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remove duplicated property groups in the vcxproj
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.sln/gdext.vcxproj

Lines changed: 0 additions & 40 deletions
Original file line numberDiff line numberDiff line change
@@ -27,14 +27,6 @@
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<GodotPlatform>windows</GodotPlatform>
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<Arch>x86_32</Arch>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='windows-x86_32'">
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<GodotPlatform>windows</GodotPlatform>
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<Arch>x86_32</Arch>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='windows-x86_64'">
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<GodotPlatform>windows</GodotPlatform>
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<Arch>x86_64</Arch>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='windows-x86_64'">
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<GodotPlatform>windows</GodotPlatform>
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<Arch>x86_64</Arch>
@@ -45,14 +37,6 @@
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<GodotPlatform>linux</GodotPlatform>
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<Arch>x86_64</Arch>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='linux-x86_64'">
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<GodotPlatform>linux</GodotPlatform>
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<Arch>x86_64</Arch>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='linux-arm64'">
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<GodotPlatform>linux</GodotPlatform>
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<Arch>arm64</Arch>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='linux-arm64'">
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<GodotPlatform>linux</GodotPlatform>
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<Arch>arm64</Arch>
@@ -61,44 +45,24 @@
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<GodotPlatform>linux</GodotPlatform>
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<Arch>rv64</Arch>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='linux-rv64'">
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<GodotPlatform>linux</GodotPlatform>
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<Arch>rv64</Arch>
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</PropertyGroup>
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<!-- macOS (no arch in config) -->
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<PropertyGroup Condition="'$(Platform)'=='macos'">
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<GodotPlatform>macos</GodotPlatform>
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<Arch></Arch> <!-- no arch in example.gdextension -->
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='macos'">
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<GodotPlatform>macos</GodotPlatform>
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<Arch></Arch>
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</PropertyGroup>
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<!-- iOS -->
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<PropertyGroup Condition="'$(Platform)'=='ios-arm64'">
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<GodotPlatform>ios</GodotPlatform>
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<Arch>arm64</Arch>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='ios-arm64'">
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<GodotPlatform>ios</GodotPlatform>
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<Arch>arm64</Arch>
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</PropertyGroup>
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<!-- Android -->
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<PropertyGroup Condition="'$(Platform)'=='android-x86_64'">
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<GodotPlatform>android</GodotPlatform>
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<Arch>x86_64</Arch>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='android-x86_64'">
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<GodotPlatform>android</GodotPlatform>
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<Arch>x86_64</Arch>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='android-arm64'">
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<GodotPlatform>android</GodotPlatform>
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<Arch>arm64</Arch>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='android-arm64'">
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<GodotPlatform>android</GodotPlatform>
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<Arch>arm64</Arch>
@@ -109,10 +73,6 @@
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<GodotPlatform>web</GodotPlatform>
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<Arch>wasm32</Arch>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Platform)'=='web-wasm32'">
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<GodotPlatform>web</GodotPlatform>
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<Arch>wasm32</Arch>
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</PropertyGroup>
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<PropertyGroup>
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<IsWindows>$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))</IsWindows>

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