Skip to content

Commit 8d7a2ca

Browse files
authored
Merge pull request #96 from Jean-H77/patch-1
2 parents 4327435 + f6e925b commit 8d7a2ca

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

README.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -18,7 +18,7 @@ For getting started after cloning your own copy to your local machine, you shoul
1818
* initialize the godot-cpp git submodule via `git submodule update --init`
1919
* change the name of your library
2020
* change the name of the compiled library file inside the `SConstruct` file by modifying the `libname` string.
21-
* change the pathnames of the to be loaded library name inside the `demo/bin/example.gdextension` file. By replacing `libgdexample` to the name specified in your `SConstruct` file.
21+
* change the pathnames of the to be loaded library name inside the `demo/bin/example.gdextension` file. By replacing `EXTENSION-NAME` only to the name specified in your `SConstruct` file.
2222
* change the name of the `demo/bin/example.gdextension` file
2323
* change the `entry_symbol` string inside your `demo/bin/your-extension.gdextension` file to be configured for your GDExtension name. This should be the same as the `GDExtensionBool GDE_EXPORT` external C function. As the name suggests, this sets the entry function for your GDExtension to be loaded by the Godot editors C API.
2424
* register the classes you want Godot to interact with inside the `register_types.cpp` file in the initialization method (here `initialize_gdextension_types`) in the syntax `GDREGISTER_CLASS(CLASS-NAME);`.

0 commit comments

Comments
 (0)