diff --git a/CHANGELOG.md b/CHANGELOG.md index 93adac514..0efd85bf0 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,3 +1,12 @@ +## [4.0.0-alpha.261](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.261) (2023-10-28) + + +### Bug Fixes + +* use default text for dialog options if text is untranslated ([77eaa4c](https://github.com/godot-escoria/escoria-demo-game/commit/77eaa4c80001b8f98371d725a899f1a9146e81b3)) + + + ## [4.0.0-alpha.260](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.260) (2023-10-11) diff --git a/addons/escoria-core/game/core-scripts/esc_item.gd b/addons/escoria-core/game/core-scripts/esc_item.gd index 77908f160..6b4c3a542 100644 --- a/addons/escoria-core/game/core-scripts/esc_item.gd +++ b/addons/escoria-core/game/core-scripts/esc_item.gd @@ -542,7 +542,7 @@ func get_interact_position() -> Vector2: # This will catch all other Position2D related nodes # including dialog locations and native Position2D nodes. pos_2d_count += 1 - pos_2d_position = c.global_position + pos_2d_position = c.global_position if interact_position == null and \ esclocation_position == null and is_instance_valid(collision):