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src/Sentry.Unity.Editor/EditorFileIO.cs

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using System.IO;
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using System.IO;
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using Sentry.Extensibility;
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using UnityEditor;
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src/Sentry.Unity.Editor/IEditorApplication.cs

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using UnityEditor;
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using UnityEditor;
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namespace Sentry.Unity.Editor
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{

src/Sentry.Unity.Editor/Native/SentryWindowsPlayer.cs

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using System;
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using System;
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using System.Diagnostics;
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using System.IO;
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using Sentry.Extensibility;
@@ -56,7 +56,7 @@ internal static string LocateMSBuild(string vsWherePath, IDiagnosticLogger? logg
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StartInfo.Arguments = "-latest -requires Microsoft.Component.MSBuild -find MSBuild\\**\\Bin\\MSBuild.exe";
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var vsWhereOutput = "";
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var process = new Process {StartInfo = StartInfo};
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var process = new Process { StartInfo = StartInfo };
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process.OutputDataReceived += (sender, args) => vsWhereOutput += args.Data;
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process.Start();
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process.BeginOutputReadLine();
@@ -113,7 +113,7 @@ public static void Build(SentryUnityOptions options, string executablePath)
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var outputData = "";
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var errorData = "";
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var process = new Process {StartInfo = StartInfo};
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var process = new Process { StartInfo = StartInfo };
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process.OutputDataReceived += (sender, args) => outputData += args.Data;
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process.ErrorDataReceived += (sender, args) => errorData += args.Data;
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process.Start();

src/Sentry.Unity.Editor/Native/Temp.cs

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using UnityEditor;
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using UnityEditor;
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namespace Sentry.Unity.Editor.Native
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{
@@ -7,7 +7,7 @@ public static class Temp
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[MenuItem("Tools/ClickMe")]
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public static void ClickMe()
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{
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var options = new SentryUnityOptions() {Debug = true, DiagnosticLevel = SentryLevel.Debug,};
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var options = new SentryUnityOptions() { Debug = true, DiagnosticLevel = SentryLevel.Debug, };
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options.DiagnosticLogger = new UnityLogger(options);
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SentryWindowsPlayer.Build(options, "");
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}

test/Sentry.Unity.Editor.Tests/EditorFileIOTests.cs

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using System;
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using System;
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using System.IO;
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using System.Linq;
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using NUnit.Framework;

test/Sentry.Unity.Editor.Tests/Native/SentryWindowsPlayerTests.cs

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namespace Sentry.Unity.Editor.Tests.Native
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namespace Sentry.Unity.Editor.Tests.Native
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{
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public class WindowsPlayerBuilderTests
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{

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