variables.
Consider accumulating constants appearing in expression P_TOP_PEN_WIDTH=5 in single place and make them dependent on WidthOfLetterM method for better High DPI experience.
While reploting, make min/max of SLD editor +/- 10%. Introduce SLDCanvasItem solely for that purpose. See CanvasItem as an example.
The SLD editor could benefit from more overlay information on hover on different objects. This would go hand in hand with refactoring the LayerComponents.
Other possible improvements:
P_SIDE_THICKNESSand similar. They can be simple member variables.