|
27 | 27 | <GodotPlatform>windows</GodotPlatform> |
28 | 28 | <Arch>x86_32</Arch> |
29 | 29 | </PropertyGroup> |
30 | | - <PropertyGroup Condition="'$(Platform)'=='windows-x86_32'"> |
31 | | - <GodotPlatform>windows</GodotPlatform> |
32 | | - <Arch>x86_32</Arch> |
33 | | - </PropertyGroup> |
34 | | - <PropertyGroup Condition="'$(Platform)'=='windows-x86_64'"> |
35 | | - <GodotPlatform>windows</GodotPlatform> |
36 | | - <Arch>x86_64</Arch> |
37 | | - </PropertyGroup> |
38 | 30 | <PropertyGroup Condition="'$(Platform)'=='windows-x86_64'"> |
39 | 31 | <GodotPlatform>windows</GodotPlatform> |
40 | 32 | <Arch>x86_64</Arch> |
|
45 | 37 | <GodotPlatform>linux</GodotPlatform> |
46 | 38 | <Arch>x86_64</Arch> |
47 | 39 | </PropertyGroup> |
48 | | - <PropertyGroup Condition="'$(Platform)'=='linux-x86_64'"> |
49 | | - <GodotPlatform>linux</GodotPlatform> |
50 | | - <Arch>x86_64</Arch> |
51 | | - </PropertyGroup> |
52 | | - <PropertyGroup Condition="'$(Platform)'=='linux-arm64'"> |
53 | | - <GodotPlatform>linux</GodotPlatform> |
54 | | - <Arch>arm64</Arch> |
55 | | - </PropertyGroup> |
56 | 40 | <PropertyGroup Condition="'$(Platform)'=='linux-arm64'"> |
57 | 41 | <GodotPlatform>linux</GodotPlatform> |
58 | 42 | <Arch>arm64</Arch> |
|
61 | 45 | <GodotPlatform>linux</GodotPlatform> |
62 | 46 | <Arch>rv64</Arch> |
63 | 47 | </PropertyGroup> |
64 | | - <PropertyGroup Condition="'$(Platform)'=='linux-rv64'"> |
65 | | - <GodotPlatform>linux</GodotPlatform> |
66 | | - <Arch>rv64</Arch> |
67 | | - </PropertyGroup> |
68 | 48 |
|
69 | 49 | <!-- macOS (no arch in config) --> |
70 | 50 | <PropertyGroup Condition="'$(Platform)'=='macos'"> |
71 | 51 | <GodotPlatform>macos</GodotPlatform> |
72 | 52 | <Arch></Arch> <!-- no arch in example.gdextension --> |
73 | 53 | </PropertyGroup> |
74 | | - <PropertyGroup Condition="'$(Platform)'=='macos'"> |
75 | | - <GodotPlatform>macos</GodotPlatform> |
76 | | - <Arch></Arch> |
77 | | - </PropertyGroup> |
78 | 54 |
|
79 | 55 | <!-- iOS --> |
80 | 56 | <PropertyGroup Condition="'$(Platform)'=='ios-arm64'"> |
81 | 57 | <GodotPlatform>ios</GodotPlatform> |
82 | 58 | <Arch>arm64</Arch> |
83 | 59 | </PropertyGroup> |
84 | | - <PropertyGroup Condition="'$(Platform)'=='ios-arm64'"> |
85 | | - <GodotPlatform>ios</GodotPlatform> |
86 | | - <Arch>arm64</Arch> |
87 | | - </PropertyGroup> |
88 | 60 |
|
89 | 61 | <!-- Android --> |
90 | 62 | <PropertyGroup Condition="'$(Platform)'=='android-x86_64'"> |
91 | 63 | <GodotPlatform>android</GodotPlatform> |
92 | 64 | <Arch>x86_64</Arch> |
93 | 65 | </PropertyGroup> |
94 | | - <PropertyGroup Condition="'$(Platform)'=='android-x86_64'"> |
95 | | - <GodotPlatform>android</GodotPlatform> |
96 | | - <Arch>x86_64</Arch> |
97 | | - </PropertyGroup> |
98 | | - <PropertyGroup Condition="'$(Platform)'=='android-arm64'"> |
99 | | - <GodotPlatform>android</GodotPlatform> |
100 | | - <Arch>arm64</Arch> |
101 | | - </PropertyGroup> |
102 | 66 | <PropertyGroup Condition="'$(Platform)'=='android-arm64'"> |
103 | 67 | <GodotPlatform>android</GodotPlatform> |
104 | 68 | <Arch>arm64</Arch> |
|
109 | 73 | <GodotPlatform>web</GodotPlatform> |
110 | 74 | <Arch>wasm32</Arch> |
111 | 75 | </PropertyGroup> |
112 | | - <PropertyGroup Condition="'$(Platform)'=='web-wasm32'"> |
113 | | - <GodotPlatform>web</GodotPlatform> |
114 | | - <Arch>wasm32</Arch> |
115 | | - </PropertyGroup> |
116 | 76 |
|
117 | 77 | <PropertyGroup> |
118 | 78 | <IsWindows>$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))</IsWindows> |
|
0 commit comments