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+ #define Uint32 _cxgo_uint32
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+ #define Uint16 _cxgo_uint16
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+ #define Uint8 _cxgo_uint8
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+ #define Sint32 _cxgo_sint32
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+ #define Sint16 _cxgo_sint16
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+ #define Sint8 _cxgo_sint8
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+ #define SDL_bool _cxgo_go_bool
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+ typedef Sint32 SDL_FingerID ;
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+ typedef Sint32 SDL_Scancode ;
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+ typedef Sint32 SDL_Keymod ;
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+ typedef Sint32 SDL_BlendMode ;
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+ typedef Sint32 SDL_TimerID ;
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+
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+
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+ #define SDL_TRUE 1
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+ #define SDL_FALSE 0
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+ const Sint32 SDL_PIXELFORMAT_RGBA5551 = 1 ;
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+ const Sint32 SDL_PIXELFORMAT_RGB565 = 2 ;
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+ const Sint32 SDL_PIXELFORMAT_RGB555 = 3 ;
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+
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+ const Sint32 SDL_RENDERER_ACCELERATED = 1 ;
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+ const Sint32 SDL_RENDERER_PRESENTVSYNC = 2 ;
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+
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+ #define SDL_NUM_SCANCODES 512
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+
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+ typedef struct {
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+ Sint16 x , y ;
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+ Uint16 w , h ;
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+ } SDL_Rect ;
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+
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+ #define SDL_TEXTEDITING 770
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+ #define SDL_TEXTINPUT 771
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+ #define SDL_KEYDOWN 768
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+ #define SDL_KEYUP 769
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+ #define SDL_MOUSEBUTTONDOWN 1025
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+ #define SDL_MOUSEBUTTONUP 1026
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+ #define SDL_MOUSEMOTION 1024
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+ #define SDL_MOUSEWHEEL 1027
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+ #define SDL_WINDOWEVENT 512
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+
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+ #define SDL_WINDOWEVENT_FOCUS_LOST 13
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+ #define SDL_WINDOWEVENT_FOCUS_GAINED 12
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+
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+ #define SDL_BUTTON_LEFT 1
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+ #define SDL_BUTTON_RIGHT 3
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+ #define SDL_BUTTON_MIDDLE 2
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+
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+ const Sint32 SDL_PRESSED = 1 ;
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+
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+ const Sint32 SDL_SCANCODE_SPACE = 1 ;
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+ const Sint32 KMOD_LSHIFT = 1 ;
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+ const Sint32 KMOD_RSHIFT = 2 ;
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+ const Sint32 KMOD_RALT = 3 ;
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+
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+ const Uint32 SDL_INIT_VIDEO = 1 ;
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+ const Uint32 SDL_INIT_TIMER = 2 ;
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+ const Sint32 SDL_WINDOWPOS_UNDEFINED = -1 ;
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+ const Sint32 SDL_WINDOWPOS_CENTERED = -2 ;
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+ const Uint32 SDL_WINDOW_RESIZABLE = 1 ;
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+ const Uint32 SDL_WINDOW_OPENGL = 2 ;
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+ const SDL_BlendMode SDL_BLENDMODE_NONE = 1 ;
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+
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+ typedef struct {
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+ SDL_Scancode scancode ;
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+ } SDL_Keysym ;
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+
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+ typedef struct {
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+ SDL_Keysym keysym ;
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+ Uint8 state ;
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+ } SDL_KeyboardEvent ;
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+
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+ typedef struct {
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+ Uint8 button ;
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+ Uint8 state ;
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+ Sint32 x ,y ;
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+ } SDL_MouseButtonEvent ;
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+
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+ typedef struct {
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+ Sint32 x , y ;
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+ Sint32 xrel , yrel ;
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+ } SDL_MouseMotionEvent ;
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+
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+ typedef struct {
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+ Sint32 x , y ;
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+ } SDL_MouseWheelEvent ;
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+
