Skip to content

Releases: getsentry/sentry-unity

0.8.0

07 Dec 19:08
Compare
Choose a tag to compare

Features

  • ScriptableSentryUnityOptions is now public (#419)
  • Automated symbols upload for iOS builds when bitcode is enabled (#444)
  • Automated symbols upload for iOS builds when bitcode is disabled (#443)

Fixes

  • Android: Automated symbol upload no longer breaks non IL2CPP builds (#450)
  • Config window now saves changes to sentry-cli options (#454)
  • Sentry no longer requires Xcode projects to be exported on macOS (#442)

0.7.0

26 Nov 15:04
Compare
Choose a tag to compare

Features

  • Added automated symbols upload support for Android (#408)
  • Avoid DLL conflict with other Unity packages (#425)

0.6.2

15 Nov 18:35
Compare
Choose a tag to compare
  • fix release packaging (#417)

0.6.1

12 Nov 17:15
Compare
Choose a tag to compare

Fixes

  • Added missing release string validation (#389)
  • Sentry internal logs no longer show up as breadcrumbs (#377)
  • Fixed missing context data when initializing SDK programmatically (#376)
  • Fixed CaptureInEditor flag when initializing SDK programmatically (#370)
  • Preventing numeric options to be set negative in the editor window (#364)
  • Bump Sentry .NET SDK 3.11.1 (#407)
  • Bump Sentry Cocoa SDK 7.5.2 (#407)
  • Bump Sentry Android SDK 5.4.0 (#411)

0.6.0

06 Oct 10:24
Compare
Choose a tag to compare

Features

  • Android Native Support (#307)
  • Android mark sessions as crashed (#347)
  • Android native bridge for scope sync (#308)
  • iOS native bridge for scope sync (#296)
  • Sample: Throw exceptions in C++ and Objective-C. C++ segfault (#342)
  • Update Unity from 2019.4.21f to 2019.4.30f (#350)

Fixes

  • Fixed Xcode generation with invalid or disabled SentryOptions (#330)
  • Fixed iOS support related reference resolution issue for Windows (#325)
  • Import link.xml caused an infinite loop (#315)
  • Removed unused .asmdefs which clears a warning from console (#316)
  • Don't send negative line number (#317)
  • Android SDK: re-installation of native backend through C# (#339)
  • Bump Sentry .NET SDK 3.9.3 (#328)
  • Bump Sentry Cocoa SDK 7.3.0 (#328)
  • Bump Sentry Android SDK 5.2.1 (#359)

0.5.2

09 Sep 21:50
Compare
Choose a tag to compare

Features

  • Operating System reported as raw_description and parsed by Sentry (#305)
  • Release & Environment now sync with native options (#298)
  • Bump Sentry .NET SDK 3.9.0 (#299)

0.5.1

26 Aug 14:51
Compare
Choose a tag to compare

Fixes

  • Removed editor flag checks from options validation during build process (#295)
  • By default, don't block Sentry.Init up to 2 seconds to flush events (#291)

0.5.0

24 Aug 08:09
Compare
Choose a tag to compare

Features

  • iOS native support (#254)
  • Compile Initialization with the game (#272)
  • Native crash in sample (#270)
  • Cache, background threads and data for UnityEventProcessor (#268)

Fixes

  • Bump Sentry Cocoa SDK 7.2.2 (#289)
  • Included NativeExample.c in sample project (#288)
  • Added attribute to SentryInitialization to prevent codestripping of Init (#285)
  • Fixed passing Sentry diagnostic level to iOS native layer (#281)
  • Fixed stuck traces sample rate slider (#276)
  • Fixed selected input field tab glitches (#276)
  • Bump Sentry .NET SDK 3.8.3 (#269)

0.4.3

17 Jul 20:19
bbcbc24
Compare
Choose a tag to compare

Features

  • Log in single line (#262)

Fixes

0.4.2

16 Jul 19:57
Compare
Choose a tag to compare
  • Added IsGlobalModeEnabled to SetDefaults (#260)