|
12 | 12 | <GodotConfiguration>Debug</GodotConfiguration> |
13 | 13 | <GodotPlatform>windows</GodotPlatform> |
14 | 14 | <GodotTemplate>template_debug</GodotTemplate> |
| 15 | + <BuildType>dev_build=yes</BuildType> |
15 | 16 | <Arch>x86_32</Arch> |
16 | 17 | </PropertyGroup> |
17 | 18 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-x86_32|windows'"> |
|
24 | 25 | <GodotConfiguration>Debug</GodotConfiguration> |
25 | 26 | <GodotPlatform>windows</GodotPlatform> |
26 | 27 | <GodotTemplate>template_debug</GodotTemplate> |
| 28 | + <BuildType>dev_build=yes</BuildType> |
27 | 29 | <Arch>x86_64</Arch> |
28 | 30 | </PropertyGroup> |
29 | 31 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-x86_64|windows'"> |
|
38 | 40 | <GodotConfiguration>Debug</GodotConfiguration> |
39 | 41 | <GodotPlatform>linux</GodotPlatform> |
40 | 42 | <GodotTemplate>template_debug</GodotTemplate> |
| 43 | + <BuildType>dev_build=yes</BuildType> |
41 | 44 | <Arch>x86_64</Arch> |
42 | 45 | </PropertyGroup> |
43 | 46 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-x86_64|linux'"> |
|
50 | 53 | <GodotConfiguration>Debug</GodotConfiguration> |
51 | 54 | <GodotPlatform>linux</GodotPlatform> |
52 | 55 | <GodotTemplate>template_debug</GodotTemplate> |
| 56 | + <BuildType>dev_build=yes</BuildType> |
53 | 57 | <Arch>arm64</Arch> |
54 | 58 | </PropertyGroup> |
55 | 59 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-arm64|linux'"> |
|
62 | 66 | <GodotConfiguration>Debug</GodotConfiguration> |
63 | 67 | <GodotPlatform>linux</GodotPlatform> |
64 | 68 | <GodotTemplate>template_debug</GodotTemplate> |
| 69 | + <BuildType>dev_build=yes</BuildType> |
65 | 70 | <Arch>rv64</Arch> |
66 | 71 | </PropertyGroup> |
67 | 72 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-rv64|linux'"> |
|
76 | 81 | <GodotConfiguration>Debug</GodotConfiguration> |
77 | 82 | <GodotPlatform>macos</GodotPlatform> |
78 | 83 | <GodotTemplate>template_debug</GodotTemplate> |
| 84 | + <BuildType>dev_build=yes</BuildType> |
79 | 85 | <Arch></Arch> <!-- no arch in example.gdextension --> |
80 | 86 | </PropertyGroup> |
81 | 87 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|macos'"> |
|
90 | 96 | <GodotConfiguration>Debug</GodotConfiguration> |
91 | 97 | <GodotPlatform>ios</GodotPlatform> |
92 | 98 | <GodotTemplate>template_debug</GodotTemplate> |
| 99 | + <BuildType>dev_build=yes</BuildType> |
93 | 100 | <Arch>arm64</Arch> |
94 | 101 | </PropertyGroup> |
95 | 102 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-arm64|ios'"> |
|
104 | 111 | <GodotConfiguration>Debug</GodotConfiguration> |
105 | 112 | <GodotPlatform>android</GodotPlatform> |
106 | 113 | <GodotTemplate>template_debug</GodotTemplate> |
| 114 | + <BuildType>dev_build=yes</BuildType> |
107 | 115 | <Arch>x86_64</Arch> |
108 | 116 | </PropertyGroup> |
109 | 117 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-x86_64|android'"> |
|
116 | 124 | <GodotConfiguration>Debug</GodotConfiguration> |
117 | 125 | <GodotPlatform>android</GodotPlatform> |
118 | 126 | <GodotTemplate>template_debug</GodotTemplate> |
| 127 | + <BuildType>dev_build=yes</BuildType> |
119 | 128 | <Arch>arm64</Arch> |
120 | 129 | </PropertyGroup> |
121 | 130 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-arm64|android'"> |
|
130 | 139 | <GodotConfiguration>Debug</GodotConfiguration> |
131 | 140 | <GodotPlatform>web</GodotPlatform> |
132 | 141 | <GodotTemplate>template_debug</GodotTemplate> |
| 142 | + <BuildType>dev_build=yes</BuildType> |
133 | 143 | <Arch>wasm32</Arch> |
134 | 144 | </PropertyGroup> |
135 | 145 | <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-wasm32|web'"> |
|
168 | 178 | <LocalDebuggerCommand Condition="'$(LocalDebuggerCommand)' == '' and '$(GODOT)' != ''">$(GODOT)</LocalDebuggerCommand> |
169 | 179 | <LocalDebuggerCommand Condition="'$(LocalDebuggerCommand)' == '' and '$(GODOT)' == ''">godot</LocalDebuggerCommand> |
170 | 180 | <!-- Commands executed by Build/Rebuild/Clean in the IDE (Rider, VS) --> |
171 | | - <NMakeBuildCommandLine>scons platform=$(GodotPlatform) arch=$(Arch) target=$(GodotTemplate)</NMakeBuildCommandLine> |
| 181 | + <NMakeBuildCommandLine>scons platform=$(GodotPlatform) arch=$(Arch) target=$(GodotTemplate) $(BuildType)</NMakeBuildCommandLine> |
172 | 182 | <NMakeReBuildCommandLine>scons --clean platform=$(GodotPlatform) arch=$(Arch) target=$(GodotTemplate) && scons platform=$(GodotPlatform) arch=$(Arch) target=$(GodotTemplate)</NMakeReBuildCommandLine> |
173 | 183 | <NMakeCleanCommandLine>scons --clean platform=$(GodotPlatform) arch=$(Arch) target=$(GodotTemplate)</NMakeCleanCommandLine> |
174 | 184 | </PropertyGroup> |
|
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