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ingl-vis/regl-scatter2d (press backspace or delete to remove)npm install regl-scatter2d@^3.2.9
npm ERR! code ETARGET
npm ERR! notarget No matching version found for regl-scatter2d@3.2.9.
and
npm install regl-scatter2d@^3.2.8
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jiangyangcreate
- 1
- Opened on Jun 12, 2023
- #35
package image-palette has no license in npm https://www.npmjs.com/package/image-palette This causes issues when using
tools like snyk https://snyk.io/advisor/npm-package/image-palette
I don t see the ...
kozikkamil
- 1
- Opened on Dec 6, 2021
- #34
The array-bounds package is currently in devDependencies:
https://github.com/gl-vis/regl-scatter2d/blob/477bf6e4fc8e922efa9f2578616a5b4625cf90a4/package.json#L49
But it is used in bundle.js:
https://github.com/gl-vis/regl-scatter2d/blob/477bf6e4fc8e922efa9f2578616a5b4625cf90a4/bundle.js#L63 ...
wolfd
- 1
- Opened on Sep 19, 2019
- #22
Palette extraction logic is better put into https://ghub.io/get-rgba-palette or https://ghub.io/image-palette module:
that overcomes the limitation of palette colors (probably related https://github.com/plotly/plotly.js/issues/3232). ...
dy
- 1
- Opened on Nov 11, 2018
- #14
from my react project I had issues, when
$ npm run build
react-scripts build
Creating an optimized production build...
Failed to compile.
Failed to minify the code from this file:
./node_modules/regl-scatter2d/scatter.js ...
oddball
- 1
- Opened on Jul 5, 2018
- #13
Doesn t work in IE11 due to this line in scatter.js:
const {float32, fract32} = require( to-float32 )
Fix (remove destructing assignment):
const to_float32 = require( to-float32 )
const float32 = to_float32.float32 ...
jeffsenn
- 2
- Opened on May 20, 2018
- #12
Scatterpolargl panning is incredibly slow now. That would be ×1000 faster to filter/convert points in vertex shader. One
solution is regl-scatter2d-polar module, extending regl-scatter2d and replacing ...
dy
- Opened on Jan 4, 2018
- #9
It does not compile shaders. Possibly related: https://github.com/mrdoob/three.js/issues/4843
dy
- 1
- Opened on Nov 10, 2017
- #8
In case if we render lots of groups with single point data, the draw/update becomes a bottleneck. We can merge multiple
groups with the same data into one group and do single draw call. Also we can open ...
dy
- 1
- Opened on Oct 25, 2017
- #7

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