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ingl-vis/regl-scatter2d (press backspace or delete to remove)

npm install regl-scatter2d@^3.2.9 npm ERR! code ETARGET npm ERR! notarget No matching version found for regl-scatter2d@3.2.9. and npm install regl-scatter2d@^3.2.8 up to date in 19s
  • jiangyangcreate
  • 1
  • Opened 
    on Jun 12, 2023
  • #35

package image-palette has no license in npm https://www.npmjs.com/package/image-palette This causes issues when using tools like snyk https://snyk.io/advisor/npm-package/image-palette I don t see the ...
  • kozikkamil
  • 1
  • Opened 
    on Dec 6, 2021
  • #34

The array-bounds package is currently in devDependencies: https://github.com/gl-vis/regl-scatter2d/blob/477bf6e4fc8e922efa9f2578616a5b4625cf90a4/package.json#L49 But it is used in bundle.js: https://github.com/gl-vis/regl-scatter2d/blob/477bf6e4fc8e922efa9f2578616a5b4625cf90a4/bundle.js#L63 ...
  • wolfd
  • 1
  • Opened 
    on Sep 19, 2019
  • #22

Palette extraction logic is better put into https://ghub.io/get-rgba-palette or https://ghub.io/image-palette module: that overcomes the limitation of palette colors (probably related https://github.com/plotly/plotly.js/issues/3232). ...
  • dy
  • 1
  • Opened 
    on Nov 11, 2018
  • #14

from my react project I had issues, when $ npm run build react-scripts build Creating an optimized production build... Failed to compile. Failed to minify the code from this file: ./node_modules/regl-scatter2d/scatter.js ...
  • oddball
  • 1
  • Opened 
    on Jul 5, 2018
  • #13

Doesn t work in IE11 due to this line in scatter.js: const {float32, fract32} = require( to-float32 ) Fix (remove destructing assignment): const to_float32 = require( to-float32 ) const float32 = to_float32.float32 ...
  • jeffsenn
  • 2
  • Opened 
    on May 20, 2018
  • #12

Following discussion with @alexcjohnson and #1.
  • dy
  • 3
  • Opened 
    on Feb 14, 2018
  • #10

Scatterpolargl panning is incredibly slow now. That would be ×1000 faster to filter/convert points in vertex shader. One solution is regl-scatter2d-polar module, extending regl-scatter2d and replacing ...
  • dy
  • Opened 
    on Jan 4, 2018
  • #9

It does not compile shaders. Possibly related: https://github.com/mrdoob/three.js/issues/4843
  • dy
  • 1
  • Opened 
    on Nov 10, 2017
  • #8

In case if we render lots of groups with single point data, the draw/update becomes a bottleneck. We can merge multiple groups with the same data into one group and do single draw call. Also we can open ...
  • dy
  • 1
  • Opened 
    on Oct 25, 2017
  • #7
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