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1 parent cc614be commit db1357aCopy full SHA for db1357a
internal/gameServer/server.go
@@ -119,12 +119,11 @@ func (g *GameServer) ManageBuffer() {
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var leadPlayer int
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g.GameDataMutex.Lock() // BufferHealth can be modified by processUDP in a different thread
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for i := range 4 {
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- if g.GameData.CountLag[i] == 0 {
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- var err error
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- g.GameData.BufferHealthAverage[i], err = g.bufferHealthAverage(i)
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- if err == nil {
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- activePlayers = true
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- }
+ var err error
+ g.GameData.BufferHealthAverage[i], err = g.bufferHealthAverage(i)
+ if err == nil && g.GameData.CountLag[i] == 0 {
+ activePlayers = true
+
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if g.GameData.BufferHealthAverage[i] > bufferHealth {
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bufferHealth = g.GameData.BufferHealthAverage[i]
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leadPlayer = i + 1
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