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This repository was archived by the owner on Apr 8, 2022. It is now read-only.
How exactly is implementated the communication with the leap motion??
As far as I know, the Leap Motion service exposes a WebSocket that all the plugins consume in order to be compatible with the device. More info here about this matter here.
I'm currently developing a library which uses Leap Motion but improves their original accuracy by applying computer vision and deep learning techniques.
I do this by replacing the original service for my own implementation with the improved features.
So far, I was debugin with the JavaScript interface and all worked nicely but, when it comes to the Unreal Engine, it doesn't even connects to the websocket. Nonetheless, with the original services everything is working ok.
Is the Leap Motion plugin for Unreal Engine interacting with the Leap Motion device in an alternative way?
Could you please provide some insight about how can I make my implementation compatible with the Leap Motion plugin?
Hello, I have a question,
How exactly is implementated the communication with the leap motion??
As far as I know, the Leap Motion service exposes a WebSocket that all the plugins consume in order to be compatible with the device. More info here about this matter here.
I'm currently developing a library which uses Leap Motion but improves their original accuracy by applying computer vision and deep learning techniques.
I do this by replacing the original service for my own implementation with the improved features.
So far, I was debugin with the JavaScript interface and all worked nicely but, when it comes to the Unreal Engine, it doesn't even connects to the websocket. Nonetheless, with the original services everything is working ok.
Is the Leap Motion plugin for Unreal Engine interacting with the Leap Motion device in an alternative way?
Could you please provide some insight about how can I make my implementation compatible with the Leap Motion plugin?