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The point geometry are using i3dm.export library but unfortunately the results with the latest version supported by dotnet 6 has some glitches (eg, camera rotation in Cesium hides some tiles). Probably this could be fixed by investigate more on the parameters available.
Note: with i3dm.export version 1.9 the glitches are not visible but this needs a different version of dotnet
The text was updated successfully, but these errors were encountered:
The point geometry are using i3dm.export library but unfortunately the results with the latest version supported by dotnet 6 has some glitches (eg, camera rotation in Cesium hides some tiles). Probably this could be fixed by investigate more on the parameters available.
Note: with i3dm.export version 1.9 the glitches are not visible but this needs a different version of dotnet
The text was updated successfully, but these errors were encountered: