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I do not know if this is an intended use case, however when building the apk using OpenXR and the XR Plug-in Management, it loads "forever" after starting the build app.
It generates the apk just fine and copies it over to the headset, but then the three loading dots appear.
The scripts in the scene continue to run and occasionally when putting the headset back on the screen shows a vaguely correct rendering of the screen for a splitsecond.
Note that this also occurs if there are no objects and only a single camera in the scene. While without the scripts of the plugin in use it does not work.
If the plugin however is removed again, the test scene rendered an image to the quest as it should.
On a smartphone however the camera renders correctly in both cases with and without the plugin.
Is this a mistake on my side? I checked all the settings, but maybe I overlooked something?
Maybe there are some scripts in the plugin which the quest just cant handle as it may primarily be developed for smartphone use?
The text was updated successfully, but these errors were encountered:
I do not know if this is an intended use case, however when building the apk using OpenXR and the XR Plug-in Management, it loads "forever" after starting the build app.
It generates the apk just fine and copies it over to the headset, but then the three loading dots appear.
The scripts in the scene continue to run and occasionally when putting the headset back on the screen shows a vaguely correct rendering of the screen for a splitsecond.
Note that this also occurs if there are no objects and only a single camera in the scene. While without the scripts of the plugin in use it does not work.
If the plugin however is removed again, the test scene rendered an image to the quest as it should.
On a smartphone however the camera renders correctly in both cases with and without the plugin.
Is this a mistake on my side? I checked all the settings, but maybe I overlooked something?
Maybe there are some scripts in the plugin which the quest just cant handle as it may primarily be developed for smartphone use?
The text was updated successfully, but these errors were encountered: