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A similar behaviour [can be seen on the NES](https://forums.nesdev.org/viewtopic.php?f=10&t=16861).
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In CGB mode interaction between BG and OBJ is declared in more than one register, [See background and window to obj priority](Tile_Maps.md#bg-to-obj-priority-in-cgb-mode)
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**In CGB Mode**, BG vs. OBJ priority is declared in more than one register, [please see this page](Tile_Maps.md#bg-to-obj-priority-in-cgb-mode) for more details.
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