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+ typedef struct {} SDL_TouchFingerEvent ;
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+
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+ typedef struct {
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+ char text [32 ];
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+ } SDL_TextEditingEvent ;
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+
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+ typedef struct {
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+ char text [32 ];
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+ } SDL_TextInputEvent ;
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+
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+ typedef struct {
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+ Uint8 event ;
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+ } SDL_WindowEvent ;
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+
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+ typedef struct {
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+ int type ;
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+ SDL_TextEditingEvent edit ;
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+ SDL_TextInputEvent text ;
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+ SDL_KeyboardEvent key ;
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+ SDL_MouseButtonEvent button ;
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+ SDL_MouseMotionEvent motion ;
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+ SDL_MouseWheelEvent wheel ;
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+ SDL_WindowEvent window ;
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+ } SDL_Event ;
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+
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+ const Uint32 SDL_WINDOW_FULLSCREEN_DESKTOP = 0 ;
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+
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+ typedef struct SDL_GLContext {} SDL_GLContext ;
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+
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+ typedef struct SDL_Window {
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+ Sint32 (* SetFullscreen )(Uint32 flags );
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+ void (* GetSize )(Sint32 * w , Sint32 * h );
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+ void (* GetPosition )(Sint32 * x , Sint32 * y );
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+ void (* SetSize )(Sint32 w , Sint32 h );
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+ void (* SetPosition )(Sint32 x , Sint32 y );
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+ void (* Minimize )(void );
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+ void (* Restore )(void );
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+ void (* SetGrab )(SDL_bool );
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+ void (* SetResizable )(SDL_bool );
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+ void (* SetBordered )(SDL_bool );
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+ void (* SetTitle )(const char * );
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+ Sint32 (* GetDisplayIndex )(void );
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+ void (* GLGetDrawableSize )(Sint32 * w , Sint32 * h );
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+ void (* GLSwapWindow )(void );
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+ SDL_GLContext (* GLCreateContext )(void );
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+ } SDL_Window ;
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+
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+ const char * SDL_GetError (void );
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+
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+ Uint32 SDL_GetTicks (void );
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+ SDL_Window * SDL_CreateWindow (const char * title , Sint32 x , Sint32 y , Sint32 w , Sint32 h , Uint32 flags );
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+ #define SDL_SetWindowFullscreen (win , flags ) ((SDL_Window*)win)->SetFullscreen(flags)
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+ #define SDL_SetWindowSize (win , w , h ) ((SDL_Window*)win)->SetSize(w, h)
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+ #define SDL_SetWindowPosition (win , x , y ) ((SDL_Window*)win)->SetPosition(x, y)
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+ #define SDL_SetWindowGrab (win , v ) ((SDL_Window*)win)->SetGrab(v)
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+ #define SDL_SetWindowTitle (win , v ) ((SDL_Window*)win)->SetTitle(v)
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+ #define SDL_MinimizeWindow (win ) ((SDL_Window*)win)->Minimize()
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+ #define SDL_RestoreWindow (win ) ((SDL_Window*)win)->Restore()
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+ #define SDL_GetWindowDisplayIndex (win ) ((SDL_Window*)win)->GetDisplayIndex()
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+ #define SDL_SetWindowResizable (win , v ) ((SDL_Window*)win)->SetResizable(v)
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+ #define SDL_SetWindowBordered (win , v ) ((SDL_Window*)win)->SetBordered(v)
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+ #define SDL_GetWindowPosition (win , x , y ) ((SDL_Window*)win)->GetPosition(x, y)
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+ #define SDL_GetWindowSize (win , w , h ) ((SDL_Window*)win)->GetSize(w, h)
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+
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+ #define SDL_GL_GetDrawableSize (win , w , h ) ((SDL_Window*)win)->GLGetDrawableSize(w, h)
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+ #define SDL_GL_SwapWindow (win ) ((SDL_Window*)win)->GLSwap()
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+ #define SDL_GL_CreateContext (win ) ((SDL_Window*)win)->GLCreateContext()
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+
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+ typedef struct SDL_Renderer {
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+ void (* Destroy )(void );
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+ void (* Present )(void );
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+ } SDL_Renderer ;
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+
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+ SDL_Renderer * SDL_CreateRenderer (SDL_Window * window , Sint32 index , Uint32 flags );
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+
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+ #define SDL_RenderPresent (r ) ((SDL_Renderer*)r)->Present()
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+ #define SDL_DestroyRenderer (r ) ((SDL_Renderer*)r)->Destroy()
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+
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+ char * SDL_itoa (Sint32 value , char * str , Sint32 radix );
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+ char * SDL_uitoa (Uint32 value , char * str , Sint32 radix );
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+ void SDL_Delay (Uint32 ms );
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+
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+ typedef struct SDL_mutex {
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+ void (* Lock )(void );
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+ void (* Unlock )(void );
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+ void (* Destroy )(void );
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+ } SDL_mutex ;
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+
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+ SDL_mutex * SDL_CreateMutex (void );
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+
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+ #define SDL_DestroyMutex (m ) ((SDL_mutex*)m)->Destroy()
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+ #define SDL_LockMutex (m ) ((SDL_mutex*)m)->Lock()
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+ #define SDL_UnlockMutex (m ) ((SDL_mutex*)m)->Unlock()
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+
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+
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+ typedef struct SDL_Surface {
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+ Sint32 w , h ;
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+ Sint32 pitch ;
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+ void * pixels ;
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+ SDL_Rect clip_rect ;
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+
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+ Sint32 (* Lock )(void );
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+ void (* Unlock )(void );
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+ void (* Free )(void );
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+ Sint32 (* SetColorKey )(Sint32 flag , Uint32 key );
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+ void (* GetClipRect )(SDL_Rect * rect );
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+ Sint32 (* SetBlendMode )(SDL_BlendMode blendMode );
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+ } SDL_Surface ;
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+
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+ SDL_Surface * SDL_CreateRGBSurfaceWithFormat (Uint32 flags , Sint32 width , Sint32 height , Sint32 depth , Uint32 format );
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+
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+ #define SDL_LockSurface (s ) ((SDL_Surface*)s)->Lock()
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+ #define SDL_UnlockSurface (s ) ((SDL_Surface*)s)->Unlock()
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+ #define SDL_FreeSurface (s ) ((SDL_Surface*)s)->Free()
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+ #define SDL_SetColorKey (s , f , k ) ((SDL_Surface*)s)->SetColorKey(f, k)
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+ #define SDL_GetClipRect (s , r ) ((SDL_Surface*)s)->GetClipRect(r)
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+ #define SDL_SetSurfaceBlendMode (s , m ) ((SDL_Surface*)s)->SetBlendMode(m)
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+ Sint32 SDL_BlitSurface (SDL_Surface * src , const SDL_Rect * srcrect , SDL_Surface * dst , SDL_Rect * dstrect );
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+ Sint32 SDL_BlitScaled (SDL_Surface * src , const SDL_Rect * srcrect , SDL_Surface * dst , SDL_Rect * dstrect );
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+
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+ typedef struct SDL_Texture {
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+ void (* Destroy )(void );
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+ } SDL_Texture ;
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+ SDL_Texture * SDL_CreateTextureFromSurface (SDL_Renderer * renderer , SDL_Surface * surface );
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+ #define SDL_DestroyTexture (t ) ((SDL_Texture*)t)->Destroy()
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+
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+ Sint32 SDL_RenderCopy (SDL_Renderer * renderer , SDL_Texture * texture , const SDL_Rect * srcrect , const SDL_Rect * dstrect );
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+
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+
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+ Sint32 SDL_GL_SetSwapInterval (Sint32 interval );
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+ void SDL_GL_DeleteContext (SDL_GLContext context );
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+ Sint32 SDL_Init (Uint32 flags );
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+ Sint32 SDL_PollEvent (SDL_Event * event );
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+ void SDL_StartTextInput (void );
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+ void SDL_StopTextInput (void );
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+ SDL_Keymod SDL_GetModState (void );
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+ Sint32 SDL_SetRelativeMouseMode (SDL_bool enabled );
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+ Uint8 SDL_GetEventState (Uint32 type );
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+ Uint32 SDL_GetGlobalMouseState (int * x , int * y );
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+ Sint32 SDL_GetDisplayBounds (Sint32 displayIndex , SDL_Rect * rect );
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+
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+ typedef Uint32 (* SDL_TimerCallback )(Uint32 interval , void * param );
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+ SDL_TimerID SDL_AddTimer (Uint32 interval , SDL_TimerCallback callback , void * param );
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+ SDL_bool SDL_RemoveTimer (SDL_TimerID id );
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