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Turned out the function on line 111 in landscape.glsl is setting the variable name as "smooth" which seems to be recognized as a qualifier in GLSL: vec3 smoothmix(vec3 a, vec3 b, float base, float smooth, float source)
Changed the name to something else like smoothValue and it runs now.
The text was updated successfully, but these errors were encountered:
When I select the landscape shader example from dropdown Processing 4 would freeze and throw an error :
Turned out the function on line 111 in landscape.glsl is setting the variable name as "smooth" which seems to be recognized as a qualifier in GLSL:
vec3 smoothmix(vec3 a, vec3 b, float base, float smooth, float source)
Changed the name to something else like
smoothValue
and it runs now.The text was updated successfully, but these errors were encountered: